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-rw-r--r--mwe/resource-manager/resource_converter.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/mwe/resource-manager/resource_converter.h b/mwe/resource-manager/resource_converter.h
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+++ b/mwe/resource-manager/resource_converter.h
@@ -0,0 +1,20 @@
+#pragma once
+
+#include "Image_asset.h"
+#include "map_asset.h"
+#include "tiledMap.h"
+
+#include <SDL_surface.h>
+
+class ResourceConverter {
+
+public:
+ ResourceConverter();
+ ~ResourceConverter();
+
+ SDL_Surface * FromStringToImage(const Texture &);
+ TiledMap FromStringToMap(const Map &);
+
+ //TODO:
+ //convertrs a string map into a real map:
+};