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-rw-r--r--mwe/resource-manager/map_layer.h23
1 files changed, 23 insertions, 0 deletions
diff --git a/mwe/resource-manager/map_layer.h b/mwe/resource-manager/map_layer.h
new file mode 100644
index 0000000..fb656ed
--- /dev/null
+++ b/mwe/resource-manager/map_layer.h
@@ -0,0 +1,23 @@
+#pragma once
+
+#include "TextureMap.h"
+#include <SDL_render.h>
+#include <tmxlite/Map.hpp>
+
+class MapLayer final {
+
+public:
+ explicit MapLayer();
+ ~MapLayer();
+
+ bool create(const tmx::Map &, std::uint32_t index,
+ const std::vector<TextureMap *> & textures);
+ void draw(SDL_Renderer *) const;
+
+private:
+ struct subset final {
+ std::vector<SDL_Vertex> vertexData;
+ SDL_Texture * texture = nullptr;
+ };
+ std::vector<subset> m_subsets;
+};