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-rw-r--r--mwe/resource-manager/main.cpp83
1 files changed, 83 insertions, 0 deletions
diff --git a/mwe/resource-manager/main.cpp b/mwe/resource-manager/main.cpp
new file mode 100644
index 0000000..0148555
--- /dev/null
+++ b/mwe/resource-manager/main.cpp
@@ -0,0 +1,83 @@
+
+
+#include "Image_asset.h"
+#include "map_asset.h"
+#include "resource_converter.h"
+#include "resource_manager.h"
+#include "spritesheet.h"
+#include <SDL.h>
+#include <SDL2/SDL_image.h>
+#include <SDL_events.h>
+#include <SDL_rect.h>
+#include <SDL_render.h>
+#include <SDL_stdinc.h>
+#include <SDL_surface.h>
+#include <SDL_timer.h>
+#include <SDL_video.h>
+#include <cstddef>
+
+int main() {
+ SDL_Init(SDL_INIT_VIDEO);
+
+ bool quit = false;
+
+ SDL_Event event;
+
+ SDL_Window * window
+ = SDL_CreateWindow("Tessting resources", SDL_WINDOWPOS_UNDEFINED,
+ SDL_WINDOWPOS_UNDEFINED, 640, 480, 0);
+
+
+
+ SDL_Renderer * renderer = SDL_CreateRenderer(window, -1, 0);
+
+ ResourceManager* rm = ResourceManager::get_instance();
+ ResourceConverter resource_converter;
+
+ Texture* img = rm->Load<Texture>("../img.png");
+
+ SpriteSheet* SS = rm->Load<SpriteSheet>("../spritesheet_test.png");
+ Map* map = rm->Load<Map>("../../asset/tiled/demo.tmx");
+
+ SDL_Surface* surface = resource_converter.FromStringToImage(*img);
+ SDL_Texture* m_texture = SDL_CreateTextureFromSurface(renderer, surface);
+ SDL_FreeSurface(surface);
+
+
+ TiledMap testingTiledMap = resource_converter.FromStringToMap(*map);
+ testingTiledMap.SetRenderer(*renderer);
+
+
+ SDL_SetRenderDrawColor(renderer, 168, 230, 255, 255);
+ SDL_RenderClear(renderer);
+
+ while (!quit) {
+ Uint32 ticks = SDL_GetTicks();
+ int sprite = (ticks / 100) % 4;
+
+ while (SDL_PollEvent(&event) != NULL) {
+ switch (event.type) {
+ case SDL_QUIT:
+ quit = true;
+ break;
+ }
+
+ }
+
+ SDL_RenderClear(renderer);
+
+ SDL_RenderCopy(renderer, m_texture, NULL, NULL);
+ testingTiledMap.draw();
+
+ SDL_RenderPresent(renderer);
+ }
+ delete rm;
+
+
+ SDL_DestroyTexture(m_texture);
+ SDL_DestroyRenderer(renderer);
+ SDL_DestroyWindow(window);
+ SDL_Quit();
+
+ return 0;
+}