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-rw-r--r--mwe/resource-manager/TextureMap.cpp116
1 files changed, 54 insertions, 62 deletions
diff --git a/mwe/resource-manager/TextureMap.cpp b/mwe/resource-manager/TextureMap.cpp
index 847bab9..d82975c 100644
--- a/mwe/resource-manager/TextureMap.cpp
+++ b/mwe/resource-manager/TextureMap.cpp
@@ -1,74 +1,66 @@
#include "TextureMap.h"
-
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
-#include <iostream>
#include <cstdint>
+#include <iostream>
-TextureMap::TextureMap()
- : m_texture(nullptr)
-{
-
-}
+TextureMap::TextureMap() : m_texture(nullptr) {}
-TextureMap::~TextureMap()
-{
- if (m_texture)
- {
- SDL_DestroyTexture(m_texture);
- }
+TextureMap::~TextureMap() {
+ if (m_texture) {
+ SDL_DestroyTexture(m_texture);
+ }
}
//public
-bool TextureMap::loadFromFile(const std::string& path, SDL_Renderer* renderer)
-{
- assert(renderer != nullptr);
- assert(!path.empty());
-
- std::int32_t x = 0;
- std::int32_t y = 0;
- std::int32_t c = 0;
- unsigned char* data = stbi_load(path.c_str(), &x, &y, &c, 0);
-
- if (data)
- {
- std::int32_t pitch = x * c;
- pitch = (pitch + 3) & ~3;
-
- constexpr std::int32_t rmask = 0x000000ff;
- constexpr std::int32_t gmask = 0x0000ff00;
- constexpr std::int32_t bmask = 0x00ff0000;
- const std::int32_t amask = c == 4 ? 0xff000000 : 0;
-
- auto* surface = SDL_CreateRGBSurfaceFrom(data, x, y, c * 8, pitch, rmask, gmask, bmask, amask);
-
- if (!surface)
- {
- std::cerr << "Unable to create texture surface: " << SDL_GetError() << "\n";
- stbi_image_free(data);
- return false;
- }
-
- m_texture = SDL_CreateTextureFromSurface(renderer, surface);
-
- SDL_FreeSurface(surface);
- stbi_image_free(data);
-
- if (!m_texture)
- {
- std::cerr << "Failed to create texture for " << path << "\n";
- return false;
- }
-
- //sets alpha blending
- //SDL_SetTextureBlendMode(m_texture, SDL_BLENDMODE_BLEND);
- m_size.x = x;
- m_size.y = y;
-
- return true;
- }
-
- return false;
+bool TextureMap::loadFromFile(const std::string & path,
+ SDL_Renderer * renderer) {
+ assert(renderer != nullptr);
+ assert(!path.empty());
+
+ std::int32_t x = 0;
+ std::int32_t y = 0;
+ std::int32_t c = 0;
+ unsigned char * data = stbi_load(path.c_str(), &x, &y, &c, 0);
+
+ if (data) {
+ std::int32_t pitch = x * c;
+ pitch = (pitch + 3) & ~3;
+
+ constexpr std::int32_t rmask = 0x000000ff;
+ constexpr std::int32_t gmask = 0x0000ff00;
+ constexpr std::int32_t bmask = 0x00ff0000;
+ const std::int32_t amask = c == 4 ? 0xff000000 : 0;
+
+ auto * surface = SDL_CreateRGBSurfaceFrom(data, x, y, c * 8, pitch,
+ rmask, gmask, bmask, amask);
+
+ if (!surface) {
+ std::cerr << "Unable to create texture surface: " << SDL_GetError()
+ << "\n";
+ stbi_image_free(data);
+ return false;
+ }
+
+ m_texture = SDL_CreateTextureFromSurface(renderer, surface);
+
+ SDL_FreeSurface(surface);
+ stbi_image_free(data);
+
+ if (!m_texture) {
+ std::cerr << "Failed to create texture for " << path << "\n";
+ return false;
+ }
+
+ //sets alpha blending
+ //SDL_SetTextureBlendMode(m_texture, SDL_BLENDMODE_BLEND);
+ m_size.x = x;
+ m_size.y = y;
+
+ return true;
+ }
+
+ return false;
}