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Diffstat (limited to 'mwe/gameloop/src/window.cpp')
-rw-r--r--mwe/gameloop/src/window.cpp67
1 files changed, 32 insertions, 35 deletions
diff --git a/mwe/gameloop/src/window.cpp b/mwe/gameloop/src/window.cpp
index f998a79..dd1d98f 100644
--- a/mwe/gameloop/src/window.cpp
+++ b/mwe/gameloop/src/window.cpp
@@ -1,59 +1,56 @@
#include "window.h"
-WindowManager::WindowManager(){
- if( !initWindow() )
- {
- printf( "Failed to initialize!\n" );
+WindowManager::WindowManager() {
+ if (!initWindow()) {
+ printf("Failed to initialize!\n");
}
}
-WindowManager::~WindowManager(){
- destroyWindow();
-}
-SDL_Renderer* WindowManager::getRenderer(){
- return renderer;
-}
+WindowManager::~WindowManager() { destroyWindow(); }
+SDL_Renderer * WindowManager::getRenderer() { return renderer; }
-void WindowManager::render(std::vector<GameObject*> objects){
- // Set the draw color to black and clear the screen
- SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
- SDL_RenderClear(renderer);
+void WindowManager::render(std::vector<GameObject *> objects) {
+ // Set the draw color to black and clear the screen
+ SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
+ SDL_RenderClear(renderer);
- // Print object position (optional for debugging)
- //fprintf(stderr, "%d\n", objectList.size());
- for(int i = 0; i < objects.size();i++){
- //fprintf(stderr, "%f\n", objectList[i]->getX());
+ // Print object position (optional for debugging)
+ //fprintf(stderr, "%d\n", objectList.size());
+ for (int i = 0; i < objects.size(); i++) {
+ //fprintf(stderr, "%f\n", objectList[i]->getX());
// Create a rectangle representing the ball
SDL_Rect ball_rect = {
- (int)objects[i]->getX(),
- (int)objects[i]->getY(),
- (int)objects[i]->getWidth(),
- (int)objects[i]->getHeight(),
+ (int) objects[i]->getX(),
+ (int) objects[i]->getY(),
+ (int) objects[i]->getWidth(),
+ (int) objects[i]->getHeight(),
};
// Set the draw color to white and render the ball
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_RenderFillRect(renderer, &ball_rect);
}
-
- SDL_RenderPresent(renderer);
+
+ SDL_RenderPresent(renderer);
}
-bool WindowManager::initWindow(){
- if(SDL_Init(SDL_INIT_EVERYTHING) != 0){
- fprintf(stderr,"Error inititalising SDL.\n");
+bool WindowManager::initWindow() {
+ if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
+ fprintf(stderr, "Error inititalising SDL.\n");
return false;
- }
- window = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
- if(!window){
- fprintf(stderr,"Error creating SDL Window. \n");
+ }
+ window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED,
+ SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH,
+ SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
+ if (!window) {
+ fprintf(stderr, "Error creating SDL Window. \n");
return false;
}
- renderer = SDL_CreateRenderer(window,-1,0);
- if(!renderer){
- fprintf(stderr,"Error creating SDL renderer. \n");
+ renderer = SDL_CreateRenderer(window, -1, 0);
+ if (!renderer) {
+ fprintf(stderr, "Error creating SDL renderer. \n");
return false;
}
return true;
}
-void WindowManager::destroyWindow(){
+void WindowManager::destroyWindow() {
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();