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-rw-r--r--mwe/gameloop/src/window.cpp57
1 files changed, 57 insertions, 0 deletions
diff --git a/mwe/gameloop/src/window.cpp b/mwe/gameloop/src/window.cpp
new file mode 100644
index 0000000..dd1d98f
--- /dev/null
+++ b/mwe/gameloop/src/window.cpp
@@ -0,0 +1,57 @@
+#include "window.h"
+WindowManager::WindowManager() {
+ if (!initWindow()) {
+ printf("Failed to initialize!\n");
+ }
+}
+WindowManager::~WindowManager() { destroyWindow(); }
+SDL_Renderer * WindowManager::getRenderer() { return renderer; }
+
+void WindowManager::render(std::vector<GameObject *> objects) {
+ // Set the draw color to black and clear the screen
+ SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
+ SDL_RenderClear(renderer);
+
+ // Print object position (optional for debugging)
+ //fprintf(stderr, "%d\n", objectList.size());
+ for (int i = 0; i < objects.size(); i++) {
+ //fprintf(stderr, "%f\n", objectList[i]->getX());
+ // Create a rectangle representing the ball
+ SDL_Rect ball_rect = {
+ (int) objects[i]->getX(),
+ (int) objects[i]->getY(),
+ (int) objects[i]->getWidth(),
+ (int) objects[i]->getHeight(),
+ };
+ // Set the draw color to white and render the ball
+ SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
+ SDL_RenderFillRect(renderer, &ball_rect);
+ }
+
+ SDL_RenderPresent(renderer);
+}
+
+bool WindowManager::initWindow() {
+ if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
+ fprintf(stderr, "Error inititalising SDL.\n");
+ return false;
+ }
+ window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED,
+ SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH,
+ SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
+ if (!window) {
+ fprintf(stderr, "Error creating SDL Window. \n");
+ return false;
+ }
+ renderer = SDL_CreateRenderer(window, -1, 0);
+ if (!renderer) {
+ fprintf(stderr, "Error creating SDL renderer. \n");
+ return false;
+ }
+ return true;
+}
+void WindowManager::destroyWindow() {
+ SDL_DestroyRenderer(renderer);
+ SDL_DestroyWindow(window);
+ SDL_Quit();
+}