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-rw-r--r--mwe/gameloop/src/loopManager.cpp18
1 files changed, 12 insertions, 6 deletions
diff --git a/mwe/gameloop/src/loopManager.cpp b/mwe/gameloop/src/loopManager.cpp
index 0392853..49d65fb 100644
--- a/mwe/gameloop/src/loopManager.cpp
+++ b/mwe/gameloop/src/loopManager.cpp
@@ -1,6 +1,12 @@
#include "loopManager.h"
#include "timer.h"
-LoopManager::LoopManager() {}
+LoopManager::LoopManager() { this->window = new WindowManager(); }
+LoopManager::~LoopManager() {
+ for (GameObject * object : this->objectList) {
+ delete object;
+ }
+ delete this->window;
+}
void LoopManager::processInput() {
SDL_Event event;
SDL_PollEvent(&event);
@@ -42,14 +48,14 @@ void LoopManager::loop() {
timer.enforceFrameRate();
}
- window.destroyWindow();
+ window->destroyWindow();
}
void LoopManager::setup() {
- gameRunning = window.initWindow();
- LoopTimer::getInstance().start();
- LoopTimer::getInstance().setFPS(500);
+ LoopTimer::getInstance().start();
+ LoopTimer::getInstance().setFPS(10);
+ this->gameRunning = true;
for (int i = 1; i < 3; i++) {
GameObject * square
= new GameObject("square2", i * 60, i * 60, 20, 20, 0, 0);
@@ -59,7 +65,7 @@ void LoopManager::setup() {
void LoopManager::render() {
fprintf(stderr, "**********render********** \n");
if (gameRunning) {
- window.render(objectList);
+ window->render(objectList);
}
}