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-rw-r--r--mwe/gameloop/src/loopManager.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/mwe/gameloop/src/loopManager.cpp b/mwe/gameloop/src/loopManager.cpp
index 49d65fb..fb06995 100644
--- a/mwe/gameloop/src/loopManager.cpp
+++ b/mwe/gameloop/src/loopManager.cpp
@@ -18,11 +18,11 @@ void LoopManager::processInput() {
if (event.key.keysym.sym == SDLK_ESCAPE) {
gameRunning = false;
} else if (event.key.keysym.sym == SDLK_i) {
- LoopTimer::getInstance().setGameScale(
- LoopTimer::getInstance().getGameScale() + 0.1);
+ LoopTimer::getInstance().setGameScale(LoopTimer::getInstance().getGameScale()
+ + 0.1);
} else if (event.key.keysym.sym == SDLK_k) {
- LoopTimer::getInstance().setGameScale(
- LoopTimer::getInstance().getGameScale() - 0.1);
+ LoopTimer::getInstance().setGameScale(LoopTimer::getInstance().getGameScale()
+ - 0.1);
}
break;
@@ -57,8 +57,7 @@ void LoopManager::setup() {
LoopTimer::getInstance().setFPS(10);
this->gameRunning = true;
for (int i = 1; i < 3; i++) {
- GameObject * square
- = new GameObject("square2", i * 60, i * 60, 20, 20, 0, 0);
+ GameObject * square = new GameObject("square2", i * 60, i * 60, 20, 20, 0, 0);
objectList.push_back(square);
}
}