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-rw-r--r--mwe/gameloop/src/gameObject.cpp58
1 files changed, 58 insertions, 0 deletions
diff --git a/mwe/gameloop/src/gameObject.cpp b/mwe/gameloop/src/gameObject.cpp
new file mode 100644
index 0000000..f637314
--- /dev/null
+++ b/mwe/gameloop/src/gameObject.cpp
@@ -0,0 +1,58 @@
+#include "gameObject.h"
+std::string GameObject::getName() const{
+ return name;
+}
+float GameObject::getX() const{
+ return x;
+}
+
+float GameObject::getY() const{
+ return y;
+}
+
+float GameObject::getWidth() const{
+ return width;
+}
+
+float GameObject::getHeight() const{
+ return height;
+}
+
+float GameObject::getVelX() const{
+ return velX;
+}
+
+float GameObject::getVelY() const{
+ return velY;
+}
+void GameObject::setName(std::string value){
+ name = value;
+}
+void GameObject::setX(float value){
+ x = value;
+}
+
+void GameObject::setY(float value){
+ y = value;
+}
+
+void GameObject::setWidth(float value){
+ width = value;
+}
+
+void GameObject::setHeight(float value){
+ height = value;
+}
+
+void GameObject::setVelX(float value){
+ velX = value;
+}
+
+void GameObject::setVelY(float value){
+ velY = value;
+}
+
+GameObject::GameObject(std::string name, float x, float y, float width, float height, float velX, float velY)
+ : name(name),x(x), y(y), width(width), height(height), velX(velX), velY(velY) {
+
+ }