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-rw-r--r--mwe/gameloop/include/eventManager.h5
-rw-r--r--mwe/gameloop/include/gameObject.h52
-rw-r--r--mwe/gameloop/include/loopManager.h44
-rw-r--r--mwe/gameloop/include/timer.h29
-rw-r--r--mwe/gameloop/include/window.h33
5 files changed, 82 insertions, 81 deletions
diff --git a/mwe/gameloop/include/eventManager.h b/mwe/gameloop/include/eventManager.h
index 2aa0a68..69c6801 100644
--- a/mwe/gameloop/include/eventManager.h
+++ b/mwe/gameloop/include/eventManager.h
@@ -1,4 +1 @@
-class EventManager
-{
-
-};
+class EventManager {};
diff --git a/mwe/gameloop/include/gameObject.h b/mwe/gameloop/include/gameObject.h
index 0e17991..69f4d52 100644
--- a/mwe/gameloop/include/gameObject.h
+++ b/mwe/gameloop/include/gameObject.h
@@ -1,29 +1,31 @@
#pragma once
#include <iostream>
class GameObject {
- public:
- GameObject();
- GameObject(std::string name, float x, float y, float width, float height, float velX, float velY);
- std::string getName() const;
- float getX() const;
- float getY() const;
- float getWidth() const;
- float getHeight() const;
- float getVelX() const;
- float getVelY() const;
- void setName(std::string value);
- void setX(float value);
- void setY(float value);
- void setWidth(float value);
- void setHeight(float value);
- void setVelX(float value);
- void setVelY(float value);
- private:
- std::string name = "";
- float x = 0;
- float y = 0;
- float width = 0;
- float height = 0;
- float velX = 0;
- float velY = 0;
+public:
+ GameObject();
+ GameObject(std::string name, float x, float y, float width, float height,
+ float velX, float velY);
+ std::string getName() const;
+ float getX() const;
+ float getY() const;
+ float getWidth() const;
+ float getHeight() const;
+ float getVelX() const;
+ float getVelY() const;
+ void setName(std::string value);
+ void setX(float value);
+ void setY(float value);
+ void setWidth(float value);
+ void setHeight(float value);
+ void setVelX(float value);
+ void setVelY(float value);
+
+private:
+ std::string name = "";
+ float x = 0;
+ float y = 0;
+ float width = 0;
+ float height = 0;
+ float velX = 0;
+ float velY = 0;
};
diff --git a/mwe/gameloop/include/loopManager.h b/mwe/gameloop/include/loopManager.h
index 06bcd5f..e202423 100644
--- a/mwe/gameloop/include/loopManager.h
+++ b/mwe/gameloop/include/loopManager.h
@@ -1,25 +1,25 @@
#pragma once
-#include <SDL2/SDL.h>
-#include "window.h"
#include "gameObject.h"
-class LoopManager{
- public:
- LoopManager();
- void setup();
- void loop();
- private:
-
- std::vector<GameObject*> objectList;
- void processInput();
- void update();
- void lateUpdate();
- void fixedUpdate();
- void render();
- bool gameRunning = false;
- WindowManager window;
- int timeScale = 1;
- float accumulator = 0.0;
- double currentTime;
- double t = 0.0;
- double dt = 0.01;
+#include "window.h"
+#include <SDL2/SDL.h>
+class LoopManager {
+public:
+ LoopManager();
+ void setup();
+ void loop();
+
+private:
+ std::vector<GameObject *> objectList;
+ void processInput();
+ void update();
+ void lateUpdate();
+ void fixedUpdate();
+ void render();
+ bool gameRunning = false;
+ WindowManager window;
+ int timeScale = 1;
+ float accumulator = 0.0;
+ double currentTime;
+ double t = 0.0;
+ double dt = 0.01;
};
diff --git a/mwe/gameloop/include/timer.h b/mwe/gameloop/include/timer.h
index a245e5c..22383b2 100644
--- a/mwe/gameloop/include/timer.h
+++ b/mwe/gameloop/include/timer.h
@@ -4,27 +4,28 @@
class LoopTimer {
public:
- static LoopTimer& getInstance();
- void start();
- void update();
- double getDeltaTime() const;
- int getCurrentTime() const;
+ static LoopTimer & getInstance();
+ void start();
+ void update();
+ double getDeltaTime() const;
+ int getCurrentTime() const;
void advanceFixedUpdate();
double getFixedDeltaTime() const;
- void setFPS(int FPS);
- int getFPS() const;
- void enforceFrameRate();
+ void setFPS(int FPS);
+ int getFPS() const;
+ void enforceFrameRate();
double getLag() const;
+
private:
- LoopTimer();
+ LoopTimer();
int FPS = 50;
double gameScale = 1;
double maximumDeltaTime = 0.25;
- double deltaTime;
+ double deltaTime;
double frameTargetTime = FPS / 1000;
- double fixedDeltaTime = 0.01;
- double elapsedTime;
- double elapsedFixedTime;
+ double fixedDeltaTime = 0.01;
+ double elapsedTime;
+ double elapsedFixedTime;
double time;
- uint64_t lastFrameTime;
+ uint64_t lastFrameTime;
};
diff --git a/mwe/gameloop/include/window.h b/mwe/gameloop/include/window.h
index cfde0e9..6806a26 100644
--- a/mwe/gameloop/include/window.h
+++ b/mwe/gameloop/include/window.h
@@ -1,20 +1,21 @@
#pragma once
-#include <SDL2/SDL.h>
-#include <vector>
#include "gameObject.h"
+#include <SDL2/SDL.h>
#include <iostream>
-class WindowManager{
- public:
- WindowManager();
- virtual ~WindowManager();
- void render(std::vector<GameObject*> objects);
- bool initWindow();
- void destroyWindow();
-
- SDL_Renderer* getRenderer();
- private:
- const int SCREEN_WIDTH = 800;
- const int SCREEN_HEIGHT = 600;
- SDL_Window* window = NULL;
- SDL_Renderer* renderer = NULL;
+#include <vector>
+class WindowManager {
+public:
+ WindowManager();
+ virtual ~WindowManager();
+ void render(std::vector<GameObject *> objects);
+ bool initWindow();
+ void destroyWindow();
+
+ SDL_Renderer * getRenderer();
+
+private:
+ const int SCREEN_WIDTH = 800;
+ const int SCREEN_HEIGHT = 600;
+ SDL_Window * window = NULL;
+ SDL_Renderer * renderer = NULL;
};