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-rw-r--r--mwe/gameloop/include/gameObject.h54
-rw-r--r--mwe/gameloop/include/timer.h29
2 files changed, 43 insertions, 40 deletions
diff --git a/mwe/gameloop/include/gameObject.h b/mwe/gameloop/include/gameObject.h
index fc7d026..abdc9b0 100644
--- a/mwe/gameloop/include/gameObject.h
+++ b/mwe/gameloop/include/gameObject.h
@@ -1,30 +1,32 @@
#pragma once
#include <iostream>
class GameObject {
- public:
- GameObject();
- GameObject(std::string name, float x, float y, float width, float height, float velX, float velY);
- std::string getName() const;
- float getX() const;
- float getY() const;
- float getWidth() const;
- float getHeight() const;
- float getVelX() const;
- float getVelY() const;
- void setName(std::string value);
- void setX(float value);
- void setY(float value);
- void setWidth(float value);
- void setHeight(float value);
- void setVelX(float value);
- void setVelY(float value);
- int direction;
- private:
- std::string name = "";
- float x = 0;
- float y = 0;
- float width = 0;
- float height = 0;
- float velX = 0;
- float velY = 0;
+public:
+ GameObject();
+ GameObject(std::string name, float x, float y, float width, float height,
+ float velX, float velY);
+ std::string getName() const;
+ float getX() const;
+ float getY() const;
+ float getWidth() const;
+ float getHeight() const;
+ float getVelX() const;
+ float getVelY() const;
+ void setName(std::string value);
+ void setX(float value);
+ void setY(float value);
+ void setWidth(float value);
+ void setHeight(float value);
+ void setVelX(float value);
+ void setVelY(float value);
+ int direction;
+
+private:
+ std::string name = "";
+ float x = 0;
+ float y = 0;
+ float width = 0;
+ float height = 0;
+ float velX = 0;
+ float velY = 0;
};
diff --git a/mwe/gameloop/include/timer.h b/mwe/gameloop/include/timer.h
index ca1e5f3..8273746 100644
--- a/mwe/gameloop/include/timer.h
+++ b/mwe/gameloop/include/timer.h
@@ -4,29 +4,30 @@
class LoopTimer {
public:
- static LoopTimer& getInstance();
- void start();
- void update();
- double getDeltaTime() const;
- int getCurrentTime() const;
+ static LoopTimer & getInstance();
+ void start();
+ void update();
+ double getDeltaTime() const;
+ int getCurrentTime() const;
void advanceFixedUpdate();
double getFixedDeltaTime() const;
- void setFPS(int FPS);
- int getFPS() const;
+ void setFPS(int FPS);
+ int getFPS() const;
double getGameScale();
void setGameScale(double);
- void enforceFrameRate();
+ void enforceFrameRate();
double getLag() const;
+
private:
- LoopTimer();
+ LoopTimer();
int FPS = 50;
double gameScale = 1;
double maximumDeltaTime = 0.25;
- double deltaTime;
+ double deltaTime;
double frameTargetTime = FPS / 1000;
- double fixedDeltaTime = 0.01;
- double elapsedTime;
- double elapsedFixedTime;
+ double fixedDeltaTime = 0.01;
+ double elapsedTime;
+ double elapsedFixedTime;
double time;
- uint64_t lastFrameTime;
+ uint64_t lastFrameTime;
};