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-rw-r--r--mwe/gameloop/include/eventManager.h6
-rw-r--r--mwe/gameloop/include/gameObject.h4
-rw-r--r--mwe/gameloop/include/loopManager.h3
-rw-r--r--mwe/gameloop/include/timer.h2
4 files changed, 10 insertions, 5 deletions
diff --git a/mwe/gameloop/include/eventManager.h b/mwe/gameloop/include/eventManager.h
index 69c6801..a1b9f92 100644
--- a/mwe/gameloop/include/eventManager.h
+++ b/mwe/gameloop/include/eventManager.h
@@ -1 +1,5 @@
-class EventManager {};
+#pragma once
+class EventManager {
+public:
+ EventManager();
+};
diff --git a/mwe/gameloop/include/gameObject.h b/mwe/gameloop/include/gameObject.h
index abdc9b0..2764215 100644
--- a/mwe/gameloop/include/gameObject.h
+++ b/mwe/gameloop/include/gameObject.h
@@ -3,8 +3,8 @@
class GameObject {
public:
GameObject();
- GameObject(std::string name, float x, float y, float width, float height,
- float velX, float velY);
+ GameObject(std::string name, float x, float y, float width, float height, float velX,
+ float velY);
std::string getName() const;
float getX() const;
float getY() const;
diff --git a/mwe/gameloop/include/loopManager.h b/mwe/gameloop/include/loopManager.h
index e202423..7d37253 100644
--- a/mwe/gameloop/include/loopManager.h
+++ b/mwe/gameloop/include/loopManager.h
@@ -5,6 +5,7 @@
class LoopManager {
public:
LoopManager();
+ ~LoopManager();
void setup();
void loop();
@@ -16,7 +17,7 @@ private:
void fixedUpdate();
void render();
bool gameRunning = false;
- WindowManager window;
+ WindowManager * window;
int timeScale = 1;
float accumulator = 0.0;
double currentTime;
diff --git a/mwe/gameloop/include/timer.h b/mwe/gameloop/include/timer.h
index 8273746..3c38594 100644
--- a/mwe/gameloop/include/timer.h
+++ b/mwe/gameloop/include/timer.h
@@ -25,7 +25,7 @@ private:
double maximumDeltaTime = 0.25;
double deltaTime;
double frameTargetTime = FPS / 1000;
- double fixedDeltaTime = 0.01;
+ double fixedDeltaTime = 0.02;
double elapsedTime;
double elapsedFixedTime;
double time;