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-rw-r--r--mwe/gameloop/include/loopManager.h4
-rw-r--r--mwe/gameloop/include/timer.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/mwe/gameloop/include/loopManager.h b/mwe/gameloop/include/loopManager.h
index 1befb69..7d37253 100644
--- a/mwe/gameloop/include/loopManager.h
+++ b/mwe/gameloop/include/loopManager.h
@@ -1,11 +1,11 @@
#pragma once
-#include "event.h"
#include "gameObject.h"
#include "window.h"
#include <SDL2/SDL.h>
class LoopManager {
public:
LoopManager();
+ ~LoopManager();
void setup();
void loop();
@@ -17,7 +17,7 @@ private:
void fixedUpdate();
void render();
bool gameRunning = false;
- WindowManager window;
+ WindowManager * window;
int timeScale = 1;
float accumulator = 0.0;
double currentTime;
diff --git a/mwe/gameloop/include/timer.h b/mwe/gameloop/include/timer.h
index 8273746..3c38594 100644
--- a/mwe/gameloop/include/timer.h
+++ b/mwe/gameloop/include/timer.h
@@ -25,7 +25,7 @@ private:
double maximumDeltaTime = 0.25;
double deltaTime;
double frameTargetTime = FPS / 1000;
- double fixedDeltaTime = 0.01;
+ double fixedDeltaTime = 0.02;
double elapsedTime;
double elapsedFixedTime;
double time;