diff options
Diffstat (limited to 'mwe/gameloop/include')
-rw-r--r-- | mwe/gameloop/include/eventManager.h | 4 | ||||
-rw-r--r-- | mwe/gameloop/include/gameObject.h | 29 | ||||
-rw-r--r-- | mwe/gameloop/include/loopManager.h | 25 | ||||
-rw-r--r-- | mwe/gameloop/include/timer.h | 30 | ||||
-rw-r--r-- | mwe/gameloop/include/window.h | 20 |
5 files changed, 108 insertions, 0 deletions
diff --git a/mwe/gameloop/include/eventManager.h b/mwe/gameloop/include/eventManager.h new file mode 100644 index 0000000..2aa0a68 --- /dev/null +++ b/mwe/gameloop/include/eventManager.h @@ -0,0 +1,4 @@ +class EventManager +{ + +}; diff --git a/mwe/gameloop/include/gameObject.h b/mwe/gameloop/include/gameObject.h new file mode 100644 index 0000000..0e17991 --- /dev/null +++ b/mwe/gameloop/include/gameObject.h @@ -0,0 +1,29 @@ +#pragma once +#include <iostream> +class GameObject { + public: + GameObject(); + GameObject(std::string name, float x, float y, float width, float height, float velX, float velY); + std::string getName() const; + float getX() const; + float getY() const; + float getWidth() const; + float getHeight() const; + float getVelX() const; + float getVelY() const; + void setName(std::string value); + void setX(float value); + void setY(float value); + void setWidth(float value); + void setHeight(float value); + void setVelX(float value); + void setVelY(float value); + private: + std::string name = ""; + float x = 0; + float y = 0; + float width = 0; + float height = 0; + float velX = 0; + float velY = 0; +}; diff --git a/mwe/gameloop/include/loopManager.h b/mwe/gameloop/include/loopManager.h new file mode 100644 index 0000000..06bcd5f --- /dev/null +++ b/mwe/gameloop/include/loopManager.h @@ -0,0 +1,25 @@ +#pragma once +#include <SDL2/SDL.h> +#include "window.h" +#include "gameObject.h" +class LoopManager{ + public: + LoopManager(); + void setup(); + void loop(); + private: + + std::vector<GameObject*> objectList; + void processInput(); + void update(); + void lateUpdate(); + void fixedUpdate(); + void render(); + bool gameRunning = false; + WindowManager window; + int timeScale = 1; + float accumulator = 0.0; + double currentTime; + double t = 0.0; + double dt = 0.01; +}; diff --git a/mwe/gameloop/include/timer.h b/mwe/gameloop/include/timer.h new file mode 100644 index 0000000..a245e5c --- /dev/null +++ b/mwe/gameloop/include/timer.h @@ -0,0 +1,30 @@ +#pragma once + +#include <SDL2/SDL.h> + +class LoopTimer { +public: + static LoopTimer& getInstance(); + void start(); + void update(); + double getDeltaTime() const; + int getCurrentTime() const; + void advanceFixedUpdate(); + double getFixedDeltaTime() const; + void setFPS(int FPS); + int getFPS() const; + void enforceFrameRate(); + double getLag() const; +private: + LoopTimer(); + int FPS = 50; + double gameScale = 1; + double maximumDeltaTime = 0.25; + double deltaTime; + double frameTargetTime = FPS / 1000; + double fixedDeltaTime = 0.01; + double elapsedTime; + double elapsedFixedTime; + double time; + uint64_t lastFrameTime; +}; diff --git a/mwe/gameloop/include/window.h b/mwe/gameloop/include/window.h new file mode 100644 index 0000000..cfde0e9 --- /dev/null +++ b/mwe/gameloop/include/window.h @@ -0,0 +1,20 @@ +#pragma once +#include <SDL2/SDL.h> +#include <vector> +#include "gameObject.h" +#include <iostream> +class WindowManager{ + public: + WindowManager(); + virtual ~WindowManager(); + void render(std::vector<GameObject*> objects); + bool initWindow(); + void destroyWindow(); + + SDL_Renderer* getRenderer(); + private: + const int SCREEN_WIDTH = 800; + const int SCREEN_HEIGHT = 600; + SDL_Window* window = NULL; + SDL_Renderer* renderer = NULL; +}; |