diff options
Diffstat (limited to 'mwe/gameloop/include/window.h')
-rw-r--r-- | mwe/gameloop/include/window.h | 33 |
1 files changed, 17 insertions, 16 deletions
diff --git a/mwe/gameloop/include/window.h b/mwe/gameloop/include/window.h index cfde0e9..6806a26 100644 --- a/mwe/gameloop/include/window.h +++ b/mwe/gameloop/include/window.h @@ -1,20 +1,21 @@ #pragma once -#include <SDL2/SDL.h> -#include <vector> #include "gameObject.h" +#include <SDL2/SDL.h> #include <iostream> -class WindowManager{ - public: - WindowManager(); - virtual ~WindowManager(); - void render(std::vector<GameObject*> objects); - bool initWindow(); - void destroyWindow(); - - SDL_Renderer* getRenderer(); - private: - const int SCREEN_WIDTH = 800; - const int SCREEN_HEIGHT = 600; - SDL_Window* window = NULL; - SDL_Renderer* renderer = NULL; +#include <vector> +class WindowManager { +public: + WindowManager(); + virtual ~WindowManager(); + void render(std::vector<GameObject *> objects); + bool initWindow(); + void destroyWindow(); + + SDL_Renderer * getRenderer(); + +private: + const int SCREEN_WIDTH = 800; + const int SCREEN_HEIGHT = 600; + SDL_Window * window = NULL; + SDL_Renderer * renderer = NULL; }; |