diff options
Diffstat (limited to 'mwe/gameloop/include/timer.h')
-rw-r--r-- | mwe/gameloop/include/timer.h | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/mwe/gameloop/include/timer.h b/mwe/gameloop/include/timer.h new file mode 100644 index 0000000..a245e5c --- /dev/null +++ b/mwe/gameloop/include/timer.h @@ -0,0 +1,30 @@ +#pragma once + +#include <SDL2/SDL.h> + +class LoopTimer { +public: + static LoopTimer& getInstance(); + void start(); + void update(); + double getDeltaTime() const; + int getCurrentTime() const; + void advanceFixedUpdate(); + double getFixedDeltaTime() const; + void setFPS(int FPS); + int getFPS() const; + void enforceFrameRate(); + double getLag() const; +private: + LoopTimer(); + int FPS = 50; + double gameScale = 1; + double maximumDeltaTime = 0.25; + double deltaTime; + double frameTargetTime = FPS / 1000; + double fixedDeltaTime = 0.01; + double elapsedTime; + double elapsedFixedTime; + double time; + uint64_t lastFrameTime; +}; |