diff options
Diffstat (limited to 'mwe/events')
26 files changed, 778 insertions, 77 deletions
diff --git a/mwe/events/CMakeLists.txt b/mwe/events/CMakeLists.txt index 585d869..12e45a7 100644 --- a/mwe/events/CMakeLists.txt +++ b/mwe/events/CMakeLists.txt @@ -2,30 +2,39 @@ cmake_minimum_required(VERSION 3.5) project(gameloop) # Set the C++ standard (optional, but good practice) -set(CMAKE_C_STANDARD 11) +set(CMAKE_C_STANDARD 17) set(CMAKE_CXX_STANDARD 20) set(CMAKE_EXPORT_COMPILE_COMMANDS 1) set(CMAKE_BUILD_TYPE Debug) # Find the SDL2 package find_package(SDL2 REQUIRED) +# Find the SDL2_ttf package +find_package(SDL2_ttf REQUIRED) add_executable(gameloop - src/window.cpp - src/main.cpp - #src/eventHandler.cpp - src/eventManager.cpp - src/event.cpp - src/loopManager.cpp - src/timer.cpp - src/keyCodes.cpp - src/eventHandler.cpp + src/window.cpp + src/main.cpp + src/eventManager.cpp + src/event.cpp + src/loopManager.cpp + src/timer.cpp + src/keyCodes.cpp + src/eventHandler.cpp + src/iMouseListener.cpp + src/iKeyListener.cpp + src/mouseListenerTest.cpp + src/keyListenerTest.cpp + src/inputSystem.cpp + src/uiRenderer.cpp + src/uiObject.cpp ) -# Link the SDL2 library to your project -target_link_libraries(gameloop ${SDL2_LIBRARIES}) +target_link_libraries(gameloop ${SDL2_LIBRARIES} SDL2_ttf::SDL2_ttf) # Include SDL2 header files and project headers target_include_directories(gameloop PRIVATE ${SDL2_INCLUDE_DIRS}) target_include_directories(gameloop PRIVATE ${CMAKE_SOURCE_DIR}/include) +# Copy font files to the build directory +file(COPY ${PROJECT_SOURCE_DIR}/font DESTINATION ${CMAKE_BINARY_DIR}) diff --git a/mwe/events/font/Arial.ttf b/mwe/events/font/Arial.ttf Binary files differnew file mode 100644 index 0000000..7ff88f2 --- /dev/null +++ b/mwe/events/font/Arial.ttf diff --git a/mwe/events/include/event.h b/mwe/events/include/event.h index 730ee4b..62d8974 100644 --- a/mwe/events/include/event.h +++ b/mwe/events/include/event.h @@ -6,7 +6,8 @@ #include <string> #include <unordered_map> #include <variant> - +#include "keyCodes.h" +#include "customTypes.h" class UUIDGenerator { public: static std::uint32_t getUniqueID() { @@ -63,7 +64,19 @@ public: Keycode key = 0; int repeatCount = 0; }; +class MouseClickEvent : public Event { +public: + MouseClickEvent(int x, int y, MouseButton button); + + REGISTER_EVENT_TYPE("KeyClickedEvent"); + std::pair<int, int> getMousePosition() const; + MouseButton getButton() const { return button; } +private: + int mouseX = 0; + int mouseY = 0; + MouseButton button; +}; // KeyReleasedEvent class class KeyReleasedEvent : public Event { public: @@ -89,6 +102,31 @@ public: private: int mouseX = 0; int mouseY = 0; + MouseButton button; +}; +class MouseReleasedEvent : public Event { +public: + MouseReleasedEvent(int mouseX, int mouseY, MouseButton button); + + REGISTER_EVENT_TYPE(MouseReleasedEvent) + + std::pair<int, int> getMousePosition() const; + MouseButton getMouseButton() const; +private: + int mouseX = 0; + int mouseY = 0; + MouseButton button; +}; +class MouseMovedEvent : public Event { +public: + MouseMovedEvent(int mouseX, int mouseY); + + REGISTER_EVENT_TYPE(MouseMovedEvent) + + std::pair<int, int> getMousePosition() const; +private: + int mouseX = 0; + int mouseY = 0; }; class CollisionEvent : public Event { public: @@ -101,3 +139,33 @@ public: private: Collision collisionData; }; +class TextSubmitEvent : public Event { +public: + TextSubmitEvent(std::string submittedText); + + REGISTER_EVENT_TYPE(TextSubmitEvent) + + std::string getText() const; + +private: + std::string text; +}; +class ShutDownEvent : public Event { +public: + ShutDownEvent() : Event("ShutDownEvent"){}; + + REGISTER_EVENT_TYPE(ShutDownEvent) + +private: +}; +// class ButtonClickEvent : public Event { +// public: +// ButtonClickEvent(int x,int y,int width,int height); + +// REGISTER_EVENT_TYPE(TextSubmitEvent) + +// std::string getText() const; + +// private: +// std::string text; +// }; diff --git a/mwe/events/include/eventHandler.h b/mwe/events/include/eventHandler.h index 7414801..7d8f20a 100644 --- a/mwe/events/include/eventHandler.h +++ b/mwe/events/include/eventHandler.h @@ -1,9 +1,9 @@ #pragma once - #include "event.h" - #include <functional> #include <iostream> + + template <typename EventType> using EventHandler = std::function<void(const EventType & e)>; diff --git a/mwe/events/include/gameObject.h b/mwe/events/include/gameObject.h new file mode 100644 index 0000000..de5f3fe --- /dev/null +++ b/mwe/events/include/gameObject.h @@ -0,0 +1,20 @@ +#pragma once +#include <cstdint> +#include <string> +class GameObject { +public: + GameObject(){} + + // template <typename... Args> + // void addSpriteComponent(Args &&... args); + // template <typename... Args> + // void addRigidbodyComponent(Args &&... args); + // template <typename... Args> + // void addColiderComponent(Args &&... args); + + std::uint32_t mId; + std::string mName; + std::string mTag; + bool mActive; + int mLayer; +}; diff --git a/mwe/events/include/iKeyListener.h b/mwe/events/include/iKeyListener.h new file mode 100644 index 0000000..5f39ece --- /dev/null +++ b/mwe/events/include/iKeyListener.h @@ -0,0 +1,21 @@ +#pragma once +#include "event.h" +#include "eventManager.h" +#include "eventHandler.h" +class IKeyListener { +public: + virtual ~IKeyListener(); + virtual void onKeyPressed(const KeyPressedEvent& event) = 0; + virtual void onKeyReleased(const KeyReleasedEvent& event) = 0; + +protected: + void subscribeEvents(int listenerId = 0); + void unsubscribeEvents(int listenerId = 0); + void activate(int listenerId = 0) { subscribeEvents(listenerId); } + void deactivate(int listenerId = 0) { unsubscribeEvents(listenerId); } + +private: + EventHandler<KeyPressedEvent> keyPressedHandler; + EventHandler<KeyReleasedEvent> keyReleasedHandler; +}; + diff --git a/mwe/events/include/iMouseListener.h b/mwe/events/include/iMouseListener.h new file mode 100644 index 0000000..7d840c1 --- /dev/null +++ b/mwe/events/include/iMouseListener.h @@ -0,0 +1,23 @@ +#pragma once +#include "event.h" +#include "eventHandler.h" +#include "eventManager.h" + +class IMouseListener { +public: + virtual ~IMouseListener(); + + virtual void onMouseClicked(const MouseClickEvent& event) = 0; + virtual void onMousePressed(const MousePressedEvent& event) = 0; + virtual void onMouseReleased(const MouseReleasedEvent& event) = 0; + virtual void onMouseMoved(const MouseMovedEvent& event) = 0; +protected: + void subscribeEvents(int listenerId = 0); + void unsubscribeEvents(int listenerId = 0); + +private: + EventHandler<MouseClickEvent> mouseClickHandler; + EventHandler<MousePressedEvent> mousePressHandler; + EventHandler<MouseReleasedEvent> mouseReleaseHandler; + EventHandler<MouseMovedEvent> mouseMoveHandler; +}; diff --git a/mwe/events/include/inputSystem.h b/mwe/events/include/inputSystem.h new file mode 100644 index 0000000..c20562d --- /dev/null +++ b/mwe/events/include/inputSystem.h @@ -0,0 +1,24 @@ +#pragma once +#include <vector> +#include "uiObject.h" +#include "event.h" +#include "keyCodes.h" +#include "eventManager.h" +class InputSystem { +public: + InputSystem(); + void registerButton(Button* button); + void registerText(Text* label); + void registerTextInput(TextInput* input); + void processInput(); + +private: + std::vector<Button*> buttons; + std::vector<TextInput*> textInputs; + std::vector<Text*> texts; + void processMouseClick(int mouseX, int mouseY); + void processInputField(int mouseX, int mouseY); + void processKeyPress(Keycode); + void processTextInput(const std::string& text); + +}; diff --git a/mwe/events/include/keyCodes.h b/mwe/events/include/keyCodes.h index 0879efc..61deba2 100644 --- a/mwe/events/include/keyCodes.h +++ b/mwe/events/include/keyCodes.h @@ -3,6 +3,16 @@ #include <cstdint> #include <unordered_map> using Keycode = uint16_t; +enum class MouseButton { + None = 0, + Left_Mouse = 1, + Right_Mouse = 2, + Middle_Mouse = 3, + X1_Mouse = 4, + X2_Mouse = 5, + Scroll_Up = 6, + Scroll_Down = 7, +}; enum : Keycode { // From glfw3.h Space = 32, @@ -136,6 +146,7 @@ enum : Keycode { RightSuper = 347, Menu = 348 }; + // Define the mapping extern const std::unordered_map<SDL_Keycode, Keycode> sdlToCustom; diff --git a/mwe/events/include/keyListenerTest.h b/mwe/events/include/keyListenerTest.h new file mode 100644 index 0000000..5990cd1 --- /dev/null +++ b/mwe/events/include/keyListenerTest.h @@ -0,0 +1,12 @@ +#pragma once +#include "iKeyListener.h" +#include <iostream> + +class KeyListenerTest : public IKeyListener { +public: + KeyListenerTest(int listenerId); + ~KeyListenerTest(); + + void onKeyPressed(const KeyPressedEvent& event) override; + void onKeyReleased(const KeyReleasedEvent& event) override; +}; diff --git a/mwe/events/include/loopManager.h b/mwe/events/include/loopManager.h index baffb94..289ff0f 100644 --- a/mwe/events/include/loopManager.h +++ b/mwe/events/include/loopManager.h @@ -6,6 +6,10 @@ #include "eventHandler.h" #include "eventManager.h" #include "loopManager.h" +#include "uiRenderer.h" +#include "uiObject.h" +#include "inputSystem.h" +#include <memory> class LoopManager { public: LoopManager(); @@ -19,6 +23,7 @@ private: void lateUpdate(); void fixedUpdate(); void render(); + void onShutdown(const ShutDownEvent& e); bool gameRunning = false; WindowManager window; int timeScale = 1; @@ -26,4 +31,6 @@ private: double currentTime; double t = 0.0; double dt = 0.01; + std::unique_ptr<InputSystem> inputSystem; + EventHandler<ShutDownEvent> shutdownHandler; }; diff --git a/mwe/events/include/mouseListenerTest.h b/mwe/events/include/mouseListenerTest.h new file mode 100644 index 0000000..dae04f5 --- /dev/null +++ b/mwe/events/include/mouseListenerTest.h @@ -0,0 +1,14 @@ +#pragma once +#include "iMouseListener.h" +#include <iostream> + +class MouseListenerTest : public IMouseListener { +public: + MouseListenerTest(int listenerId); + ~MouseListenerTest(); + + void onMouseClicked(const MouseClickEvent& event) override; + void onMousePressed(const MousePressedEvent& event) override; + void onMouseReleased(const MouseReleasedEvent& event) override; + void onMouseMoved(const MouseMovedEvent& event) override; +}; diff --git a/mwe/events/include/uiObject.h b/mwe/events/include/uiObject.h new file mode 100644 index 0000000..893232d --- /dev/null +++ b/mwe/events/include/uiObject.h @@ -0,0 +1,70 @@ +#pragma once +#include "gameObject.h" +#include <SDL2/SDL.h> +#include <SDL_ttf.h> +#include "event.h" +#include "eventHandler.h" +#include <functional> +struct Alignment { + enum class Horizontal { LEFT, CENTER, RIGHT }; + enum class Vertical { TOP, MIDDLE, BOTTOM }; + enum class PositioningMode { RELATIVE, STATIC,ABSOLUTE }; + + Horizontal horizontal = Horizontal::CENTER; + Vertical vertical = Vertical::MIDDLE; + PositioningMode mode = PositioningMode::RELATIVE; + + int staticX = 0; + int staticY = 0; + + int marginTop = 0; + int marginBottom = 0; + int marginLeft = 0; + int marginRight = 0; +}; +struct RGBColor{ + int red; + int green; + int blue; +}; +class UIObject : public GameObject{ + public: + UIObject(int width,int height); + virtual ~UIObject() {} + int width; + int height; + int x; + int y; +}; +class Button : public UIObject{ + public: + Button(int width,int height); + RGBColor color; + std::function<void()> onClick; + +}; +class Text : public UIObject{ + public: + Text(int width,int height); + std::string text; + int size; + Alignment alignment; + //font resource + TTF_Font *font; + RGBColor color; +}; +class TextInput : public UIObject { +public: + TextInput(int width, int height); + std::string textBuffer; + std::string placeholder; + bool isActive = false; + RGBColor textColor; + RGBColor backgroundColor; + size_t maxLength = 100; + Alignment alignment; + TTF_Font* font = nullptr; + std::function<void()> onSubmit; + std::function<void()> onFocus; +}; + diff --git a/mwe/events/include/uiRenderer.h b/mwe/events/include/uiRenderer.h new file mode 100644 index 0000000..32acecf --- /dev/null +++ b/mwe/events/include/uiRenderer.h @@ -0,0 +1,21 @@ +#pragma once +#include <SDL2/SDL.h> +#include <SDL2/SDL_ttf.h> +#include <string> +#include "uiObject.h" + +class UIRenderer { +public: + UIRenderer(SDL_Renderer* renderer); + ~UIRenderer(); + + void render(UIObject* uiObject); + +private: + SDL_Renderer* renderer; + TTF_Font* font; + + void renderButton(Button* button); + void renderText(Text* text); + void renderTextInput(TextInput* textInput); +}; diff --git a/mwe/events/include/window.h b/mwe/events/include/window.h index 9020b1a..3c34d4c 100644 --- a/mwe/events/include/window.h +++ b/mwe/events/include/window.h @@ -1,19 +1,27 @@ #pragma once #include <SDL2/SDL.h> -#include <iostream> #include <vector> +#include "uiObject.h" +#include "uiRenderer.h" + class WindowManager { public: - WindowManager(); - virtual ~WindowManager(); - bool initWindow(); - void destroyWindow(); + WindowManager(); + virtual ~WindowManager(); + + bool initWindow(); + void destroyWindow(); + SDL_Renderer* getRenderer(); - SDL_Renderer * getRenderer(); + void addUIObject(UIObject* uiObject); + void renderUIObjects(); private: - const int SCREEN_WIDTH = 800; - const int SCREEN_HEIGHT = 600; - SDL_Window * window = NULL; - SDL_Renderer * renderer = NULL; + const int SCREEN_WIDTH = 800; + const int SCREEN_HEIGHT = 600; + SDL_Window* window = nullptr; + SDL_Renderer* renderer = nullptr; + + UIRenderer* uiRenderer; + std::vector<UIObject*> uiObjects; }; diff --git a/mwe/events/src/event.cpp b/mwe/events/src/event.cpp index c9201d0..eae4d14 100644 --- a/mwe/events/src/event.cpp +++ b/mwe/events/src/event.cpp @@ -50,3 +50,31 @@ CollisionEvent::CollisionEvent(Collision collision) Collision CollisionEvent::getCollisionData() const { return this->collisionData; } + +TextSubmitEvent::TextSubmitEvent(std::string text) + : text(text), Event("TextSubmitEvent") { + + } + +std::string TextSubmitEvent::getText() const { + return this->text; +} + +MouseReleasedEvent::MouseReleasedEvent(int x, int y, MouseButton button) : mouseX(x), mouseY(y), button(button),Event("MouseReleased"){ + +} +std::pair<int, int> MouseReleasedEvent::getMousePosition() const{ + return {mouseX,mouseY}; +} +MouseClickEvent::MouseClickEvent(int x,int y,MouseButton button) : mouseX(x), mouseY(y), button(button),Event("MouseClickEvent"){ + +} +MouseMovedEvent::MouseMovedEvent(int x, int y) : mouseX(x), mouseY(y),Event("MouseMovedEvent"){ + +} +std::pair<int, int> MouseClickEvent::getMousePosition() const { + return {mouseX, mouseY}; +} +std::pair<int, int> MouseMovedEvent::getMousePosition() const { + return {mouseX, mouseY}; +} diff --git a/mwe/events/src/iKeyListener.cpp b/mwe/events/src/iKeyListener.cpp new file mode 100644 index 0000000..59cc89a --- /dev/null +++ b/mwe/events/src/iKeyListener.cpp @@ -0,0 +1,18 @@ +#include "iKeyListener.h" + +IKeyListener::~IKeyListener() { + unsubscribeEvents(); +} + +void IKeyListener::subscribeEvents(int listenerId) { + keyPressedHandler = [this](const KeyPressedEvent& event) { this->onKeyPressed(event); }; + keyReleasedHandler = [this](const KeyReleasedEvent& event) { this->onKeyReleased(event); }; + + subscribe<KeyPressedEvent>(keyPressedHandler, listenerId); + subscribe<KeyReleasedEvent>(keyReleasedHandler, listenerId); +} + +void IKeyListener::unsubscribeEvents(int listenerId) { + unsubscribe<KeyPressedEvent>(keyPressedHandler, listenerId); + unsubscribe<KeyReleasedEvent>(keyReleasedHandler, listenerId); +} diff --git a/mwe/events/src/iMouseListener.cpp b/mwe/events/src/iMouseListener.cpp new file mode 100644 index 0000000..3239304 --- /dev/null +++ b/mwe/events/src/iMouseListener.cpp @@ -0,0 +1,23 @@ +#include "iMouseListener.h" +IMouseListener::~IMouseListener() { + unsubscribeEvents(); +} + +void IMouseListener::subscribeEvents(int listenerId) { + mouseClickHandler = [this](const MouseClickEvent& event) { this->onMouseClicked(event); }; + mousePressHandler = [this](const MousePressedEvent& event) { this->onMousePressed(event); }; + mouseReleaseHandler = [this](const MouseReleasedEvent& event) { this->onMouseReleased(event); }; + mouseMoveHandler = [this](const MouseMovedEvent& event) { this->onMouseMoved(event); }; + + subscribe<MouseClickEvent>(mouseClickHandler, listenerId); + subscribe<MousePressedEvent>(mousePressHandler, listenerId); + subscribe<MouseReleasedEvent>(mouseReleaseHandler, listenerId); + subscribe<MouseMovedEvent>(mouseMoveHandler, listenerId); +} + +void IMouseListener::unsubscribeEvents(int listenerId) { + unsubscribe<MouseClickEvent>(mouseClickHandler, listenerId); + unsubscribe<MousePressedEvent>(mousePressHandler, listenerId); + unsubscribe<MouseReleasedEvent>(mouseReleaseHandler, listenerId); + unsubscribe<MouseMovedEvent>(mouseMoveHandler, listenerId); +} diff --git a/mwe/events/src/inputSystem.cpp b/mwe/events/src/inputSystem.cpp new file mode 100644 index 0000000..bb26e8b --- /dev/null +++ b/mwe/events/src/inputSystem.cpp @@ -0,0 +1,99 @@ +#include "inputSystem.h" + +InputSystem::InputSystem() {} + +void InputSystem::registerButton(Button* button) { + buttons.push_back(button); +} +void InputSystem::registerTextInput(TextInput* input) { + textInputs.push_back(input); +} +void InputSystem::registerText(Text* label) { + texts.push_back(label); +} + +void InputSystem::processInput() { + SDL_Event event; + while (SDL_PollEvent(&event)) { + switch (event.type) { + case SDL_QUIT: + triggerEvent(ShutDownEvent()); + break; + case SDL_KEYDOWN: + triggerEvent(KeyPressedEvent(getCustomKey(event.key.keysym.sym))); + processKeyPress(event.key.keysym.sym); + break; + case SDL_TEXTINPUT: + // Process typed characters + processTextInput(event.text.text); + break; + case SDL_MOUSEBUTTONDOWN: { + int mouseX, mouseY; + SDL_GetMouseState(&mouseX, &mouseY); + processMouseClick(mouseX, mouseY); + triggerEvent(MousePressedEvent(mouseX, mouseY)); + break; + } + } + } +} + + +void InputSystem::processMouseClick(int mouseX, int mouseY) { + for (auto* button : buttons) { + if (mouseX >= button->x && mouseX <= (button->x + button->width) && + mouseY >= button->y && mouseY <= (button->y + button->height)) { + button->onClick(); + } + } + for(auto* textInput : textInputs){ + if (mouseX >= textInput->x && mouseX <= textInput->x + textInput->width && + mouseY >= textInput->y && mouseY <= textInput->y + textInput->height) { + textInput->isActive = true; + } else { + textInput->isActive = false; + } + } +} +void InputSystem::processKeyPress(Keycode key) { + // for (auto* textInput : textInputs) { + // if (textInput->isActive) { + // if (key == SDLK_RETURN || key == SDLK_KP_ENTER) { + // // Submit the text + // if (textInput->onSubmit) { + // textInput->onSubmit(); + // } + // } + // else if (key == SDLK_BACKSPACE) { + // // Handle backspace + // if (!textInput->textBuffer.empty() && textInput->caretPosition > 0) { + // textInput->textBuffer.erase(textInput->caretPosition - 1, 1); + // textInput->caretPosition--; + // } + // } + // else if (key == SDLK_LEFT) { + // // Move caret left + // if (textInput->caretPosition > 0) { + // textInput->caretPosition--; + // } + // } + // else if (key == SDLK_RIGHT) { + // // Move caret right + // if (textInput->caretPosition < textInput->textBuffer.size()) { + // textInput->caretPosition++; + // } + // } + // } + // } +} + +void InputSystem::processTextInput(const std::string& text) { + // for (auto* textInput : textInputs) { + // if (textInput->isActive) { + // // Insert text at caret position + // textInput->textBuffer.insert(textInput->caretPosition, text); + // textInput->caretPosition += text.length(); + // } + // } +} + diff --git a/mwe/events/src/keyListenerTest.cpp b/mwe/events/src/keyListenerTest.cpp new file mode 100644 index 0000000..90b92a5 --- /dev/null +++ b/mwe/events/src/keyListenerTest.cpp @@ -0,0 +1,17 @@ +#include "keyListenerTest.h" + +KeyListenerTest::KeyListenerTest(int listenerId) { + subscribeEvents(listenerId); +} + +KeyListenerTest::~KeyListenerTest() { + unsubscribeEvents(); +} + +void KeyListenerTest::onKeyPressed(const KeyPressedEvent& event) { + std::cout << "Key pressed: " << event.getKeyCode() << std::endl; +} + +void KeyListenerTest::onKeyReleased(const KeyReleasedEvent& event) { + std::cout << "Key released: " << event.getKeyCode() << std::endl; +} diff --git a/mwe/events/src/loopManager.cpp b/mwe/events/src/loopManager.cpp index 8ecb932..f673d44 100644 --- a/mwe/events/src/loopManager.cpp +++ b/mwe/events/src/loopManager.cpp @@ -1,22 +1,27 @@ #include "loopManager.h" -LoopManager::LoopManager() {} +LoopManager::LoopManager() + : inputSystem(std::make_unique<InputSystem>()){ + shutdownHandler = [this](const ShutDownEvent& event) { this->onShutdown(event); }; + subscribe(shutdownHandler); +} void LoopManager::processInput() { - SDL_Event event; - SDL_PollEvent(&event); - switch (event.type) { - case SDL_QUIT: - gameRunning = false; - break; - case SDL_KEYDOWN: - triggerEvent(KeyPressedEvent(getCustomKey(event.key.keysym.sym))); - break; - case SDL_MOUSEBUTTONDOWN: - int x, y; - SDL_GetMouseState(&x, &y); - triggerEvent(MousePressedEvent(x, y)); - break; - } + inputSystem->processInput(); + // SDL_Event event; + // SDL_PollEvent(&event); + // switch (event.type) { + // case SDL_QUIT: + // gameRunning = false; + // break; + // case SDL_KEYDOWN: + // triggerEvent(KeyPressedEvent(getCustomKey(event.key.keysym.sym))); + // break; + // case SDL_MOUSEBUTTONDOWN: + // int x, y; + // SDL_GetMouseState(&x, &y); + // triggerEvent(MousePressedEvent(x, y)); + // break; + // } } void LoopManager::setRunning(bool running) { this->gameRunning = running; } void LoopManager::fixedUpdate() { @@ -28,9 +33,8 @@ void LoopManager::loop() { while (gameRunning) { timer.update(); - + processInput(); while (timer.getLag() >= timer.getFixedDeltaTime()) { - processInput(); fixedUpdate(); timer.advanceFixedUpdate(); } @@ -66,22 +70,37 @@ void LoopManager::setup() { } }; subscribe<KeyPressedEvent>(closeWindowCallback, false); + Button* testButton = new Button(200,200); + testButton->color = {100,0,100}; + testButton->onClick = []() { + std::cout << "Button was clicked" << std::endl; + }; + testButton->x = 200; + testButton->y = 200; + inputSystem->registerButton(testButton); + + window.addUIObject(testButton); + + + TextInput* testInput = new TextInput(200,200); + testInput->x = 100; + testInput->y = 100; + testInput->backgroundColor = {20,50,80}; + inputSystem->registerTextInput(testInput); + window.addUIObject(testInput); } void LoopManager::render() { //fprintf(stderr, "**********render********** \n"); if (gameRunning) { - //window.render(objectList); + window.renderUIObjects(); } } - +void LoopManager::onShutdown(const ShutDownEvent& e){ + this->gameRunning = false; +} void LoopManager::update() { //fprintf(stderr, "**********normal update********** \n"); LoopTimer & timer = LoopTimer::getInstance(); float delta = timer.getDeltaTime(); - - // for (int i = 0; i < objectList.size(); i++) { - // objectList[i]->setX(objectList[i]->getX() + 50 * delta); - // objectList[i]->setY(objectList[i]->getY() + 50 * delta); - // } } diff --git a/mwe/events/src/main.cpp b/mwe/events/src/main.cpp index f7e0766..972fc70 100644 --- a/mwe/events/src/main.cpp +++ b/mwe/events/src/main.cpp @@ -4,6 +4,13 @@ #include <SDL2/SDL.h> #include <iostream> #include <memory> +#include "loopManager.h" +#include "event.h" +#include "customTypes.h" +#include "iKeyListener.h" +#include "iMouseListener.h" +#include "keyListenerTest.h" +#include "mouseListenerTest.h" class PlayerDamagedEvent : public Event { public: PlayerDamagedEvent(int damage, int playerID) @@ -44,10 +51,9 @@ void testCollisionEvent() { } int main(int argc, char * args[]) { LoopManager gameLoop; - // Create an event handler for KeyPressedEvent - // EventHandler<KeyPressedEvent> callback = [](const KeyPressedEvent& e) { - // onKeyPressed(e); - // }; + int testListenerId = 0; + KeyListenerTest keyListener(testListenerId); + MouseListenerTest mouseListener(testListenerId); // custom event class poc subscribe<PlayerDamagedEvent>(onPlayerDamaged); triggerEvent(PlayerDamagedEvent(50, 1)); diff --git a/mwe/events/src/mouseListenerTest.cpp b/mwe/events/src/mouseListenerTest.cpp new file mode 100644 index 0000000..4b3aa3e --- /dev/null +++ b/mwe/events/src/mouseListenerTest.cpp @@ -0,0 +1,25 @@ +#include "mouseListenerTest.h" + +MouseListenerTest::MouseListenerTest(int listenerId) { + subscribeEvents(listenerId); +} + +MouseListenerTest::~MouseListenerTest() { + unsubscribeEvents(); +} + +void MouseListenerTest::onMouseClicked(const MouseClickEvent& event) { + std::cout << "Mouse clicked at: (" << event.getMousePosition().first << ", " << event.getMousePosition().second << ")" << std::endl; +} + +void MouseListenerTest::onMousePressed(const MousePressedEvent& event) { + std::cout << "Mouse button pressed at: (" << event.getMousePosition().first << ", " << event.getMousePosition().second << ")" << std::endl; +} + +void MouseListenerTest::onMouseReleased(const MouseReleasedEvent& event) { + std::cout << "Mouse button released at: (" << event.getMousePosition().first << ", " << event.getMousePosition().second << ")" << std::endl; +} + +void MouseListenerTest::onMouseMoved(const MouseMovedEvent& event) { + std::cout << "Mouse moved to: (" << event.getMousePosition().first << ", " << event.getMousePosition().second << ")" << std::endl; +} diff --git a/mwe/events/src/uiObject.cpp b/mwe/events/src/uiObject.cpp new file mode 100644 index 0000000..31ff486 --- /dev/null +++ b/mwe/events/src/uiObject.cpp @@ -0,0 +1,28 @@ +#include "uiObject.h" + +// Constructor for UIObject +UIObject::UIObject(int width, int height) + : width(width), height(height){ + + } + +// Constructor for Button +Button::Button(int width, int height) + : UIObject(width, height) { +} + +Text::Text(int width, int height) + : UIObject(width, height), size(12), font(nullptr), color{255, 255, 255} { // Default size and color + alignment.horizontal = Alignment::Horizontal::CENTER; + alignment.vertical = Alignment::Vertical::MIDDLE; + alignment.mode = Alignment::PositioningMode::RELATIVE; +} + +TextInput::TextInput(int width, int height) + : UIObject(width, height), textBuffer(""), placeholder(""), + isActive(false), textColor{255, 255, 255}, backgroundColor{0, 0, 0}, maxLength(100), font(nullptr) { + alignment.horizontal = Alignment::Horizontal::LEFT; + alignment.vertical = Alignment::Vertical::TOP; + alignment.mode = Alignment::PositioningMode::RELATIVE; +} + diff --git a/mwe/events/src/uiRenderer.cpp b/mwe/events/src/uiRenderer.cpp new file mode 100644 index 0000000..dbe8dfe --- /dev/null +++ b/mwe/events/src/uiRenderer.cpp @@ -0,0 +1,103 @@ +#include "uiRenderer.h" + +// Constructor +UIRenderer::UIRenderer(SDL_Renderer* renderer) : renderer(renderer) {} + +// Render function +void UIRenderer::render(UIObject* uiObject) { + if (Button* button = dynamic_cast<Button*>(uiObject)) { + renderButton(button); + } else if (Text* text = dynamic_cast<Text*>(uiObject)) { + renderText(text); + } else if (TextInput* textInput = dynamic_cast<TextInput*>(uiObject)) { + renderTextInput(textInput); + } +} + +// Private helper function to render a Button +void UIRenderer::renderButton(Button* button) { + SDL_Rect buttonRect = {button->x, button->y, button->width, button->height}; + SDL_SetRenderDrawColor(renderer, 100, 100, 255, 255); // Button color + SDL_RenderFillRect(renderer, &buttonRect); +} + +// Private helper function to render a Text +void UIRenderer::renderText(Text* text) { + if (text->font != nullptr) { + SDL_Color sdlColor = {text->color.red, text->color.green, text->color.blue, 255}; + SDL_Surface* textSurface = TTF_RenderText_Blended(text->font, text->text.c_str(), sdlColor); + if (!textSurface) { + std::cerr << "Error creating text surface: " << TTF_GetError() << std::endl; + return; + } + + SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface); + if (!textTexture) { + std::cerr << "Error creating texture from surface: " << SDL_GetError() << std::endl; + SDL_FreeSurface(textSurface); + return; + } + + SDL_Rect textRect = {text->x, text->y, textSurface->w, textSurface->h}; + SDL_RenderCopy(renderer, textTexture, nullptr, &textRect); + SDL_FreeSurface(textSurface); + SDL_DestroyTexture(textTexture); + } +} + +void UIRenderer::renderTextInput(TextInput* textInput) { + // // Check if textInput or renderer is null to avoid segmentation faults + // if (!textInput || !renderer) { + // std::cerr << "Error: Null pointer detected for textInput or renderer." << std::endl; + // return; + // } + + // // Render the background rectangle for the text input + // SDL_Rect inputRect = {textInput->x, textInput->y, textInput->width, textInput->height}; + // SDL_SetRenderDrawColor(renderer, textInput->backgroundColor.red, textInput->backgroundColor.green, textInput->backgroundColor.blue, 255); + // SDL_RenderFillRect(renderer, &inputRect); + + // // Check if font is valid + // if (!textInput->font) { + // std::cerr << "Error: Font is not loaded for textInput." << std::endl; + // return; + // } + + // SDL_Color sdlColor = {textInput->textColor.red, textInput->textColor.green, textInput->textColor.blue, 255}; + + // if (!textInput->textBuffer.empty()) { + // // Render the text in the input field + // SDL_Surface* textSurface = TTF_RenderText_Blended(textInput->font, textInput->textBuffer.c_str(), sdlColor); + // if (textSurface) { + // SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface); + // if (textTexture) { + // SDL_Rect textRect = {textInput->x + 5, textInput->y + 5, textSurface->w, textSurface->h}; + // SDL_RenderCopy(renderer, textTexture, nullptr, &textRect); + // SDL_DestroyTexture(textTexture); + // } else { + // std::cerr << "Error: Unable to create texture from text surface." << std::endl; + // } + // SDL_FreeSurface(textSurface); + // } else { + // std::cerr << "Error: Unable to create text surface." << std::endl; + // } + // } else if (!textInput->placeholder.empty()) { + // // Render the placeholder text + // SDL_Color placeholderColor = {128, 128, 128, 255}; // Light gray for placeholder + // SDL_Surface* placeholderSurface = TTF_RenderText_Blended(textInput->font, textInput->placeholder.c_str(), placeholderColor); + // if (placeholderSurface) { + // SDL_Texture* placeholderTexture = SDL_CreateTextureFromSurface(renderer, placeholderSurface); + // if (placeholderTexture) { + // SDL_Rect placeholderRect = {textInput->x + 5, textInput->y + 5, placeholderSurface->w, placeholderSurface->h}; + // SDL_RenderCopy(renderer, placeholderTexture, nullptr, &placeholderRect); + // SDL_DestroyTexture(placeholderTexture); + // } else { + // std::cerr << "Error: Unable to create texture from placeholder surface." << std::endl; + // } + // SDL_FreeSurface(placeholderSurface); + // } else { + // std::cerr << "Error: Unable to create placeholder surface." << std::endl; + // } + // } +} + diff --git a/mwe/events/src/window.cpp b/mwe/events/src/window.cpp index 41eb85f..7192e6b 100644 --- a/mwe/events/src/window.cpp +++ b/mwe/events/src/window.cpp @@ -1,29 +1,56 @@ #include "window.h" -WindowManager::WindowManager() {} -WindowManager::~WindowManager() { destroyWindow(); } -SDL_Renderer * WindowManager::getRenderer() { return renderer; } +#include <iostream> + + +WindowManager::WindowManager() { + this->uiRenderer = nullptr; +} + + +WindowManager::~WindowManager() { + destroyWindow(); +} bool WindowManager::initWindow() { - if (SDL_Init(SDL_INIT_EVERYTHING) != 0) { - fprintf(stderr, "Error inititalising SDL.\n"); - return false; - } - window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, - SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, - SCREEN_HEIGHT, SDL_WINDOW_SHOWN); - if (!window) { - fprintf(stderr, "Error creating SDL Window. \n"); - return false; - } - renderer = SDL_CreateRenderer(window, -1, 0); - if (!renderer) { - fprintf(stderr, "Error creating SDL renderer. \n"); - return false; - } - return true; + if (SDL_Init(SDL_INIT_EVERYTHING) != 0) { + std::cerr << "Error initializing SDL.\n"; + return false; + } + + window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, + SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, + SCREEN_HEIGHT, SDL_WINDOW_SHOWN); + if (!window) { + std::cerr << "Error creating SDL Window.\n"; + return false; + } + + renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); + if (!renderer) { + std::cerr << "Error creating SDL renderer.\n"; + return false; + } + + uiRenderer = new UIRenderer(renderer); + return true; } + void WindowManager::destroyWindow() { - SDL_DestroyRenderer(renderer); - SDL_DestroyWindow(window); - SDL_Quit(); + SDL_DestroyRenderer(renderer); + SDL_DestroyWindow(window); + SDL_Quit(); +} + +SDL_Renderer* WindowManager::getRenderer() { + return renderer; +} +void WindowManager::addUIObject(UIObject* uiObject) { + uiObjects.push_back(uiObject); +} + +void WindowManager::renderUIObjects() { + for (UIObject* obj : uiObjects) { + uiRenderer->render(obj); + } + SDL_RenderPresent(this->renderer); } |