diff options
Diffstat (limited to 'mwe/events/src')
-rw-r--r-- | mwe/events/src/event.cpp | 71 | ||||
-rw-r--r-- | mwe/events/src/eventHandler.cpp | 2 | ||||
-rw-r--r-- | mwe/events/src/eventManager.cpp | 115 | ||||
-rw-r--r-- | mwe/events/src/iKeyListener.cpp | 17 | ||||
-rw-r--r-- | mwe/events/src/iMouseListener.cpp | 23 | ||||
-rw-r--r-- | mwe/events/src/inputSystem.cpp | 91 | ||||
-rw-r--r-- | mwe/events/src/keyCodes.cpp | 139 | ||||
-rw-r--r-- | mwe/events/src/keyListenerTest.cpp | 13 | ||||
-rw-r--r-- | mwe/events/src/loopManager.cpp | 99 | ||||
-rw-r--r-- | mwe/events/src/main.cpp | 86 | ||||
-rw-r--r-- | mwe/events/src/mouseListenerTest.cpp | 25 | ||||
-rw-r--r-- | mwe/events/src/timer.cpp | 52 | ||||
-rw-r--r-- | mwe/events/src/uiObject.cpp | 31 | ||||
-rw-r--r-- | mwe/events/src/uiRenderer.cpp | 104 | ||||
-rw-r--r-- | mwe/events/src/window.cpp | 45 |
15 files changed, 913 insertions, 0 deletions
diff --git a/mwe/events/src/event.cpp b/mwe/events/src/event.cpp new file mode 100644 index 0000000..0040c73 --- /dev/null +++ b/mwe/events/src/event.cpp @@ -0,0 +1,71 @@ +#include "event.h" +#include "keyCodes.h" +// Event class methods +Event::Event(std::string eventType) { eventData["eventType"] = eventType; } + +void Event::addArgument(const std::string & key, + const std::variant<int, std::string, float> & value) { + eventData[key] = value; +} + +std::variant<int, std::string, float> Event::getArgument(const std::string & key) const { + return eventData.at(key); +} + +std::string Event::getType() const { return std::get<std::string>(eventData.at("eventType")); } +std::string Event::toString() const { return std::to_string(getEventType()); } +bool Event::getHandled() const { return isHandled; } + +void Event::markHandled() { isHandled = true; } + +// KeyPressedEvent class methods +KeyPressedEvent::KeyPressedEvent(int keycode) + : Event("KeyPressedEvent"), + key(keycode), + repeatCount(0) {} + +Keycode KeyPressedEvent::getKeyCode() const { return key; } + +int KeyPressedEvent::getRepeatCount() const { return repeatCount; } + +// KeyReleasedEvent class methods +KeyReleasedEvent::KeyReleasedEvent(int keycode) : Event("KeyReleasedEvent"), key(keycode) {} + +Keycode KeyReleasedEvent::getKeyCode() const { return key; } + +// MousePressedEvent class methods +MousePressedEvent::MousePressedEvent(int mouseX, int mouseY) + : Event("MousePressedEvent"), + mouseX(mouseX), + mouseY(mouseY) {} + +std::pair<int, int> MousePressedEvent::getMousePosition() const { return {mouseX, mouseY}; } + +//Collision event +CollisionEvent::CollisionEvent(Collision collision) + : collisionData(collision), + Event("CollisionEvent") {} + +Collision CollisionEvent::getCollisionData() const { return this->collisionData; } + +TextSubmitEvent::TextSubmitEvent(std::string text) : text(text), Event("TextSubmitEvent") {} + +std::string TextSubmitEvent::getText() const { return this->text; } + +MouseReleasedEvent::MouseReleasedEvent(int x, int y, MouseButton button) + : mouseX(x), + mouseY(y), + button(button), + Event("MouseReleased") {} +std::pair<int, int> MouseReleasedEvent::getMousePosition() const { return {mouseX, mouseY}; } +MouseClickEvent::MouseClickEvent(int x, int y, MouseButton button) + : mouseX(x), + mouseY(y), + button(button), + Event("MouseClickEvent") {} +MouseMovedEvent::MouseMovedEvent(int x, int y) + : mouseX(x), + mouseY(y), + Event("MouseMovedEvent") {} +std::pair<int, int> MouseClickEvent::getMousePosition() const { return {mouseX, mouseY}; } +std::pair<int, int> MouseMovedEvent::getMousePosition() const { return {mouseX, mouseY}; } diff --git a/mwe/events/src/eventHandler.cpp b/mwe/events/src/eventHandler.cpp new file mode 100644 index 0000000..7fb8d70 --- /dev/null +++ b/mwe/events/src/eventHandler.cpp @@ -0,0 +1,2 @@ +#include "eventHandler.h" +void IEventHandlerWrapper::exec(const Event & e) { call(e); } diff --git a/mwe/events/src/eventManager.cpp b/mwe/events/src/eventManager.cpp new file mode 100644 index 0000000..9e7d880 --- /dev/null +++ b/mwe/events/src/eventManager.cpp @@ -0,0 +1,115 @@ +#include "eventManager.h" + +void EventManager::shutdown() { subscribers.clear(); } + +void EventManager::subscribe(int eventType, std::unique_ptr<IEventHandlerWrapper> && handler, + int eventId) { + if (eventId) { + std::unordered_map< + int, std::unordered_map<int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>>:: + iterator subscribers + = subscribersByEventId.find(eventType); + + if (subscribers != subscribersByEventId.end()) { + std::unordered_map<int, std::vector<std::unique_ptr<IEventHandlerWrapper>>> & + handlersMap + = subscribers->second; + std::unordered_map< + int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>::iterator handlers + = handlersMap.find(eventId); + if (handlers != handlersMap.end()) { + handlers->second.emplace_back(std::move(handler)); + return; + } + } + subscribersByEventId[eventType][eventId].emplace_back(std::move(handler)); + + } else { + auto & handlers = subscribers[eventType]; + handlers.emplace_back(std::move(handler)); + } +} + +void EventManager::unsubscribe(int eventType, const std::string & handlerName, int eventId) { + if (eventId) { + std::unordered_map< + int, std::unordered_map<int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>>:: + iterator subscriberList + = subscribersByEventId.find(eventType); + if (subscriberList != subscribersByEventId.end()) { + std::unordered_map<int, std::vector<std::unique_ptr<IEventHandlerWrapper>>> & + handlersMap + = subscriberList->second; + std::unordered_map< + int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>::iterator handlers + = handlersMap.find(eventId); + if (handlers != handlersMap.end()) { + std::vector<std::unique_ptr<IEventHandlerWrapper>> & callbacks + = handlers->second; + for (std::vector<std::unique_ptr<IEventHandlerWrapper>>::iterator it + = callbacks.begin(); + it != callbacks.end(); ++it) { + if (it->get()->getType() == handlerName) { + it = callbacks.erase(it); + return; + } + } + } + } + } else { + std::unordered_map<int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>::iterator + handlersIt + = subscribers.find(eventType); + if (handlersIt != subscribers.end()) { + std::vector<std::unique_ptr<IEventHandlerWrapper>> & handlers = handlersIt->second; + for (std::vector<std::unique_ptr<IEventHandlerWrapper>>::iterator it + = handlers.begin(); + it != handlers.end(); ++it) { + if (it->get()->getType() == handlerName) { + it = handlers.erase(it); + return; + } + } + } + } +} + +void EventManager::triggerEvent(const Event & event_, int eventId) { + if (eventId > 0) { + auto handlersIt = subscribersByEventId[event_.getEventType()].find(eventId); + if (handlersIt != subscribersByEventId[event_.getEventType()].end()) { + std::vector<std::unique_ptr<IEventHandlerWrapper>> & callbacks + = handlersIt->second; + for (auto it = callbacks.begin(); it != callbacks.end();) { + (*it)->exec(event_); + if ((*it)->isDestroyOnSuccess()) { + it = callbacks.erase(it); + } else { + ++it; + } + } + } + } else { + auto & handlers = subscribers[event_.getEventType()]; + for (std::unique_ptr<IEventHandlerWrapper> & handler : handlers) { + handler->exec(event_); + } + } +} + +void EventManager::queueEvent(std::unique_ptr<Event> && event_, int eventId) { + eventsQueue.emplace_back(std::move(event_), eventId); +} + +void EventManager::dispatchEvents() { + for (std::vector<std::pair<std::unique_ptr<Event>, int>>::iterator eventIt + = eventsQueue.begin(); + eventIt != eventsQueue.end();) { + if (!eventIt->first.get()->getHandled()) { + triggerEvent(*eventIt->first.get(), eventIt->second); + eventIt = eventsQueue.erase(eventIt); + } else { + ++eventIt; + } + } +} diff --git a/mwe/events/src/iKeyListener.cpp b/mwe/events/src/iKeyListener.cpp new file mode 100644 index 0000000..d5d1d90 --- /dev/null +++ b/mwe/events/src/iKeyListener.cpp @@ -0,0 +1,17 @@ +#include "iKeyListener.h" + +IKeyListener::~IKeyListener() { unsubscribeEvents(); } + +void IKeyListener::subscribeEvents(int listenerId) { + keyPressedHandler = [this](const KeyPressedEvent & event) { this->onKeyPressed(event); }; + keyReleasedHandler + = [this](const KeyReleasedEvent & event) { this->onKeyReleased(event); }; + + subscribe<KeyPressedEvent>(keyPressedHandler, listenerId); + subscribe<KeyReleasedEvent>(keyReleasedHandler, listenerId); +} + +void IKeyListener::unsubscribeEvents(int listenerId) { + unsubscribe<KeyPressedEvent>(keyPressedHandler, listenerId); + unsubscribe<KeyReleasedEvent>(keyReleasedHandler, listenerId); +} diff --git a/mwe/events/src/iMouseListener.cpp b/mwe/events/src/iMouseListener.cpp new file mode 100644 index 0000000..53e6f80 --- /dev/null +++ b/mwe/events/src/iMouseListener.cpp @@ -0,0 +1,23 @@ +#include "iMouseListener.h" +IMouseListener::~IMouseListener() { unsubscribeEvents(); } + +void IMouseListener::subscribeEvents(int listenerId) { + mouseClickHandler = [this](const MouseClickEvent & event) { this->onMouseClicked(event); }; + mousePressHandler + = [this](const MousePressedEvent & event) { this->onMousePressed(event); }; + mouseReleaseHandler + = [this](const MouseReleasedEvent & event) { this->onMouseReleased(event); }; + mouseMoveHandler = [this](const MouseMovedEvent & event) { this->onMouseMoved(event); }; + + subscribe<MouseClickEvent>(mouseClickHandler, listenerId); + subscribe<MousePressedEvent>(mousePressHandler, listenerId); + subscribe<MouseReleasedEvent>(mouseReleaseHandler, listenerId); + subscribe<MouseMovedEvent>(mouseMoveHandler, listenerId); +} + +void IMouseListener::unsubscribeEvents(int listenerId) { + unsubscribe<MouseClickEvent>(mouseClickHandler, listenerId); + unsubscribe<MousePressedEvent>(mousePressHandler, listenerId); + unsubscribe<MouseReleasedEvent>(mouseReleaseHandler, listenerId); + unsubscribe<MouseMovedEvent>(mouseMoveHandler, listenerId); +} diff --git a/mwe/events/src/inputSystem.cpp b/mwe/events/src/inputSystem.cpp new file mode 100644 index 0000000..d740c9e --- /dev/null +++ b/mwe/events/src/inputSystem.cpp @@ -0,0 +1,91 @@ +#include "inputSystem.h" + +InputSystem::InputSystem() {} + +void InputSystem::registerButton(Button * button) { buttons.push_back(button); } +void InputSystem::registerTextInput(TextInput * input) { textInputs.push_back(input); } +void InputSystem::registerText(Text * label) { texts.push_back(label); } + +void InputSystem::processInput() { + SDL_Event event; + while (SDL_PollEvent(&event)) { + switch (event.type) { + case SDL_QUIT: + triggerEvent(ShutDownEvent()); + break; + case SDL_KEYDOWN: + triggerEvent(KeyPressedEvent(getCustomKey(event.key.keysym.sym))); + processKeyPress(event.key.keysym.sym); + break; + case SDL_TEXTINPUT: + // Process typed characters + processTextInput(event.text.text); + break; + case SDL_MOUSEBUTTONDOWN: { + int mouseX, mouseY; + SDL_GetMouseState(&mouseX, &mouseY); + processMouseClick(mouseX, mouseY); + triggerEvent(MousePressedEvent(mouseX, mouseY)); + break; + } + } + } +} + +void InputSystem::processMouseClick(int mouseX, int mouseY) { + for (auto * button : buttons) { + if (mouseX >= button->x && mouseX <= (button->x + button->width) && mouseY >= button->y + && mouseY <= (button->y + button->height)) { + button->onClick(); + } + } + for (auto * textInput : textInputs) { + if (mouseX >= textInput->x && mouseX <= textInput->x + textInput->width + && mouseY >= textInput->y && mouseY <= textInput->y + textInput->height) { + textInput->isActive = true; + } else { + textInput->isActive = false; + } + } +} +void InputSystem::processKeyPress(Keycode key) { + // for (auto* textInput : textInputs) { + // if (textInput->isActive) { + // if (key == SDLK_RETURN || key == SDLK_KP_ENTER) { + // // Submit the text + // if (textInput->onSubmit) { + // textInput->onSubmit(); + // } + // } + // else if (key == SDLK_BACKSPACE) { + // // Handle backspace + // if (!textInput->textBuffer.empty() && textInput->caretPosition > 0) { + // textInput->textBuffer.erase(textInput->caretPosition - 1, 1); + // textInput->caretPosition--; + // } + // } + // else if (key == SDLK_LEFT) { + // // Move caret left + // if (textInput->caretPosition > 0) { + // textInput->caretPosition--; + // } + // } + // else if (key == SDLK_RIGHT) { + // // Move caret right + // if (textInput->caretPosition < textInput->textBuffer.size()) { + // textInput->caretPosition++; + // } + // } + // } + // } +} + +void InputSystem::processTextInput(const std::string & text) { + // for (auto* textInput : textInputs) { + // if (textInput->isActive) { + // // Insert text at caret position + // textInput->textBuffer.insert(textInput->caretPosition, text); + // textInput->caretPosition += text.length(); + // } + // } +} diff --git a/mwe/events/src/keyCodes.cpp b/mwe/events/src/keyCodes.cpp new file mode 100644 index 0000000..5f3aa96 --- /dev/null +++ b/mwe/events/src/keyCodes.cpp @@ -0,0 +1,139 @@ +#include "keyCodes.h" + +const std::unordered_map<SDL_Keycode, Keycode> sdlToCustom + = {{SDLK_SPACE, Space}, + {SDLK_QUOTE, Apostrophe}, + {SDLK_COMMA, Comma}, + {SDLK_MINUS, Minus}, + {SDLK_PERIOD, Period}, + {SDLK_SLASH, Slash}, + + {SDLK_0, D0}, + {SDLK_1, D1}, + {SDLK_2, D2}, + {SDLK_3, D3}, + {SDLK_4, D4}, + {SDLK_5, D5}, + {SDLK_6, D6}, + {SDLK_7, D7}, + {SDLK_8, D8}, + {SDLK_9, D9}, + + {SDLK_SEMICOLON, Semicolon}, + {SDLK_EQUALS, Equal}, + + {SDLK_a, A}, + {SDLK_b, B}, + {SDLK_c, C}, + {SDLK_d, D}, + {SDLK_e, E}, + {SDLK_f, F}, + {SDLK_g, G}, + {SDLK_h, H}, + {SDLK_i, I}, + {SDLK_j, J}, + {SDLK_k, K}, + {SDLK_l, L}, + {SDLK_m, M}, + {SDLK_n, N}, + {SDLK_o, O}, + {SDLK_p, P}, + {SDLK_q, Q}, + {SDLK_r, R}, + {SDLK_s, S}, + {SDLK_t, T}, + {SDLK_u, U}, + {SDLK_v, V}, + {SDLK_w, W}, + {SDLK_x, X}, + {SDLK_y, Y}, + {SDLK_z, Z}, + + {SDLK_LEFTBRACKET, LeftBracket}, + {SDLK_BACKSLASH, Backslash}, + {SDLK_RIGHTBRACKET, RightBracket}, + {SDLK_BACKQUOTE, GraveAccent}, + + {SDLK_ESCAPE, Escape}, + {SDLK_RETURN, Enter}, + {SDLK_TAB, Tab}, + {SDLK_BACKSPACE, Backspace}, + {SDLK_INSERT, Insert}, + {SDLK_DELETE, Delete}, + {SDLK_RIGHT, Right}, + {SDLK_LEFT, Left}, + {SDLK_DOWN, Down}, + {SDLK_UP, Up}, + {SDLK_PAGEUP, PageUp}, + {SDLK_PAGEDOWN, PageDown}, + {SDLK_HOME, Home}, + {SDLK_END, End}, + + {SDLK_CAPSLOCK, CapsLock}, + {SDLK_SCROLLLOCK, ScrollLock}, + {SDLK_NUMLOCKCLEAR, NumLock}, + {SDLK_PRINTSCREEN, PrintScreen}, + {SDLK_PAUSE, Pause}, + + {SDLK_F1, F1}, + {SDLK_F2, F2}, + {SDLK_F3, F3}, + {SDLK_F4, F4}, + {SDLK_F5, F5}, + {SDLK_F6, F6}, + {SDLK_F7, F7}, + {SDLK_F8, F8}, + {SDLK_F9, F9}, + {SDLK_F10, F10}, + {SDLK_F11, F11}, + {SDLK_F12, F12}, + {SDLK_F13, F13}, + {SDLK_F14, F14}, + {SDLK_F15, F15}, + {SDLK_F16, F16}, + {SDLK_F17, F17}, + {SDLK_F18, F18}, + {SDLK_F19, F19}, + {SDLK_F20, F20}, + {SDLK_F21, F21}, + {SDLK_F22, F22}, + {SDLK_F23, F23}, + {SDLK_F24, F24}, + + {SDLK_KP_0, KP0}, + {SDLK_KP_1, KP1}, + {SDLK_KP_2, KP2}, + {SDLK_KP_3, KP3}, + {SDLK_KP_4, KP4}, + {SDLK_KP_5, KP5}, + {SDLK_KP_6, KP6}, + {SDLK_KP_7, KP7}, + {SDLK_KP_8, KP8}, + {SDLK_KP_9, KP9}, + + {SDLK_KP_DECIMAL, KPDecimal}, + {SDLK_KP_DIVIDE, KPDivide}, + {SDLK_KP_MULTIPLY, KPMultiply}, + {SDLK_KP_MINUS, KPSubtract}, + {SDLK_KP_PLUS, KPAdd}, + {SDLK_KP_ENTER, KPEnter}, + {SDLK_KP_EQUALS, KPEqual}, + + {SDLK_LSHIFT, LeftShift}, + {SDLK_LCTRL, LeftControl}, + {SDLK_LALT, LeftAlt}, + {SDLK_LGUI, LeftSuper}, + + {SDLK_RSHIFT, RightShift}, + {SDLK_RCTRL, RightControl}, + {SDLK_RALT, RightAlt}, + {SDLK_RGUI, RightSuper}, + + {SDLK_MENU, Menu}}; +Keycode getCustomKey(SDL_Keycode sdlKey) { + auto it = sdlToCustom.find(sdlKey); + if (it != sdlToCustom.end()) { + return it->second; + } + return 0; +} diff --git a/mwe/events/src/keyListenerTest.cpp b/mwe/events/src/keyListenerTest.cpp new file mode 100644 index 0000000..f45dffd --- /dev/null +++ b/mwe/events/src/keyListenerTest.cpp @@ -0,0 +1,13 @@ +#include "keyListenerTest.h" + +KeyListenerTest::KeyListenerTest(int listenerId) { subscribeEvents(listenerId); } + +KeyListenerTest::~KeyListenerTest() { unsubscribeEvents(); } + +void KeyListenerTest::onKeyPressed(const KeyPressedEvent & event) { + std::cout << "Key pressed: " << event.getKeyCode() << std::endl; +} + +void KeyListenerTest::onKeyReleased(const KeyReleasedEvent & event) { + std::cout << "Key released: " << event.getKeyCode() << std::endl; +} diff --git a/mwe/events/src/loopManager.cpp b/mwe/events/src/loopManager.cpp new file mode 100644 index 0000000..c58a5e7 --- /dev/null +++ b/mwe/events/src/loopManager.cpp @@ -0,0 +1,99 @@ +#include "loopManager.h" + +LoopManager::LoopManager() : inputSystem(std::make_unique<InputSystem>()) { + shutdownHandler = [this](const ShutDownEvent & event) { this->onShutdown(event); }; + subscribe(shutdownHandler); +} +void LoopManager::processInput() { + inputSystem->processInput(); + // SDL_Event event; + // SDL_PollEvent(&event); + // switch (event.type) { + // case SDL_QUIT: + // gameRunning = false; + // break; + // case SDL_KEYDOWN: + // triggerEvent(KeyPressedEvent(getCustomKey(event.key.keysym.sym))); + // break; + // case SDL_MOUSEBUTTONDOWN: + // int x, y; + // SDL_GetMouseState(&x, &y); + // triggerEvent(MousePressedEvent(x, y)); + // break; + // } +} +void LoopManager::setRunning(bool running) { this->gameRunning = running; } +void LoopManager::fixedUpdate() { + //fprintf(stderr, "fixed update\n"); +} +void LoopManager::loop() { + LoopTimer & timer = LoopTimer::getInstance(); + timer.start(); + + while (gameRunning) { + timer.update(); + processInput(); + while (timer.getLag() >= timer.getFixedDeltaTime()) { + fixedUpdate(); + timer.advanceFixedUpdate(); + } + + update(); + render(); + + timer.enforceFrameRate(); + } + + window.destroyWindow(); +} +void onKey(const KeyPressedEvent & e) { + int keyCode = e.getKeyCode(); + std::cout << "keycode pressed: " << keyCode << std::endl; +} +void onMouse(const MousePressedEvent & e) { + fprintf(stderr, "mouse Position X: %d Y: %d\n", e.getMousePosition().first, + e.getMousePosition().second); +} +void LoopManager::setup() { + gameRunning = window.initWindow(); + LoopTimer::getInstance().start(); + LoopTimer::getInstance().setFPS(50); + EventHandler<KeyPressedEvent> callback = onKey; + subscribe<KeyPressedEvent>(callback, false); + EventHandler<MousePressedEvent> mouseCallback = onMouse; + subscribe<MousePressedEvent>(mouseCallback, false); + EventHandler<KeyPressedEvent> closeWindowCallback = [this](const KeyPressedEvent & e) { + if (e.getKeyCode() == Escape) { + this->setRunning(false); + } + }; + subscribe<KeyPressedEvent>(closeWindowCallback, false); + Button * testButton = new Button(200, 200); + testButton->color = {100, 0, 100}; + testButton->onClick = []() { std::cout << "Button was clicked" << std::endl; }; + testButton->x = 200; + testButton->y = 200; + inputSystem->registerButton(testButton); + + window.addUIObject(testButton); + + TextInput * testInput = new TextInput(200, 200); + testInput->x = 100; + testInput->y = 100; + testInput->backgroundColor = {20, 50, 80}; + inputSystem->registerTextInput(testInput); + window.addUIObject(testInput); +} +void LoopManager::render() { + //fprintf(stderr, "**********render********** \n"); + if (gameRunning) { + window.renderUIObjects(); + } +} +void LoopManager::onShutdown(const ShutDownEvent & e) { this->gameRunning = false; } +void LoopManager::update() { + //fprintf(stderr, "**********normal update********** \n"); + LoopTimer & timer = LoopTimer::getInstance(); + + float delta = timer.getDeltaTime(); +} diff --git a/mwe/events/src/main.cpp b/mwe/events/src/main.cpp new file mode 100644 index 0000000..ad0fd69 --- /dev/null +++ b/mwe/events/src/main.cpp @@ -0,0 +1,86 @@ +#include "customTypes.h" +#include "event.h" +#include "iKeyListener.h" +#include "iMouseListener.h" +#include "keyListenerTest.h" +#include "loopManager.h" +#include "mouseListenerTest.h" +#include <SDL2/SDL.h> +#include <iostream> +#include <memory> +class PlayerDamagedEvent : public Event { +public: + PlayerDamagedEvent(int damage, int playerID) + : Event("PlayerDamaged"), + damage(damage), + playerID(playerID) {} + + REGISTER_EVENT_TYPE(PlayerDamagedEvent); + + int getDamage() const { return damage; } + int getPlayerID() const { return playerID; } + +private: + int damage; + int playerID; +}; +void onPlayerDamaged(const PlayerDamagedEvent & e) { + std::cout << "Player " << e.getPlayerID() << " took " << e.getDamage() << " damage." + << std::endl; +} + +void onKeyPressed1(const KeyPressedEvent & e) { + int keyCode = e.getKeyCode(); + fprintf(stderr, "first function KeyCode %d\n", keyCode); +} +void onKeyPressed(const KeyPressedEvent & e) { + int keyCode = e.getKeyCode(); + fprintf(stderr, "second function KeyCode %d\n", keyCode); +} +void CollisionHandler(const CollisionEvent & e) { + std::cout << "collision betwee object id: " << e.getCollisionData().objectIdA + << " and id: " << e.getCollisionData().objectIdB << std::endl; +} +void testCollisionEvent() { + Collision testCollision(1, 2, {3, 4}, {5, 6}, 7.8f); + subscribe<CollisionEvent>(CollisionHandler, 1); + // EventHandler<PlayerDamagedEvent> + triggerEvent(CollisionEvent(testCollision), 1); +} +int main(int argc, char * args[]) { + LoopManager gameLoop; + int testListenerId = 0; + KeyListenerTest keyListener(testListenerId); + MouseListenerTest mouseListener(testListenerId); + // custom event class poc + subscribe<PlayerDamagedEvent>(onPlayerDamaged); + triggerEvent(PlayerDamagedEvent(50, 1)); + subscribe<KeyPressedEvent>(onKeyPressed, 1, false); + subscribe<KeyPressedEvent>(onKeyPressed1, false); + // queueEvent(std::move(anotherKeyPressEvent)); + triggerEvent(KeyPressedEvent(42), 1); + + EventManager::getInstance().dispatchEvents(); + //collision event call + testCollisionEvent(); + + gameLoop.setup(); + gameLoop.loop(); + return 0; +} +// void collisionUpdate(){ +// int count; +// //iedere collision +// for (int i = 0; i < count; i++) +// { +// //trigger object 1 +// //triger object 2 +// triggerEvent(CollisionEvent(1,2),1); +// triggerEvent(CollisionEvent(1,2),2); +// } + +// } +// int main(){ + +// return 0; +// } diff --git a/mwe/events/src/mouseListenerTest.cpp b/mwe/events/src/mouseListenerTest.cpp new file mode 100644 index 0000000..7b35f4e --- /dev/null +++ b/mwe/events/src/mouseListenerTest.cpp @@ -0,0 +1,25 @@ +#include "mouseListenerTest.h" + +MouseListenerTest::MouseListenerTest(int listenerId) { subscribeEvents(listenerId); } + +MouseListenerTest::~MouseListenerTest() { unsubscribeEvents(); } + +void MouseListenerTest::onMouseClicked(const MouseClickEvent & event) { + std::cout << "Mouse clicked at: (" << event.getMousePosition().first << ", " + << event.getMousePosition().second << ")" << std::endl; +} + +void MouseListenerTest::onMousePressed(const MousePressedEvent & event) { + std::cout << "Mouse button pressed at: (" << event.getMousePosition().first << ", " + << event.getMousePosition().second << ")" << std::endl; +} + +void MouseListenerTest::onMouseReleased(const MouseReleasedEvent & event) { + std::cout << "Mouse button released at: (" << event.getMousePosition().first << ", " + << event.getMousePosition().second << ")" << std::endl; +} + +void MouseListenerTest::onMouseMoved(const MouseMovedEvent & event) { + std::cout << "Mouse moved to: (" << event.getMousePosition().first << ", " + << event.getMousePosition().second << ")" << std::endl; +} diff --git a/mwe/events/src/timer.cpp b/mwe/events/src/timer.cpp new file mode 100644 index 0000000..0f8339f --- /dev/null +++ b/mwe/events/src/timer.cpp @@ -0,0 +1,52 @@ +#include "timer.h" + +LoopTimer::LoopTimer() {} +LoopTimer & LoopTimer::getInstance() { + static LoopTimer instance; + return instance; +} + +void LoopTimer::start() { + lastFrameTime = SDL_GetTicks64(); + elapsedTime = 0; + elapsedFixedTime = 0; + deltaTime = 0; +} + +// Update the timer, calculate deltaTime +void LoopTimer::update() { + uint64_t currentFrameTime = SDL_GetTicks64(); + deltaTime = (currentFrameTime - lastFrameTime) / 1000.0; + + if (deltaTime > maximumDeltaTime) { + deltaTime = maximumDeltaTime; + } + + elapsedTime += deltaTime; + lastFrameTime = currentFrameTime; +} + +double LoopTimer::getDeltaTime() const { return deltaTime; } +int LoopTimer::getCurrentTime() const { return SDL_GetTicks(); } + +void LoopTimer::advanceFixedUpdate() { elapsedFixedTime += fixedDeltaTime; } + +double LoopTimer::getFixedDeltaTime() const { return fixedDeltaTime; } + +void LoopTimer::setFPS(int FPS) { + this->FPS = FPS; + frameTargetTime = 1.0 / FPS; +} + +int LoopTimer::getFPS() const { return FPS; } + +void LoopTimer::enforceFrameRate() { + uint64_t currentFrameTime = SDL_GetTicks64(); + double frameDuration = (currentFrameTime - lastFrameTime) / 1000.0; + + if (frameDuration < frameTargetTime) { + uint32_t delayTime = (uint32_t) ((frameTargetTime - frameDuration) * 1000.0); + SDL_Delay(delayTime); + } +} +double LoopTimer::getLag() const { return elapsedTime - elapsedFixedTime; } diff --git a/mwe/events/src/uiObject.cpp b/mwe/events/src/uiObject.cpp new file mode 100644 index 0000000..947d1a2 --- /dev/null +++ b/mwe/events/src/uiObject.cpp @@ -0,0 +1,31 @@ +#include "uiObject.h" + +// Constructor for UIObject +UIObject::UIObject(int width, int height) : width(width), height(height) {} + +// Constructor for Button +Button::Button(int width, int height) : UIObject(width, height) {} + +Text::Text(int width, int height) + : UIObject(width, height), + size(12), + font(nullptr), + color{255, 255, 255} { // Default size and color + alignment.horizontal = Alignment::Horizontal::CENTER; + alignment.vertical = Alignment::Vertical::MIDDLE; + alignment.mode = Alignment::PositioningMode::RELATIVE; +} + +TextInput::TextInput(int width, int height) + : UIObject(width, height), + textBuffer(""), + placeholder(""), + isActive(false), + textColor{255, 255, 255}, + backgroundColor{0, 0, 0}, + maxLength(100), + font(nullptr) { + alignment.horizontal = Alignment::Horizontal::LEFT; + alignment.vertical = Alignment::Vertical::TOP; + alignment.mode = Alignment::PositioningMode::RELATIVE; +} diff --git a/mwe/events/src/uiRenderer.cpp b/mwe/events/src/uiRenderer.cpp new file mode 100644 index 0000000..ca8d284 --- /dev/null +++ b/mwe/events/src/uiRenderer.cpp @@ -0,0 +1,104 @@ +#include "uiRenderer.h" + +// Constructor +UIRenderer::UIRenderer(SDL_Renderer * renderer) : renderer(renderer) {} + +// Render function +void UIRenderer::render(UIObject * uiObject) { + if (Button * button = dynamic_cast<Button *>(uiObject)) { + renderButton(button); + } else if (Text * text = dynamic_cast<Text *>(uiObject)) { + renderText(text); + } else if (TextInput * textInput = dynamic_cast<TextInput *>(uiObject)) { + renderTextInput(textInput); + } +} + +// Private helper function to render a Button +void UIRenderer::renderButton(Button * button) { + SDL_Rect buttonRect = {button->x, button->y, button->width, button->height}; + SDL_SetRenderDrawColor(renderer, 100, 100, 255, 255); // Button color + SDL_RenderFillRect(renderer, &buttonRect); +} + +// Private helper function to render a Text +void UIRenderer::renderText(Text * text) { + if (text->font != nullptr) { + SDL_Color sdlColor = {text->color.red, text->color.green, text->color.blue, 255}; + SDL_Surface * textSurface + = TTF_RenderText_Blended(text->font, text->text.c_str(), sdlColor); + if (!textSurface) { + std::cerr << "Error creating text surface: " << TTF_GetError() << std::endl; + return; + } + + SDL_Texture * textTexture = SDL_CreateTextureFromSurface(renderer, textSurface); + if (!textTexture) { + std::cerr << "Error creating texture from surface: " << SDL_GetError() + << std::endl; + SDL_FreeSurface(textSurface); + return; + } + + SDL_Rect textRect = {text->x, text->y, textSurface->w, textSurface->h}; + SDL_RenderCopy(renderer, textTexture, nullptr, &textRect); + SDL_FreeSurface(textSurface); + SDL_DestroyTexture(textTexture); + } +} + +void UIRenderer::renderTextInput(TextInput * textInput) { + // // Check if textInput or renderer is null to avoid segmentation faults + // if (!textInput || !renderer) { + // std::cerr << "Error: Null pointer detected for textInput or renderer." << std::endl; + // return; + // } + + // // Render the background rectangle for the text input + // SDL_Rect inputRect = {textInput->x, textInput->y, textInput->width, textInput->height}; + // SDL_SetRenderDrawColor(renderer, textInput->backgroundColor.red, textInput->backgroundColor.green, textInput->backgroundColor.blue, 255); + // SDL_RenderFillRect(renderer, &inputRect); + + // // Check if font is valid + // if (!textInput->font) { + // std::cerr << "Error: Font is not loaded for textInput." << std::endl; + // return; + // } + + // SDL_Color sdlColor = {textInput->textColor.red, textInput->textColor.green, textInput->textColor.blue, 255}; + + // if (!textInput->textBuffer.empty()) { + // // Render the text in the input field + // SDL_Surface* textSurface = TTF_RenderText_Blended(textInput->font, textInput->textBuffer.c_str(), sdlColor); + // if (textSurface) { + // SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface); + // if (textTexture) { + // SDL_Rect textRect = {textInput->x + 5, textInput->y + 5, textSurface->w, textSurface->h}; + // SDL_RenderCopy(renderer, textTexture, nullptr, &textRect); + // SDL_DestroyTexture(textTexture); + // } else { + // std::cerr << "Error: Unable to create texture from text surface." << std::endl; + // } + // SDL_FreeSurface(textSurface); + // } else { + // std::cerr << "Error: Unable to create text surface." << std::endl; + // } + // } else if (!textInput->placeholder.empty()) { + // // Render the placeholder text + // SDL_Color placeholderColor = {128, 128, 128, 255}; // Light gray for placeholder + // SDL_Surface* placeholderSurface = TTF_RenderText_Blended(textInput->font, textInput->placeholder.c_str(), placeholderColor); + // if (placeholderSurface) { + // SDL_Texture* placeholderTexture = SDL_CreateTextureFromSurface(renderer, placeholderSurface); + // if (placeholderTexture) { + // SDL_Rect placeholderRect = {textInput->x + 5, textInput->y + 5, placeholderSurface->w, placeholderSurface->h}; + // SDL_RenderCopy(renderer, placeholderTexture, nullptr, &placeholderRect); + // SDL_DestroyTexture(placeholderTexture); + // } else { + // std::cerr << "Error: Unable to create texture from placeholder surface." << std::endl; + // } + // SDL_FreeSurface(placeholderSurface); + // } else { + // std::cerr << "Error: Unable to create placeholder surface." << std::endl; + // } + // } +} diff --git a/mwe/events/src/window.cpp b/mwe/events/src/window.cpp new file mode 100644 index 0000000..af2b627 --- /dev/null +++ b/mwe/events/src/window.cpp @@ -0,0 +1,45 @@ +#include "window.h" +#include <iostream> + +WindowManager::WindowManager() { this->uiRenderer = nullptr; } + +WindowManager::~WindowManager() { destroyWindow(); } + +bool WindowManager::initWindow() { + if (SDL_Init(SDL_INIT_EVERYTHING) != 0) { + std::cerr << "Error initializing SDL.\n"; + return false; + } + + window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, + SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN); + if (!window) { + std::cerr << "Error creating SDL Window.\n"; + return false; + } + + renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); + if (!renderer) { + std::cerr << "Error creating SDL renderer.\n"; + return false; + } + + uiRenderer = new UIRenderer(renderer); + return true; +} + +void WindowManager::destroyWindow() { + SDL_DestroyRenderer(renderer); + SDL_DestroyWindow(window); + SDL_Quit(); +} + +SDL_Renderer * WindowManager::getRenderer() { return renderer; } +void WindowManager::addUIObject(UIObject * uiObject) { uiObjects.push_back(uiObject); } + +void WindowManager::renderUIObjects() { + for (UIObject * obj : uiObjects) { + uiRenderer->render(obj); + } + SDL_RenderPresent(this->renderer); +} |