diff options
Diffstat (limited to 'mwe/events/src')
-rw-r--r-- | mwe/events/src/event.cpp | 29 | ||||
-rw-r--r-- | mwe/events/src/iKeyListener.cpp | 19 | ||||
-rw-r--r-- | mwe/events/src/iMouseListener.cpp | 35 | ||||
-rw-r--r-- | mwe/events/src/inputSystem.cpp | 162 | ||||
-rw-r--r-- | mwe/events/src/keyListenerTest.cpp | 14 | ||||
-rw-r--r-- | mwe/events/src/loopManager.cpp | 22 | ||||
-rw-r--r-- | mwe/events/src/main.cpp | 13 | ||||
-rw-r--r-- | mwe/events/src/mouseListenerTest.cpp | 26 | ||||
-rw-r--r-- | mwe/events/src/uiObject.cpp | 30 | ||||
-rw-r--r-- | mwe/events/src/uiRenderer.cpp | 170 | ||||
-rw-r--r-- | mwe/events/src/window.cpp | 72 |
11 files changed, 287 insertions, 305 deletions
diff --git a/mwe/events/src/event.cpp b/mwe/events/src/event.cpp index eae4d14..0c9f3ed 100644 --- a/mwe/events/src/event.cpp +++ b/mwe/events/src/event.cpp @@ -51,27 +51,20 @@ Collision CollisionEvent::getCollisionData() const { return this->collisionData; } -TextSubmitEvent::TextSubmitEvent(std::string text) - : text(text), Event("TextSubmitEvent") { - - } +TextSubmitEvent::TextSubmitEvent(std::string text) + : text(text), Event("TextSubmitEvent") {} -std::string TextSubmitEvent::getText() const { - return this->text; -} - -MouseReleasedEvent::MouseReleasedEvent(int x, int y, MouseButton button) : mouseX(x), mouseY(y), button(button),Event("MouseReleased"){ - -} -std::pair<int, int> MouseReleasedEvent::getMousePosition() const{ - return {mouseX,mouseY}; -} -MouseClickEvent::MouseClickEvent(int x,int y,MouseButton button) : mouseX(x), mouseY(y), button(button),Event("MouseClickEvent"){ - -} -MouseMovedEvent::MouseMovedEvent(int x, int y) : mouseX(x), mouseY(y),Event("MouseMovedEvent"){ +std::string TextSubmitEvent::getText() const { return this->text; } +MouseReleasedEvent::MouseReleasedEvent(int x, int y, MouseButton button) + : mouseX(x), mouseY(y), button(button), Event("MouseReleased") {} +std::pair<int, int> MouseReleasedEvent::getMousePosition() const { + return {mouseX, mouseY}; } +MouseClickEvent::MouseClickEvent(int x, int y, MouseButton button) + : mouseX(x), mouseY(y), button(button), Event("MouseClickEvent") {} +MouseMovedEvent::MouseMovedEvent(int x, int y) + : mouseX(x), mouseY(y), Event("MouseMovedEvent") {} std::pair<int, int> MouseClickEvent::getMousePosition() const { return {mouseX, mouseY}; } diff --git a/mwe/events/src/iKeyListener.cpp b/mwe/events/src/iKeyListener.cpp index 59cc89a..0235fab 100644 --- a/mwe/events/src/iKeyListener.cpp +++ b/mwe/events/src/iKeyListener.cpp @@ -1,18 +1,19 @@ #include "iKeyListener.h" -IKeyListener::~IKeyListener() { - unsubscribeEvents(); -} +IKeyListener::~IKeyListener() { unsubscribeEvents(); } void IKeyListener::subscribeEvents(int listenerId) { - keyPressedHandler = [this](const KeyPressedEvent& event) { this->onKeyPressed(event); }; - keyReleasedHandler = [this](const KeyReleasedEvent& event) { this->onKeyReleased(event); }; + keyPressedHandler + = [this](const KeyPressedEvent & event) { this->onKeyPressed(event); }; + keyReleasedHandler = [this](const KeyReleasedEvent & event) { + this->onKeyReleased(event); + }; - subscribe<KeyPressedEvent>(keyPressedHandler, listenerId); - subscribe<KeyReleasedEvent>(keyReleasedHandler, listenerId); + subscribe<KeyPressedEvent>(keyPressedHandler, listenerId); + subscribe<KeyReleasedEvent>(keyReleasedHandler, listenerId); } void IKeyListener::unsubscribeEvents(int listenerId) { - unsubscribe<KeyPressedEvent>(keyPressedHandler, listenerId); - unsubscribe<KeyReleasedEvent>(keyReleasedHandler, listenerId); + unsubscribe<KeyPressedEvent>(keyPressedHandler, listenerId); + unsubscribe<KeyReleasedEvent>(keyReleasedHandler, listenerId); } diff --git a/mwe/events/src/iMouseListener.cpp b/mwe/events/src/iMouseListener.cpp index 3239304..69d8c9f 100644 --- a/mwe/events/src/iMouseListener.cpp +++ b/mwe/events/src/iMouseListener.cpp @@ -1,23 +1,28 @@ #include "iMouseListener.h" -IMouseListener::~IMouseListener() { - unsubscribeEvents(); -} +IMouseListener::~IMouseListener() { unsubscribeEvents(); } void IMouseListener::subscribeEvents(int listenerId) { - mouseClickHandler = [this](const MouseClickEvent& event) { this->onMouseClicked(event); }; - mousePressHandler = [this](const MousePressedEvent& event) { this->onMousePressed(event); }; - mouseReleaseHandler = [this](const MouseReleasedEvent& event) { this->onMouseReleased(event); }; - mouseMoveHandler = [this](const MouseMovedEvent& event) { this->onMouseMoved(event); }; + mouseClickHandler = [this](const MouseClickEvent & event) { + this->onMouseClicked(event); + }; + mousePressHandler = [this](const MousePressedEvent & event) { + this->onMousePressed(event); + }; + mouseReleaseHandler = [this](const MouseReleasedEvent & event) { + this->onMouseReleased(event); + }; + mouseMoveHandler + = [this](const MouseMovedEvent & event) { this->onMouseMoved(event); }; - subscribe<MouseClickEvent>(mouseClickHandler, listenerId); - subscribe<MousePressedEvent>(mousePressHandler, listenerId); - subscribe<MouseReleasedEvent>(mouseReleaseHandler, listenerId); - subscribe<MouseMovedEvent>(mouseMoveHandler, listenerId); + subscribe<MouseClickEvent>(mouseClickHandler, listenerId); + subscribe<MousePressedEvent>(mousePressHandler, listenerId); + subscribe<MouseReleasedEvent>(mouseReleaseHandler, listenerId); + subscribe<MouseMovedEvent>(mouseMoveHandler, listenerId); } void IMouseListener::unsubscribeEvents(int listenerId) { - unsubscribe<MouseClickEvent>(mouseClickHandler, listenerId); - unsubscribe<MousePressedEvent>(mousePressHandler, listenerId); - unsubscribe<MouseReleasedEvent>(mouseReleaseHandler, listenerId); - unsubscribe<MouseMovedEvent>(mouseMoveHandler, listenerId); + unsubscribe<MouseClickEvent>(mouseClickHandler, listenerId); + unsubscribe<MousePressedEvent>(mousePressHandler, listenerId); + unsubscribe<MouseReleasedEvent>(mouseReleaseHandler, listenerId); + unsubscribe<MouseMovedEvent>(mouseMoveHandler, listenerId); } diff --git a/mwe/events/src/inputSystem.cpp b/mwe/events/src/inputSystem.cpp index bb26e8b..b87b12e 100644 --- a/mwe/events/src/inputSystem.cpp +++ b/mwe/events/src/inputSystem.cpp @@ -2,98 +2,94 @@ InputSystem::InputSystem() {} -void InputSystem::registerButton(Button* button) { - buttons.push_back(button); -} -void InputSystem::registerTextInput(TextInput* input) { - textInputs.push_back(input); -} -void InputSystem::registerText(Text* label) { - texts.push_back(label); +void InputSystem::registerButton(Button * button) { buttons.push_back(button); } +void InputSystem::registerTextInput(TextInput * input) { + textInputs.push_back(input); } +void InputSystem::registerText(Text * label) { texts.push_back(label); } void InputSystem::processInput() { - SDL_Event event; - while (SDL_PollEvent(&event)) { - switch (event.type) { - case SDL_QUIT: - triggerEvent(ShutDownEvent()); - break; - case SDL_KEYDOWN: - triggerEvent(KeyPressedEvent(getCustomKey(event.key.keysym.sym))); - processKeyPress(event.key.keysym.sym); - break; - case SDL_TEXTINPUT: - // Process typed characters - processTextInput(event.text.text); - break; - case SDL_MOUSEBUTTONDOWN: { - int mouseX, mouseY; - SDL_GetMouseState(&mouseX, &mouseY); - processMouseClick(mouseX, mouseY); - triggerEvent(MousePressedEvent(mouseX, mouseY)); - break; - } - } - } + SDL_Event event; + while (SDL_PollEvent(&event)) { + switch (event.type) { + case SDL_QUIT: + triggerEvent(ShutDownEvent()); + break; + case SDL_KEYDOWN: + triggerEvent( + KeyPressedEvent(getCustomKey(event.key.keysym.sym))); + processKeyPress(event.key.keysym.sym); + break; + case SDL_TEXTINPUT: + // Process typed characters + processTextInput(event.text.text); + break; + case SDL_MOUSEBUTTONDOWN: { + int mouseX, mouseY; + SDL_GetMouseState(&mouseX, &mouseY); + processMouseClick(mouseX, mouseY); + triggerEvent(MousePressedEvent(mouseX, mouseY)); + break; + } + } + } } - void InputSystem::processMouseClick(int mouseX, int mouseY) { - for (auto* button : buttons) { - if (mouseX >= button->x && mouseX <= (button->x + button->width) && - mouseY >= button->y && mouseY <= (button->y + button->height)) { - button->onClick(); - } - } - for(auto* textInput : textInputs){ - if (mouseX >= textInput->x && mouseX <= textInput->x + textInput->width && - mouseY >= textInput->y && mouseY <= textInput->y + textInput->height) { - textInput->isActive = true; - } else { - textInput->isActive = false; - } + for (auto * button : buttons) { + if (mouseX >= button->x && mouseX <= (button->x + button->width) + && mouseY >= button->y && mouseY <= (button->y + button->height)) { + button->onClick(); + } + } + for (auto * textInput : textInputs) { + if (mouseX >= textInput->x && mouseX <= textInput->x + textInput->width + && mouseY >= textInput->y + && mouseY <= textInput->y + textInput->height) { + textInput->isActive = true; + } else { + textInput->isActive = false; + } } } void InputSystem::processKeyPress(Keycode key) { - // for (auto* textInput : textInputs) { - // if (textInput->isActive) { - // if (key == SDLK_RETURN || key == SDLK_KP_ENTER) { - // // Submit the text - // if (textInput->onSubmit) { - // textInput->onSubmit(); - // } - // } - // else if (key == SDLK_BACKSPACE) { - // // Handle backspace - // if (!textInput->textBuffer.empty() && textInput->caretPosition > 0) { - // textInput->textBuffer.erase(textInput->caretPosition - 1, 1); - // textInput->caretPosition--; - // } - // } - // else if (key == SDLK_LEFT) { - // // Move caret left - // if (textInput->caretPosition > 0) { - // textInput->caretPosition--; - // } - // } - // else if (key == SDLK_RIGHT) { - // // Move caret right - // if (textInput->caretPosition < textInput->textBuffer.size()) { - // textInput->caretPosition++; - // } - // } - // } - // } + // for (auto* textInput : textInputs) { + // if (textInput->isActive) { + // if (key == SDLK_RETURN || key == SDLK_KP_ENTER) { + // // Submit the text + // if (textInput->onSubmit) { + // textInput->onSubmit(); + // } + // } + // else if (key == SDLK_BACKSPACE) { + // // Handle backspace + // if (!textInput->textBuffer.empty() && textInput->caretPosition > 0) { + // textInput->textBuffer.erase(textInput->caretPosition - 1, 1); + // textInput->caretPosition--; + // } + // } + // else if (key == SDLK_LEFT) { + // // Move caret left + // if (textInput->caretPosition > 0) { + // textInput->caretPosition--; + // } + // } + // else if (key == SDLK_RIGHT) { + // // Move caret right + // if (textInput->caretPosition < textInput->textBuffer.size()) { + // textInput->caretPosition++; + // } + // } + // } + // } } -void InputSystem::processTextInput(const std::string& text) { - // for (auto* textInput : textInputs) { - // if (textInput->isActive) { - // // Insert text at caret position - // textInput->textBuffer.insert(textInput->caretPosition, text); - // textInput->caretPosition += text.length(); - // } - // } +void InputSystem::processTextInput(const std::string & text) { + // for (auto* textInput : textInputs) { + // if (textInput->isActive) { + // // Insert text at caret position + // textInput->textBuffer.insert(textInput->caretPosition, text); + // textInput->caretPosition += text.length(); + // } + // } } - diff --git a/mwe/events/src/keyListenerTest.cpp b/mwe/events/src/keyListenerTest.cpp index 90b92a5..8446dfa 100644 --- a/mwe/events/src/keyListenerTest.cpp +++ b/mwe/events/src/keyListenerTest.cpp @@ -1,17 +1,15 @@ #include "keyListenerTest.h" KeyListenerTest::KeyListenerTest(int listenerId) { - subscribeEvents(listenerId); + subscribeEvents(listenerId); } -KeyListenerTest::~KeyListenerTest() { - unsubscribeEvents(); -} +KeyListenerTest::~KeyListenerTest() { unsubscribeEvents(); } -void KeyListenerTest::onKeyPressed(const KeyPressedEvent& event) { - std::cout << "Key pressed: " << event.getKeyCode() << std::endl; +void KeyListenerTest::onKeyPressed(const KeyPressedEvent & event) { + std::cout << "Key pressed: " << event.getKeyCode() << std::endl; } -void KeyListenerTest::onKeyReleased(const KeyReleasedEvent& event) { - std::cout << "Key released: " << event.getKeyCode() << std::endl; +void KeyListenerTest::onKeyReleased(const KeyReleasedEvent & event) { + std::cout << "Key released: " << event.getKeyCode() << std::endl; } diff --git a/mwe/events/src/loopManager.cpp b/mwe/events/src/loopManager.cpp index f673d44..0b7d888 100644 --- a/mwe/events/src/loopManager.cpp +++ b/mwe/events/src/loopManager.cpp @@ -1,8 +1,8 @@ #include "loopManager.h" -LoopManager::LoopManager() - : inputSystem(std::make_unique<InputSystem>()){ - shutdownHandler = [this](const ShutDownEvent& event) { this->onShutdown(event); }; +LoopManager::LoopManager() : inputSystem(std::make_unique<InputSystem>()) { + shutdownHandler + = [this](const ShutDownEvent & event) { this->onShutdown(event); }; subscribe(shutdownHandler); } void LoopManager::processInput() { @@ -70,22 +70,20 @@ void LoopManager::setup() { } }; subscribe<KeyPressedEvent>(closeWindowCallback, false); - Button* testButton = new Button(200,200); - testButton->color = {100,0,100}; - testButton->onClick = []() { - std::cout << "Button was clicked" << std::endl; - }; + Button * testButton = new Button(200, 200); + testButton->color = {100, 0, 100}; + testButton->onClick + = []() { std::cout << "Button was clicked" << std::endl; }; testButton->x = 200; testButton->y = 200; inputSystem->registerButton(testButton); window.addUIObject(testButton); - - TextInput* testInput = new TextInput(200,200); + TextInput * testInput = new TextInput(200, 200); testInput->x = 100; testInput->y = 100; - testInput->backgroundColor = {20,50,80}; + testInput->backgroundColor = {20, 50, 80}; inputSystem->registerTextInput(testInput); window.addUIObject(testInput); } @@ -95,7 +93,7 @@ void LoopManager::render() { window.renderUIObjects(); } } -void LoopManager::onShutdown(const ShutDownEvent& e){ +void LoopManager::onShutdown(const ShutDownEvent & e) { this->gameRunning = false; } void LoopManager::update() { diff --git a/mwe/events/src/main.cpp b/mwe/events/src/main.cpp index 972fc70..d49cf74 100644 --- a/mwe/events/src/main.cpp +++ b/mwe/events/src/main.cpp @@ -1,16 +1,13 @@ #include "customTypes.h" #include "event.h" -#include "loopManager.h" -#include <SDL2/SDL.h> -#include <iostream> -#include <memory> -#include "loopManager.h" -#include "event.h" -#include "customTypes.h" #include "iKeyListener.h" #include "iMouseListener.h" #include "keyListenerTest.h" +#include "loopManager.h" #include "mouseListenerTest.h" +#include <SDL2/SDL.h> +#include <iostream> +#include <memory> class PlayerDamagedEvent : public Event { public: PlayerDamagedEvent(int damage, int playerID) @@ -53,7 +50,7 @@ int main(int argc, char * args[]) { LoopManager gameLoop; int testListenerId = 0; KeyListenerTest keyListener(testListenerId); - MouseListenerTest mouseListener(testListenerId); + MouseListenerTest mouseListener(testListenerId); // custom event class poc subscribe<PlayerDamagedEvent>(onPlayerDamaged); triggerEvent(PlayerDamagedEvent(50, 1)); diff --git a/mwe/events/src/mouseListenerTest.cpp b/mwe/events/src/mouseListenerTest.cpp index 4b3aa3e..a2a7e6d 100644 --- a/mwe/events/src/mouseListenerTest.cpp +++ b/mwe/events/src/mouseListenerTest.cpp @@ -1,25 +1,27 @@ #include "mouseListenerTest.h" MouseListenerTest::MouseListenerTest(int listenerId) { - subscribeEvents(listenerId); + subscribeEvents(listenerId); } -MouseListenerTest::~MouseListenerTest() { - unsubscribeEvents(); -} +MouseListenerTest::~MouseListenerTest() { unsubscribeEvents(); } -void MouseListenerTest::onMouseClicked(const MouseClickEvent& event) { - std::cout << "Mouse clicked at: (" << event.getMousePosition().first << ", " << event.getMousePosition().second << ")" << std::endl; +void MouseListenerTest::onMouseClicked(const MouseClickEvent & event) { + std::cout << "Mouse clicked at: (" << event.getMousePosition().first << ", " + << event.getMousePosition().second << ")" << std::endl; } -void MouseListenerTest::onMousePressed(const MousePressedEvent& event) { - std::cout << "Mouse button pressed at: (" << event.getMousePosition().first << ", " << event.getMousePosition().second << ")" << std::endl; +void MouseListenerTest::onMousePressed(const MousePressedEvent & event) { + std::cout << "Mouse button pressed at: (" << event.getMousePosition().first + << ", " << event.getMousePosition().second << ")" << std::endl; } -void MouseListenerTest::onMouseReleased(const MouseReleasedEvent& event) { - std::cout << "Mouse button released at: (" << event.getMousePosition().first << ", " << event.getMousePosition().second << ")" << std::endl; +void MouseListenerTest::onMouseReleased(const MouseReleasedEvent & event) { + std::cout << "Mouse button released at: (" << event.getMousePosition().first + << ", " << event.getMousePosition().second << ")" << std::endl; } -void MouseListenerTest::onMouseMoved(const MouseMovedEvent& event) { - std::cout << "Mouse moved to: (" << event.getMousePosition().first << ", " << event.getMousePosition().second << ")" << std::endl; +void MouseListenerTest::onMouseMoved(const MouseMovedEvent & event) { + std::cout << "Mouse moved to: (" << event.getMousePosition().first << ", " + << event.getMousePosition().second << ")" << std::endl; } diff --git a/mwe/events/src/uiObject.cpp b/mwe/events/src/uiObject.cpp index 31ff486..8405469 100644 --- a/mwe/events/src/uiObject.cpp +++ b/mwe/events/src/uiObject.cpp @@ -1,28 +1,24 @@ #include "uiObject.h" // Constructor for UIObject -UIObject::UIObject(int width, int height) - : width(width), height(height){ - - } +UIObject::UIObject(int width, int height) : width(width), height(height) {} // Constructor for Button -Button::Button(int width, int height) - : UIObject(width, height) { -} +Button::Button(int width, int height) : UIObject(width, height) {} Text::Text(int width, int height) - : UIObject(width, height), size(12), font(nullptr), color{255, 255, 255} { // Default size and color - alignment.horizontal = Alignment::Horizontal::CENTER; - alignment.vertical = Alignment::Vertical::MIDDLE; - alignment.mode = Alignment::PositioningMode::RELATIVE; + : UIObject(width, height), size(12), font(nullptr), + color{255, 255, 255} { // Default size and color + alignment.horizontal = Alignment::Horizontal::CENTER; + alignment.vertical = Alignment::Vertical::MIDDLE; + alignment.mode = Alignment::PositioningMode::RELATIVE; } TextInput::TextInput(int width, int height) - : UIObject(width, height), textBuffer(""), placeholder(""), - isActive(false), textColor{255, 255, 255}, backgroundColor{0, 0, 0}, maxLength(100), font(nullptr) { - alignment.horizontal = Alignment::Horizontal::LEFT; - alignment.vertical = Alignment::Vertical::TOP; - alignment.mode = Alignment::PositioningMode::RELATIVE; + : UIObject(width, height), textBuffer(""), placeholder(""), isActive(false), + textColor{255, 255, 255}, backgroundColor{0, 0, 0}, maxLength(100), + font(nullptr) { + alignment.horizontal = Alignment::Horizontal::LEFT; + alignment.vertical = Alignment::Vertical::TOP; + alignment.mode = Alignment::PositioningMode::RELATIVE; } - diff --git a/mwe/events/src/uiRenderer.cpp b/mwe/events/src/uiRenderer.cpp index dbe8dfe..9fec272 100644 --- a/mwe/events/src/uiRenderer.cpp +++ b/mwe/events/src/uiRenderer.cpp @@ -1,103 +1,107 @@ #include "uiRenderer.h" // Constructor -UIRenderer::UIRenderer(SDL_Renderer* renderer) : renderer(renderer) {} +UIRenderer::UIRenderer(SDL_Renderer * renderer) : renderer(renderer) {} // Render function -void UIRenderer::render(UIObject* uiObject) { - if (Button* button = dynamic_cast<Button*>(uiObject)) { - renderButton(button); - } else if (Text* text = dynamic_cast<Text*>(uiObject)) { - renderText(text); - } else if (TextInput* textInput = dynamic_cast<TextInput*>(uiObject)) { - renderTextInput(textInput); - } +void UIRenderer::render(UIObject * uiObject) { + if (Button * button = dynamic_cast<Button *>(uiObject)) { + renderButton(button); + } else if (Text * text = dynamic_cast<Text *>(uiObject)) { + renderText(text); + } else if (TextInput * textInput = dynamic_cast<TextInput *>(uiObject)) { + renderTextInput(textInput); + } } // Private helper function to render a Button -void UIRenderer::renderButton(Button* button) { - SDL_Rect buttonRect = {button->x, button->y, button->width, button->height}; - SDL_SetRenderDrawColor(renderer, 100, 100, 255, 255); // Button color - SDL_RenderFillRect(renderer, &buttonRect); +void UIRenderer::renderButton(Button * button) { + SDL_Rect buttonRect = {button->x, button->y, button->width, button->height}; + SDL_SetRenderDrawColor(renderer, 100, 100, 255, 255); // Button color + SDL_RenderFillRect(renderer, &buttonRect); } // Private helper function to render a Text -void UIRenderer::renderText(Text* text) { - if (text->font != nullptr) { - SDL_Color sdlColor = {text->color.red, text->color.green, text->color.blue, 255}; - SDL_Surface* textSurface = TTF_RenderText_Blended(text->font, text->text.c_str(), sdlColor); - if (!textSurface) { - std::cerr << "Error creating text surface: " << TTF_GetError() << std::endl; - return; - } +void UIRenderer::renderText(Text * text) { + if (text->font != nullptr) { + SDL_Color sdlColor + = {text->color.red, text->color.green, text->color.blue, 255}; + SDL_Surface * textSurface + = TTF_RenderText_Blended(text->font, text->text.c_str(), sdlColor); + if (!textSurface) { + std::cerr << "Error creating text surface: " << TTF_GetError() + << std::endl; + return; + } - SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface); - if (!textTexture) { - std::cerr << "Error creating texture from surface: " << SDL_GetError() << std::endl; - SDL_FreeSurface(textSurface); - return; - } + SDL_Texture * textTexture + = SDL_CreateTextureFromSurface(renderer, textSurface); + if (!textTexture) { + std::cerr << "Error creating texture from surface: " + << SDL_GetError() << std::endl; + SDL_FreeSurface(textSurface); + return; + } - SDL_Rect textRect = {text->x, text->y, textSurface->w, textSurface->h}; - SDL_RenderCopy(renderer, textTexture, nullptr, &textRect); - SDL_FreeSurface(textSurface); - SDL_DestroyTexture(textTexture); - } + SDL_Rect textRect = {text->x, text->y, textSurface->w, textSurface->h}; + SDL_RenderCopy(renderer, textTexture, nullptr, &textRect); + SDL_FreeSurface(textSurface); + SDL_DestroyTexture(textTexture); + } } -void UIRenderer::renderTextInput(TextInput* textInput) { - // // Check if textInput or renderer is null to avoid segmentation faults - // if (!textInput || !renderer) { - // std::cerr << "Error: Null pointer detected for textInput or renderer." << std::endl; - // return; - // } +void UIRenderer::renderTextInput(TextInput * textInput) { + // // Check if textInput or renderer is null to avoid segmentation faults + // if (!textInput || !renderer) { + // std::cerr << "Error: Null pointer detected for textInput or renderer." << std::endl; + // return; + // } - // // Render the background rectangle for the text input - // SDL_Rect inputRect = {textInput->x, textInput->y, textInput->width, textInput->height}; - // SDL_SetRenderDrawColor(renderer, textInput->backgroundColor.red, textInput->backgroundColor.green, textInput->backgroundColor.blue, 255); - // SDL_RenderFillRect(renderer, &inputRect); + // // Render the background rectangle for the text input + // SDL_Rect inputRect = {textInput->x, textInput->y, textInput->width, textInput->height}; + // SDL_SetRenderDrawColor(renderer, textInput->backgroundColor.red, textInput->backgroundColor.green, textInput->backgroundColor.blue, 255); + // SDL_RenderFillRect(renderer, &inputRect); - // // Check if font is valid - // if (!textInput->font) { - // std::cerr << "Error: Font is not loaded for textInput." << std::endl; - // return; - // } + // // Check if font is valid + // if (!textInput->font) { + // std::cerr << "Error: Font is not loaded for textInput." << std::endl; + // return; + // } - // SDL_Color sdlColor = {textInput->textColor.red, textInput->textColor.green, textInput->textColor.blue, 255}; + // SDL_Color sdlColor = {textInput->textColor.red, textInput->textColor.green, textInput->textColor.blue, 255}; - // if (!textInput->textBuffer.empty()) { - // // Render the text in the input field - // SDL_Surface* textSurface = TTF_RenderText_Blended(textInput->font, textInput->textBuffer.c_str(), sdlColor); - // if (textSurface) { - // SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface); - // if (textTexture) { - // SDL_Rect textRect = {textInput->x + 5, textInput->y + 5, textSurface->w, textSurface->h}; - // SDL_RenderCopy(renderer, textTexture, nullptr, &textRect); - // SDL_DestroyTexture(textTexture); - // } else { - // std::cerr << "Error: Unable to create texture from text surface." << std::endl; - // } - // SDL_FreeSurface(textSurface); - // } else { - // std::cerr << "Error: Unable to create text surface." << std::endl; - // } - // } else if (!textInput->placeholder.empty()) { - // // Render the placeholder text - // SDL_Color placeholderColor = {128, 128, 128, 255}; // Light gray for placeholder - // SDL_Surface* placeholderSurface = TTF_RenderText_Blended(textInput->font, textInput->placeholder.c_str(), placeholderColor); - // if (placeholderSurface) { - // SDL_Texture* placeholderTexture = SDL_CreateTextureFromSurface(renderer, placeholderSurface); - // if (placeholderTexture) { - // SDL_Rect placeholderRect = {textInput->x + 5, textInput->y + 5, placeholderSurface->w, placeholderSurface->h}; - // SDL_RenderCopy(renderer, placeholderTexture, nullptr, &placeholderRect); - // SDL_DestroyTexture(placeholderTexture); - // } else { - // std::cerr << "Error: Unable to create texture from placeholder surface." << std::endl; - // } - // SDL_FreeSurface(placeholderSurface); - // } else { - // std::cerr << "Error: Unable to create placeholder surface." << std::endl; - // } - // } + // if (!textInput->textBuffer.empty()) { + // // Render the text in the input field + // SDL_Surface* textSurface = TTF_RenderText_Blended(textInput->font, textInput->textBuffer.c_str(), sdlColor); + // if (textSurface) { + // SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface); + // if (textTexture) { + // SDL_Rect textRect = {textInput->x + 5, textInput->y + 5, textSurface->w, textSurface->h}; + // SDL_RenderCopy(renderer, textTexture, nullptr, &textRect); + // SDL_DestroyTexture(textTexture); + // } else { + // std::cerr << "Error: Unable to create texture from text surface." << std::endl; + // } + // SDL_FreeSurface(textSurface); + // } else { + // std::cerr << "Error: Unable to create text surface." << std::endl; + // } + // } else if (!textInput->placeholder.empty()) { + // // Render the placeholder text + // SDL_Color placeholderColor = {128, 128, 128, 255}; // Light gray for placeholder + // SDL_Surface* placeholderSurface = TTF_RenderText_Blended(textInput->font, textInput->placeholder.c_str(), placeholderColor); + // if (placeholderSurface) { + // SDL_Texture* placeholderTexture = SDL_CreateTextureFromSurface(renderer, placeholderSurface); + // if (placeholderTexture) { + // SDL_Rect placeholderRect = {textInput->x + 5, textInput->y + 5, placeholderSurface->w, placeholderSurface->h}; + // SDL_RenderCopy(renderer, placeholderTexture, nullptr, &placeholderRect); + // SDL_DestroyTexture(placeholderTexture); + // } else { + // std::cerr << "Error: Unable to create texture from placeholder surface." << std::endl; + // } + // SDL_FreeSurface(placeholderSurface); + // } else { + // std::cerr << "Error: Unable to create placeholder surface." << std::endl; + // } + // } } - diff --git a/mwe/events/src/window.cpp b/mwe/events/src/window.cpp index 7192e6b..f482b7f 100644 --- a/mwe/events/src/window.cpp +++ b/mwe/events/src/window.cpp @@ -1,56 +1,48 @@ #include "window.h" #include <iostream> +WindowManager::WindowManager() { this->uiRenderer = nullptr; } -WindowManager::WindowManager() { - this->uiRenderer = nullptr; -} - - -WindowManager::~WindowManager() { - destroyWindow(); -} +WindowManager::~WindowManager() { destroyWindow(); } bool WindowManager::initWindow() { - if (SDL_Init(SDL_INIT_EVERYTHING) != 0) { - std::cerr << "Error initializing SDL.\n"; - return false; - } - - window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, - SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, - SCREEN_HEIGHT, SDL_WINDOW_SHOWN); - if (!window) { - std::cerr << "Error creating SDL Window.\n"; - return false; - } - - renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); - if (!renderer) { - std::cerr << "Error creating SDL renderer.\n"; - return false; - } - - uiRenderer = new UIRenderer(renderer); - return true; + if (SDL_Init(SDL_INIT_EVERYTHING) != 0) { + std::cerr << "Error initializing SDL.\n"; + return false; + } + + window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, + SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, + SCREEN_HEIGHT, SDL_WINDOW_SHOWN); + if (!window) { + std::cerr << "Error creating SDL Window.\n"; + return false; + } + + renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); + if (!renderer) { + std::cerr << "Error creating SDL renderer.\n"; + return false; + } + + uiRenderer = new UIRenderer(renderer); + return true; } void WindowManager::destroyWindow() { - SDL_DestroyRenderer(renderer); - SDL_DestroyWindow(window); - SDL_Quit(); + SDL_DestroyRenderer(renderer); + SDL_DestroyWindow(window); + SDL_Quit(); } -SDL_Renderer* WindowManager::getRenderer() { - return renderer; -} -void WindowManager::addUIObject(UIObject* uiObject) { - uiObjects.push_back(uiObject); +SDL_Renderer * WindowManager::getRenderer() { return renderer; } +void WindowManager::addUIObject(UIObject * uiObject) { + uiObjects.push_back(uiObject); } void WindowManager::renderUIObjects() { - for (UIObject* obj : uiObjects) { - uiRenderer->render(obj); - } + for (UIObject * obj : uiObjects) { + uiRenderer->render(obj); + } SDL_RenderPresent(this->renderer); } |