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-rw-r--r--mwe/events/src/event.cpp10
-rw-r--r--mwe/events/src/eventManager.cpp98
-rw-r--r--mwe/events/src/main.cpp64
3 files changed, 169 insertions, 3 deletions
diff --git a/mwe/events/src/event.cpp b/mwe/events/src/event.cpp
index c0ae9ed..38ff62a 100644
--- a/mwe/events/src/event.cpp
+++ b/mwe/events/src/event.cpp
@@ -42,3 +42,13 @@ MousePressedEvent::MousePressedEvent(int mouseX, int mouseY)
std::pair<int, int> MousePressedEvent::getMousePosition() const {
return {mouseX, mouseY};
}
+
+//Collision event
+CollisionEvent::CollisionEvent(Collision collision) : collisionData(collision), Event("CollisionEvent") {
+
+}
+
+Collision CollisionEvent::getCollisionData() const
+{
+ return this->collisionData;
+}
diff --git a/mwe/events/src/eventManager.cpp b/mwe/events/src/eventManager.cpp
index 2aef89d..e022849 100644
--- a/mwe/events/src/eventManager.cpp
+++ b/mwe/events/src/eventManager.cpp
@@ -1,5 +1,102 @@
#include "eventManager.h"
+<<<<<<< HEAD
+void EventManager::shutdown()
+{
+ subscribers.clear();
+}
+
+void EventManager::subscribe(int eventType, std::unique_ptr<IEventHandlerWrapper>&& handler, int eventId)
+{
+ if (eventId) {
+ std::unordered_map<int, std::unordered_map<int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>>::iterator subscribers = subscribersByEventId.find(eventType);
+
+ if (subscribers != subscribersByEventId.end()) {
+ std::unordered_map<int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>& handlersMap = subscribers->second;
+ std::unordered_map<int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>::iterator handlers = handlersMap.find(eventId);
+ if (handlers != handlersMap.end()) {
+ handlers->second.emplace_back(std::move(handler));
+ return;
+ }
+ }
+ subscribersByEventId[eventType][eventId].emplace_back(std::move(handler));
+
+ } else {
+ auto& handlers = subscribers[eventType];
+ handlers.emplace_back(std::move(handler));
+ }
+}
+
+void EventManager::unsubscribe(int eventType, const std::string& handlerName, int eventId)
+{
+ if (eventId) {
+ std::unordered_map<int, std::unordered_map<int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>>::iterator subscriberList = subscribersByEventId.find(eventType);
+ if (subscriberList != subscribersByEventId.end()) {
+ std::unordered_map<int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>& handlersMap = subscriberList->second;
+ std::unordered_map<int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>::iterator handlers = handlersMap.find(eventId);
+ if (handlers != handlersMap.end()) {
+ std::vector<std::unique_ptr<IEventHandlerWrapper>>& callbacks = handlers->second;
+ for (std::vector<std::unique_ptr<IEventHandlerWrapper>>::iterator it = callbacks.begin(); it != callbacks.end(); ++it) {
+ if (it->get()->getType() == handlerName) {
+ it = callbacks.erase(it);
+ return;
+ }
+ }
+ }
+ }
+ } else {
+ std::unordered_map<int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>::iterator handlersIt = subscribers.find(eventType);
+ if (handlersIt != subscribers.end()) {
+ std::vector<std::unique_ptr<IEventHandlerWrapper>>& handlers = handlersIt->second;
+ for (std::vector<std::unique_ptr<IEventHandlerWrapper>>::iterator it = handlers.begin(); it != handlers.end(); ++it) {
+ if (it->get()->getType() == handlerName) {
+ it = handlers.erase(it);
+ return;
+ }
+ }
+ }
+ }
+}
+
+void EventManager::triggerEvent(const Event& event_, int eventId)
+{
+ if (eventId > 0) {
+ auto handlersIt = subscribersByEventId[event_.getEventType()].find(eventId);
+ if (handlersIt != subscribersByEventId[event_.getEventType()].end()) {
+ std::vector<std::unique_ptr<IEventHandlerWrapper>>& callbacks = handlersIt->second;
+ for (auto it = callbacks.begin(); it != callbacks.end();) {
+ (*it)->exec(event_);
+ if ((*it)->isDestroyOnSuccess()) {
+ it = callbacks.erase(it);
+ } else {
+ ++it;
+ }
+ }
+ }
+ } else {
+ auto& handlers = subscribers[event_.getEventType()];
+ for (std::unique_ptr<IEventHandlerWrapper>& handler : handlers) {
+ handler->exec(event_);
+ }
+ }
+}
+
+void EventManager::queueEvent(std::unique_ptr<Event>&& event_, int eventId)
+{
+ eventsQueue.emplace_back(std::move(event_), eventId);
+}
+
+void EventManager::dispatchEvents()
+{
+ for (std::vector<std::pair<std::unique_ptr<Event>, int>>::iterator eventIt = eventsQueue.begin(); eventIt != eventsQueue.end();) {
+ if (!eventIt->first.get()->getHandled()) {
+ triggerEvent(*eventIt->first.get(), eventIt->second);
+ eventIt = eventsQueue.erase(eventIt);
+ } else {
+ ++eventIt;
+ }
+ }
+=======
void EventManager::shutdown() { m_subscribers.clear(); }
void EventManager::subscribe(int eventType,
@@ -149,4 +246,5 @@ void EventManager::dispatchEvents() {
++eventIt;
}
}
+>>>>>>> b3b762a34e7ccb4a0dcd041a693ac7180af16002
}
diff --git a/mwe/events/src/main.cpp b/mwe/events/src/main.cpp
index 55c562f..971ca35 100644
--- a/mwe/events/src/main.cpp
+++ b/mwe/events/src/main.cpp
@@ -3,7 +3,13 @@
#include <SDL2/SDL.h>
#include <iostream>
#include <memory>
+<<<<<<< HEAD
+#include "loopManager.h"
+#include "event.h"
+#include "customTypes.h"
+=======
+>>>>>>> b3b762a34e7ccb4a0dcd041a693ac7180af16002
class PlayerDamagedEvent : public Event {
public:
PlayerDamagedEvent(int damage, int playerID)
@@ -11,9 +17,15 @@ public:
REGISTER_EVENT_TYPE(PlayerDamagedEvent);
+<<<<<<< HEAD
+ int getDamage() const { return damage; }
+ int getPlayerID() const { return playerID; }
+
+=======
int getDamage() const { return damage; }
int getPlayerID() const { return playerID; }
+>>>>>>> b3b762a34e7ccb4a0dcd041a693ac7180af16002
private:
int damage;
int playerID;
@@ -23,9 +35,30 @@ void onPlayerDamaged(const PlayerDamagedEvent & e) {
<< " damage." << std::endl;
}
+<<<<<<< HEAD
+void onKeyPressed1(const KeyPressedEvent& e)
+{
+ int keyCode = e.getKeyCode();
+ fprintf(stderr,"first function KeyCode %d\n",keyCode);
+}
+void onKeyPressed(const KeyPressedEvent& e)
+{
+ int keyCode = e.getKeyCode();
+ fprintf(stderr,"second function KeyCode %d\n",keyCode);
+}
+void CollisionHandler(const CollisionEvent& e){
+ std::cout << "collision betwee object id: "<< e.getCollisionData().objectIdA << " and id: " << e.getCollisionData().objectIdB << std::endl;
+}
+void testCollisionEvent() {
+ Collision testCollision(1, 2, {3, 4}, {5, 6}, 7.8f);
+ subscribe<CollisionEvent>(CollisionHandler,1);
+ // EventHandler<PlayerDamagedEvent>
+ triggerEvent(CollisionEvent(testCollision), 1);
+=======
void onKeyPressed(const KeyPressedEvent & e) {
const int keyCode = e.getKeyCode();
fprintf(stderr, "KeyCode %d\n", keyCode);
+>>>>>>> b3b762a34e7ccb4a0dcd041a693ac7180af16002
}
int main(int argc, char * args[]) {
LoopManager gameLoop;
@@ -34,18 +67,43 @@ int main(int argc, char * args[]) {
// onKeyPressed(e);
// };
// custom event class poc
- EventHandler<PlayerDamagedEvent> playerDamagedHandler = onPlayerDamaged;
- subscribe<PlayerDamagedEvent>(playerDamagedHandler);
-
+ subscribe<PlayerDamagedEvent>(onPlayerDamaged);
triggerEvent(PlayerDamagedEvent(50, 1));
+<<<<<<< HEAD
+ subscribe<KeyPressedEvent>(onKeyPressed,1,false);
+ subscribe<KeyPressedEvent>(onKeyPressed1,false);
+ // queueEvent(std::move(anotherKeyPressEvent));
+ triggerEvent(KeyPressedEvent(42), 1);
+
+=======
//EventHandler<KeyPressedEvent> callback = onKeyPressed;
//subscribe<KeyPressedEvent>(callback,false);
std::unique_ptr<Event> anotherKeyPressEvent
= std::make_unique<KeyPressedEvent>(65);
queueEvent(std::move(anotherKeyPressEvent));
triggerEvent(KeyPressedEvent(42));
+>>>>>>> b3b762a34e7ccb4a0dcd041a693ac7180af16002
EventManager::getInstance().dispatchEvents();
+ //collision event call
+ testCollisionEvent();
+
gameLoop.setup();
gameLoop.loop();
return 0;
}
+// void collisionUpdate(){
+// int count;
+// //iedere collision
+// for (int i = 0; i < count; i++)
+// {
+// //trigger object 1
+// //triger object 2
+// triggerEvent(CollisionEvent(1,2),1);
+// triggerEvent(CollisionEvent(1,2),2);
+// }
+
+// }
+// int main(){
+
+// return 0;
+// }