aboutsummaryrefslogtreecommitdiff
path: root/mwe/events/src
diff options
context:
space:
mode:
Diffstat (limited to 'mwe/events/src')
-rw-r--r--mwe/events/src/event.cpp56
-rw-r--r--mwe/events/src/eventHandler.cpp5
-rw-r--r--mwe/events/src/eventManager.cpp108
-rw-r--r--mwe/events/src/keyCodes.cpp140
-rw-r--r--mwe/events/src/loopManager.cpp90
-rw-r--r--mwe/events/src/main.cpp54
-rw-r--r--mwe/events/src/timer.cpp54
-rw-r--r--mwe/events/src/window.cpp3
8 files changed, 498 insertions, 12 deletions
diff --git a/mwe/events/src/event.cpp b/mwe/events/src/event.cpp
new file mode 100644
index 0000000..fecae76
--- /dev/null
+++ b/mwe/events/src/event.cpp
@@ -0,0 +1,56 @@
+#include "event.h"
+#include "keyCodes.h"
+// Event class methods
+Event::Event(std::string eventType) {
+ eventData["eventType"] = eventType;
+}
+
+void Event::addArgument(const std::string& key, const std::variant<int, std::string, float>& value) {
+ eventData[key] = value;
+}
+
+std::variant<int, std::string, float> Event::getArgument(const std::string& key) const {
+ return eventData.at(key);
+}
+
+std::string Event::getType() const {
+ return std::get<std::string>(eventData.at("eventType"));
+}
+std::string Event::toString() const {
+ return std::to_string(getEventType());
+}
+bool Event::getHandled() const {
+ return isHandled;
+}
+
+void Event::markHandled() {
+ isHandled = true;
+}
+
+// KeyPressedEvent class methods
+KeyPressedEvent::KeyPressedEvent(int keycode)
+ : Event("KeyPressedEvent"), key(keycode), repeatCount(0) {}
+
+Keycode KeyPressedEvent::getKeyCode() const {
+ return key;
+}
+
+int KeyPressedEvent::getRepeatCount() const {
+ return repeatCount;
+}
+
+// KeyReleasedEvent class methods
+KeyReleasedEvent::KeyReleasedEvent(int keycode)
+ : Event("KeyReleasedEvent"), key(keycode) {}
+
+Keycode KeyReleasedEvent::getKeyCode() const {
+ return key;
+}
+
+// MousePressedEvent class methods
+MousePressedEvent::MousePressedEvent(int mouseX, int mouseY)
+ : Event("MousePressedEvent"), mouseX(mouseX), mouseY(mouseY) {}
+
+std::pair<int, int> MousePressedEvent::getMousePosition() const {
+ return {mouseX, mouseY};
+}
diff --git a/mwe/events/src/eventHandler.cpp b/mwe/events/src/eventHandler.cpp
new file mode 100644
index 0000000..7040d8d
--- /dev/null
+++ b/mwe/events/src/eventHandler.cpp
@@ -0,0 +1,5 @@
+#include "eventHandler.h"
+void IEventHandlerWrapper::exec(const Event& e)
+ {
+ call(e);
+ }
diff --git a/mwe/events/src/eventManager.cpp b/mwe/events/src/eventManager.cpp
index 8b13789..ce8e940 100644
--- a/mwe/events/src/eventManager.cpp
+++ b/mwe/events/src/eventManager.cpp
@@ -1 +1,109 @@
+#include "eventManager.h"
+void EventManager::shutdown()
+{
+ m_subscribers.clear();
+}
+
+void EventManager::subscribe(int eventType, std::unique_ptr<IEventHandlerWrapper>&& handler, int eventId)
+{
+ if (eventId) {
+ std::unordered_map<int, std::unordered_map<int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>>::iterator subscribers = m_subscribersByEventId.find(eventType);
+
+ if (subscribers != m_subscribersByEventId.end()) {
+ std::unordered_map<int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>& handlersMap = subscribers->second;
+ std::unordered_map<int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>::iterator handlers = handlersMap.find(eventId);
+ if (handlers != handlersMap.end()) {
+ handlers->second.emplace_back(std::move(handler));
+ return;
+ }
+ }
+ m_subscribersByEventId[eventType][eventId].emplace_back(std::move(handler));
+
+ } else {
+ std::unordered_map<int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>::iterator subscribers = m_subscribers.find(eventType);
+ if (subscribers != m_subscribers.end()) {
+ std::vector<std::unique_ptr<IEventHandlerWrapper>>& handlers = subscribers->second;
+ for (std::unique_ptr<IEventHandlerWrapper>& it : handlers) {
+ if (it->getType() == handler->getType()) {
+ // log for double register
+ return;
+ }
+ }
+ handlers.emplace_back(std::move(handler));
+ } else {
+ m_subscribers[eventType].emplace_back(std::move(handler));
+ }
+ }
+}
+
+void EventManager::unsubscribe(int eventType, const std::string& handlerName, int eventId)
+{
+ if (eventId) {
+ std::unordered_map<int, std::unordered_map<int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>>::iterator subscribers = m_subscribersByEventId.find(eventType);
+ if (subscribers != m_subscribersByEventId.end()) {
+ std::unordered_map<int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>& handlersMap = subscribers->second;
+ std::unordered_map<int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>::iterator handlers = handlersMap.find(eventId);
+ if (handlers != handlersMap.end()) {
+ std::vector<std::unique_ptr<IEventHandlerWrapper>>& callbacks = handlers->second;
+ for (std::vector<std::unique_ptr<IEventHandlerWrapper>>::iterator it = callbacks.begin(); it != callbacks.end(); ++it) {
+ if (it->get()->getType() == handlerName) {
+ it = callbacks.erase(it);
+ return;
+ }
+ }
+ }
+ }
+ } else {
+ std::unordered_map<int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>::iterator handlersIt = m_subscribers.find(eventType);
+ if (handlersIt != m_subscribers.end()) {
+ std::vector<std::unique_ptr<IEventHandlerWrapper>>& handlers = handlersIt->second;
+ for (std::vector<std::unique_ptr<IEventHandlerWrapper>>::iterator it = handlers.begin(); it != handlers.end(); ++it) {
+ if (it->get()->getType() == handlerName) {
+ it = handlers.erase(it);
+ return;
+ }
+ }
+ }
+ }
+}
+
+void EventManager::triggerEvent(const Event& event_, int eventId)
+{
+ std::vector<std::unique_ptr<IEventHandlerWrapper>>& handlers = m_subscribers[event_.getEventType()];
+ for (std::unique_ptr<IEventHandlerWrapper>& handler : handlers) {
+ handler->exec(event_);
+ }
+
+ std::unordered_map<int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>& handlersMap = m_subscribersByEventId[event_.getEventType()];
+ std::unordered_map<int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>::iterator handlersIt = handlersMap.find(eventId);
+ if (handlersIt != handlersMap.end()) {
+ std::vector<std::unique_ptr<IEventHandlerWrapper>>& callbacks = handlersIt->second;
+ for (std::vector<std::unique_ptr<IEventHandlerWrapper>>::iterator it = callbacks.begin(); it != callbacks.end();) {
+ std::unique_ptr<IEventHandlerWrapper>& handler = *it;
+ handler->exec(event_);
+ if (handler->isDestroyOnSuccess()) {
+ it = callbacks.erase(it);
+ } else {
+ ++it;
+ }
+ }
+ }
+}
+
+void EventManager::queueEvent(std::unique_ptr<Event>&& event_, int eventId)
+{
+ m_eventsQueue.emplace_back(std::move(event_), eventId);
+}
+
+void EventManager::dispatchEvents()
+{
+ for (std::vector<std::pair<std::unique_ptr<Event>, int>>::iterator eventIt = m_eventsQueue.begin(); eventIt != m_eventsQueue.end();) {
+ if (!eventIt->first.get()->getHandled()) {
+ triggerEvent(*eventIt->first.get(), eventIt->second);
+ eventIt = m_eventsQueue.erase(eventIt);
+ } else {
+ ++eventIt;
+ }
+ }
+}
diff --git a/mwe/events/src/keyCodes.cpp b/mwe/events/src/keyCodes.cpp
new file mode 100644
index 0000000..6f35d11
--- /dev/null
+++ b/mwe/events/src/keyCodes.cpp
@@ -0,0 +1,140 @@
+#include "keyCodes.h"
+
+const std::unordered_map<SDL_Keycode, Keycode> sdlToCustom = {
+ { SDLK_SPACE, Space },
+ { SDLK_QUOTE, Apostrophe },
+ { SDLK_COMMA, Comma },
+ { SDLK_MINUS, Minus },
+ { SDLK_PERIOD, Period },
+ { SDLK_SLASH, Slash },
+
+ { SDLK_0, D0 },
+ { SDLK_1, D1 },
+ { SDLK_2, D2 },
+ { SDLK_3, D3 },
+ { SDLK_4, D4 },
+ { SDLK_5, D5 },
+ { SDLK_6, D6 },
+ { SDLK_7, D7 },
+ { SDLK_8, D8 },
+ { SDLK_9, D9 },
+
+ { SDLK_SEMICOLON, Semicolon },
+ { SDLK_EQUALS, Equal },
+
+ { SDLK_a, A },
+ { SDLK_b, B },
+ { SDLK_c, C },
+ { SDLK_d, D },
+ { SDLK_e, E },
+ { SDLK_f, F },
+ { SDLK_g, G },
+ { SDLK_h, H },
+ { SDLK_i, I },
+ { SDLK_j, J },
+ { SDLK_k, K },
+ { SDLK_l, L },
+ { SDLK_m, M },
+ { SDLK_n, N },
+ { SDLK_o, O },
+ { SDLK_p, P },
+ { SDLK_q, Q },
+ { SDLK_r, R },
+ { SDLK_s, S },
+ { SDLK_t, T },
+ { SDLK_u, U },
+ { SDLK_v, V },
+ { SDLK_w, W },
+ { SDLK_x, X },
+ { SDLK_y, Y },
+ { SDLK_z, Z },
+
+ { SDLK_LEFTBRACKET, LeftBracket },
+ { SDLK_BACKSLASH, Backslash },
+ { SDLK_RIGHTBRACKET, RightBracket },
+ { SDLK_BACKQUOTE, GraveAccent },
+
+ { SDLK_ESCAPE, Escape },
+ { SDLK_RETURN, Enter },
+ { SDLK_TAB, Tab },
+ { SDLK_BACKSPACE, Backspace },
+ { SDLK_INSERT, Insert },
+ { SDLK_DELETE, Delete },
+ { SDLK_RIGHT, Right },
+ { SDLK_LEFT, Left },
+ { SDLK_DOWN, Down },
+ { SDLK_UP, Up },
+ { SDLK_PAGEUP, PageUp },
+ { SDLK_PAGEDOWN, PageDown },
+ { SDLK_HOME, Home },
+ { SDLK_END, End },
+
+ { SDLK_CAPSLOCK, CapsLock },
+ { SDLK_SCROLLLOCK, ScrollLock },
+ { SDLK_NUMLOCKCLEAR, NumLock },
+ { SDLK_PRINTSCREEN, PrintScreen },
+ { SDLK_PAUSE, Pause },
+
+ { SDLK_F1, F1 },
+ { SDLK_F2, F2 },
+ { SDLK_F3, F3 },
+ { SDLK_F4, F4 },
+ { SDLK_F5, F5 },
+ { SDLK_F6, F6 },
+ { SDLK_F7, F7 },
+ { SDLK_F8, F8 },
+ { SDLK_F9, F9 },
+ { SDLK_F10, F10 },
+ { SDLK_F11, F11 },
+ { SDLK_F12, F12 },
+ { SDLK_F13, F13 },
+ { SDLK_F14, F14 },
+ { SDLK_F15, F15 },
+ { SDLK_F16, F16 },
+ { SDLK_F17, F17 },
+ { SDLK_F18, F18 },
+ { SDLK_F19, F19 },
+ { SDLK_F20, F20 },
+ { SDLK_F21, F21 },
+ { SDLK_F22, F22 },
+ { SDLK_F23, F23 },
+ { SDLK_F24, F24 },
+
+ { SDLK_KP_0, KP0 },
+ { SDLK_KP_1, KP1 },
+ { SDLK_KP_2, KP2 },
+ { SDLK_KP_3, KP3 },
+ { SDLK_KP_4, KP4 },
+ { SDLK_KP_5, KP5 },
+ { SDLK_KP_6, KP6 },
+ { SDLK_KP_7, KP7 },
+ { SDLK_KP_8, KP8 },
+ { SDLK_KP_9, KP9 },
+
+ { SDLK_KP_DECIMAL, KPDecimal },
+ { SDLK_KP_DIVIDE, KPDivide },
+ { SDLK_KP_MULTIPLY, KPMultiply },
+ { SDLK_KP_MINUS, KPSubtract },
+ { SDLK_KP_PLUS, KPAdd },
+ { SDLK_KP_ENTER, KPEnter },
+ { SDLK_KP_EQUALS, KPEqual },
+
+ { SDLK_LSHIFT, LeftShift },
+ { SDLK_LCTRL, LeftControl },
+ { SDLK_LALT, LeftAlt },
+ { SDLK_LGUI, LeftSuper },
+
+ { SDLK_RSHIFT, RightShift },
+ { SDLK_RCTRL, RightControl },
+ { SDLK_RALT, RightAlt },
+ { SDLK_RGUI, RightSuper },
+
+ { SDLK_MENU, Menu }
+};
+Keycode getCustomKey(SDL_Keycode sdlKey) {
+ auto it = sdlToCustom.find(sdlKey);
+ if (it != sdlToCustom.end()) {
+ return it->second;
+ }
+ return 0;
+}
diff --git a/mwe/events/src/loopManager.cpp b/mwe/events/src/loopManager.cpp
new file mode 100644
index 0000000..6defda0
--- /dev/null
+++ b/mwe/events/src/loopManager.cpp
@@ -0,0 +1,90 @@
+#include "loopManager.h"
+
+LoopManager::LoopManager() {}
+void LoopManager::processInput() {
+ SDL_Event event;
+ SDL_PollEvent(&event);
+ switch (event.type) {
+ case SDL_QUIT:
+ gameRunning = false;
+ break;
+ case SDL_KEYDOWN:
+ triggerEvent(KeyPressedEvent(getCustomKey(event.key.keysym.sym)));
+ break;
+ case SDL_MOUSEBUTTONDOWN:
+ int x, y;
+ SDL_GetMouseState(&x, &y);
+ triggerEvent(MousePressedEvent(x, y));
+ break;
+ }
+}
+void LoopManager::setRunning(bool running){
+ this->gameRunning = running;
+}
+void LoopManager::fixedUpdate() {
+ //fprintf(stderr, "fixed update\n");
+}
+void LoopManager::loop() {
+ LoopTimer & timer = LoopTimer::getInstance();
+ timer.start();
+
+ while (gameRunning) {
+ timer.update();
+
+ while (timer.getLag() >= timer.getFixedDeltaTime()) {
+ processInput();
+ fixedUpdate();
+ timer.advanceFixedUpdate();
+ }
+
+ update();
+ render();
+
+ timer.enforceFrameRate();
+ }
+
+ window.destroyWindow();
+}
+void onKey(const KeyPressedEvent& e)
+{
+ int keyCode = e.getKeyCode();
+ std::cout << "keycode pressed: " << keyCode << std::endl;
+
+}
+void onMouse(const MousePressedEvent& e){
+ fprintf(stderr, "mouse Position X: %d Y: %d\n", e.getMousePosition().first, e.getMousePosition().second);
+}
+void LoopManager::setup() {
+ gameRunning = window.initWindow();
+ LoopTimer::getInstance().start();
+ LoopTimer::getInstance().setFPS(50);
+ EventHandler<KeyPressedEvent> callback = onKey;
+ subscribe<KeyPressedEvent>(callback,false);
+ EventHandler<MousePressedEvent> mouseCallback = onMouse;
+ subscribe<MousePressedEvent>(mouseCallback ,false);
+ EventHandler<KeyPressedEvent> closeWindowCallback = [this](const KeyPressedEvent& e) {
+ if(e.getKeyCode() == Escape){
+ this->setRunning(false);
+ }
+ };
+ subscribe<KeyPressedEvent>(closeWindowCallback,false);
+
+}
+void LoopManager::render() {
+ //fprintf(stderr, "**********render********** \n");
+ if (gameRunning) {
+ //window.render(objectList);
+ }
+}
+
+void LoopManager::update() {
+ //fprintf(stderr, "**********normal update********** \n");
+ LoopTimer & timer = LoopTimer::getInstance();
+
+ float delta = timer.getDeltaTime();
+
+ // for (int i = 0; i < objectList.size(); i++) {
+ // objectList[i]->setX(objectList[i]->getX() + 50 * delta);
+ // objectList[i]->setY(objectList[i]->getY() + 50 * delta);
+ // }
+}
diff --git a/mwe/events/src/main.cpp b/mwe/events/src/main.cpp
index 8d8567d..3940c60 100644
--- a/mwe/events/src/main.cpp
+++ b/mwe/events/src/main.cpp
@@ -1,14 +1,50 @@
#include <SDL2/SDL.h>
-#include <stdio.h>
+#include <iostream>
+#include <memory>
+#include "loopManager.h"
#include "event.h"
+class PlayerDamagedEvent : public Event {
+public:
+ PlayerDamagedEvent(int damage, int playerID)
+ : Event("PlayerDamaged"), damage(damage), playerID(playerID) {}
-int main(int argc, char * args[]) {
-
- KeyPressedEvent keyEvent(1,1);
- KeyReleasedEvent keyRelease(1);
- std::cout << keyEvent.GetEventType() << std::endl;
- std::cout << keyRelease.GetEventType() << std::endl;
- std::cin;
- return 0;
+ REGISTER_EVENT_TYPE(PlayerDamagedEvent);
+
+ int getDamage() const { return damage; }
+ int getPlayerID() const { return playerID; }
+
+private:
+ int damage;
+ int playerID;
+};
+void onPlayerDamaged(const PlayerDamagedEvent& e) {
+ std::cout << "Player " << e.getPlayerID() << " took " << e.getDamage() << " damage." << std::endl;
+}
+
+void onKeyPressed(const KeyPressedEvent& e)
+{
+ const int keyCode = e.getKeyCode();
+ fprintf(stderr,"KeyCode %d\n",keyCode);
+}
+int main(int argc, char* args[]) {
+ LoopManager gameLoop;
+ // Create an event handler for KeyPressedEvent
+ // EventHandler<KeyPressedEvent> callback = [](const KeyPressedEvent& e) {
+ // onKeyPressed(e);
+ // };
+ // custom event class poc
+ EventHandler<PlayerDamagedEvent> playerDamagedHandler = onPlayerDamaged;
+ subscribe<PlayerDamagedEvent>(playerDamagedHandler);
+
+ triggerEvent(PlayerDamagedEvent(50, 1));
+ //EventHandler<KeyPressedEvent> callback = onKeyPressed;
+ //subscribe<KeyPressedEvent>(callback,false);
+ std::unique_ptr<Event> anotherKeyPressEvent = std::make_unique<KeyPressedEvent>(65);
+ queueEvent(std::move(anotherKeyPressEvent));
+ triggerEvent(KeyPressedEvent(42));
+ EventManager::getInstance().dispatchEvents();
+ gameLoop.setup();
+ gameLoop.loop();
+ return 0;
}
diff --git a/mwe/events/src/timer.cpp b/mwe/events/src/timer.cpp
new file mode 100644
index 0000000..f4fee23
--- /dev/null
+++ b/mwe/events/src/timer.cpp
@@ -0,0 +1,54 @@
+#include "timer.h"
+
+LoopTimer::LoopTimer() {}
+LoopTimer & LoopTimer::getInstance() {
+ static LoopTimer instance;
+ return instance;
+}
+
+void LoopTimer::start() {
+ lastFrameTime = SDL_GetTicks64();
+ elapsedTime = 0;
+ elapsedFixedTime = 0;
+ deltaTime = 0;
+}
+
+// Update the timer, calculate deltaTime
+void LoopTimer::update() {
+ uint64_t currentFrameTime = SDL_GetTicks64();
+ deltaTime
+ = (currentFrameTime - lastFrameTime) / 1000.0;
+
+ if (deltaTime > maximumDeltaTime) {
+ deltaTime = maximumDeltaTime;
+ }
+
+ elapsedTime += deltaTime;
+ lastFrameTime = currentFrameTime;
+}
+
+double LoopTimer::getDeltaTime() const { return deltaTime; }
+int LoopTimer::getCurrentTime() const { return SDL_GetTicks(); }
+
+void LoopTimer::advanceFixedUpdate() { elapsedFixedTime += fixedDeltaTime; }
+
+double LoopTimer::getFixedDeltaTime() const { return fixedDeltaTime; }
+
+void LoopTimer::setFPS(int FPS) {
+ this->FPS = FPS;
+ frameTargetTime = 1.0 / FPS;
+}
+
+int LoopTimer::getFPS() const { return FPS; }
+
+void LoopTimer::enforceFrameRate() {
+ uint64_t currentFrameTime = SDL_GetTicks64();
+ double frameDuration = (currentFrameTime - lastFrameTime) / 1000.0;
+
+ if (frameDuration < frameTargetTime) {
+ uint32_t delayTime
+ = (uint32_t) ((frameTargetTime - frameDuration) * 1000.0);
+ SDL_Delay(delayTime);
+ }
+}
+double LoopTimer::getLag() const { return elapsedTime - elapsedFixedTime; }
diff --git a/mwe/events/src/window.cpp b/mwe/events/src/window.cpp
index 61a4105..9cafd57 100644
--- a/mwe/events/src/window.cpp
+++ b/mwe/events/src/window.cpp
@@ -1,8 +1,5 @@
#include "window.h"
WindowManager::WindowManager() {
- if (!initWindow()) {
- printf("Failed to initialize!\n");
- }
}
WindowManager::~WindowManager() { destroyWindow(); }
SDL_Renderer * WindowManager::getRenderer() { return renderer; }