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-rw-r--r--mwe/events/src/window.cpp45
1 files changed, 45 insertions, 0 deletions
diff --git a/mwe/events/src/window.cpp b/mwe/events/src/window.cpp
new file mode 100644
index 0000000..af2b627
--- /dev/null
+++ b/mwe/events/src/window.cpp
@@ -0,0 +1,45 @@
+#include "window.h"
+#include <iostream>
+
+WindowManager::WindowManager() { this->uiRenderer = nullptr; }
+
+WindowManager::~WindowManager() { destroyWindow(); }
+
+bool WindowManager::initWindow() {
+ if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
+ std::cerr << "Error initializing SDL.\n";
+ return false;
+ }
+
+ window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
+ SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
+ if (!window) {
+ std::cerr << "Error creating SDL Window.\n";
+ return false;
+ }
+
+ renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
+ if (!renderer) {
+ std::cerr << "Error creating SDL renderer.\n";
+ return false;
+ }
+
+ uiRenderer = new UIRenderer(renderer);
+ return true;
+}
+
+void WindowManager::destroyWindow() {
+ SDL_DestroyRenderer(renderer);
+ SDL_DestroyWindow(window);
+ SDL_Quit();
+}
+
+SDL_Renderer * WindowManager::getRenderer() { return renderer; }
+void WindowManager::addUIObject(UIObject * uiObject) { uiObjects.push_back(uiObject); }
+
+void WindowManager::renderUIObjects() {
+ for (UIObject * obj : uiObjects) {
+ uiRenderer->render(obj);
+ }
+ SDL_RenderPresent(this->renderer);
+}