diff options
Diffstat (limited to 'mwe/events/src/window.cpp')
-rw-r--r-- | mwe/events/src/window.cpp | 74 |
1 files changed, 51 insertions, 23 deletions
diff --git a/mwe/events/src/window.cpp b/mwe/events/src/window.cpp index 41eb85f..a3bae40 100644 --- a/mwe/events/src/window.cpp +++ b/mwe/events/src/window.cpp @@ -1,29 +1,57 @@ #include "window.h" -WindowManager::WindowManager() {} -WindowManager::~WindowManager() { destroyWindow(); } -SDL_Renderer * WindowManager::getRenderer() { return renderer; } +#include <iostream> + + +WindowManager::WindowManager() { + this->uiRenderer = nullptr; +} + + +WindowManager::~WindowManager() { + destroyWindow(); +} bool WindowManager::initWindow() { - if (SDL_Init(SDL_INIT_EVERYTHING) != 0) { - fprintf(stderr, "Error inititalising SDL.\n"); - return false; - } - window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, - SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, - SCREEN_HEIGHT, SDL_WINDOW_SHOWN); - if (!window) { - fprintf(stderr, "Error creating SDL Window. \n"); - return false; - } - renderer = SDL_CreateRenderer(window, -1, 0); - if (!renderer) { - fprintf(stderr, "Error creating SDL renderer. \n"); - return false; - } - return true; + if (SDL_Init(SDL_INIT_EVERYTHING) != 0) { + std::cerr << "Error initializing SDL.\n"; + return false; + } + + window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, + SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, + SCREEN_HEIGHT, SDL_WINDOW_SHOWN); + if (!window) { + std::cerr << "Error creating SDL Window.\n"; + return false; + } + + renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); + if (!renderer) { + std::cerr << "Error creating SDL renderer.\n"; + return false; + } + + uiRenderer = new UIRenderer(renderer); + return true; } + void WindowManager::destroyWindow() { - SDL_DestroyRenderer(renderer); - SDL_DestroyWindow(window); - SDL_Quit(); + delete uiRenderer; + SDL_DestroyRenderer(renderer); + SDL_DestroyWindow(window); + SDL_Quit(); +} + +SDL_Renderer* WindowManager::getRenderer() { + return renderer; +} +void WindowManager::addUIObject(UIObject* uiObject) { + uiObjects.push_back(uiObject); +} + +void WindowManager::renderUIObjects() { + for (UIObject* obj : uiObjects) { + uiRenderer->render(obj); + } + SDL_RenderPresent(this->renderer); } |