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-rw-r--r--mwe/events/src/window.cpp74
1 files changed, 51 insertions, 23 deletions
diff --git a/mwe/events/src/window.cpp b/mwe/events/src/window.cpp
index 41eb85f..a3bae40 100644
--- a/mwe/events/src/window.cpp
+++ b/mwe/events/src/window.cpp
@@ -1,29 +1,57 @@
#include "window.h"
-WindowManager::WindowManager() {}
-WindowManager::~WindowManager() { destroyWindow(); }
-SDL_Renderer * WindowManager::getRenderer() { return renderer; }
+#include <iostream>
+
+
+WindowManager::WindowManager() {
+ this->uiRenderer = nullptr;
+}
+
+
+WindowManager::~WindowManager() {
+ destroyWindow();
+}
bool WindowManager::initWindow() {
- if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
- fprintf(stderr, "Error inititalising SDL.\n");
- return false;
- }
- window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED,
- SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH,
- SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
- if (!window) {
- fprintf(stderr, "Error creating SDL Window. \n");
- return false;
- }
- renderer = SDL_CreateRenderer(window, -1, 0);
- if (!renderer) {
- fprintf(stderr, "Error creating SDL renderer. \n");
- return false;
- }
- return true;
+ if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
+ std::cerr << "Error initializing SDL.\n";
+ return false;
+ }
+
+ window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED,
+ SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH,
+ SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
+ if (!window) {
+ std::cerr << "Error creating SDL Window.\n";
+ return false;
+ }
+
+ renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
+ if (!renderer) {
+ std::cerr << "Error creating SDL renderer.\n";
+ return false;
+ }
+
+ uiRenderer = new UIRenderer(renderer);
+ return true;
}
+
void WindowManager::destroyWindow() {
- SDL_DestroyRenderer(renderer);
- SDL_DestroyWindow(window);
- SDL_Quit();
+ delete uiRenderer;
+ SDL_DestroyRenderer(renderer);
+ SDL_DestroyWindow(window);
+ SDL_Quit();
+}
+
+SDL_Renderer* WindowManager::getRenderer() {
+ return renderer;
+}
+void WindowManager::addUIObject(UIObject* uiObject) {
+ uiObjects.push_back(uiObject);
+}
+
+void WindowManager::renderUIObjects() {
+ for (UIObject* obj : uiObjects) {
+ uiRenderer->render(obj);
+ }
+ SDL_RenderPresent(this->renderer);
}