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-rw-r--r--mwe/events/src/main.cpp57
1 files changed, 37 insertions, 20 deletions
diff --git a/mwe/events/src/main.cpp b/mwe/events/src/main.cpp
index 8fd6d10..972fc70 100644
--- a/mwe/events/src/main.cpp
+++ b/mwe/events/src/main.cpp
@@ -1,3 +1,4 @@
+#include "customTypes.h"
#include "event.h"
#include "loopManager.h"
#include <SDL2/SDL.h>
@@ -17,9 +18,9 @@ public:
REGISTER_EVENT_TYPE(PlayerDamagedEvent);
- int getDamage() const { return damage; }
- int getPlayerID() const { return playerID; }
-
+ int getDamage() const { return damage; }
+ int getPlayerID() const { return playerID; }
+
private:
int damage;
int playerID;
@@ -29,22 +30,22 @@ void onPlayerDamaged(const PlayerDamagedEvent & e) {
<< " damage." << std::endl;
}
-void onKeyPressed1(const KeyPressedEvent& e)
-{
- int keyCode = e.getKeyCode();
- fprintf(stderr,"first function KeyCode %d\n",keyCode);
+void onKeyPressed1(const KeyPressedEvent & e) {
+ int keyCode = e.getKeyCode();
+ fprintf(stderr, "first function KeyCode %d\n", keyCode);
}
-void onKeyPressed(const KeyPressedEvent& e)
-{
- int keyCode = e.getKeyCode();
- fprintf(stderr,"second function KeyCode %d\n",keyCode);
+void onKeyPressed(const KeyPressedEvent & e) {
+ int keyCode = e.getKeyCode();
+ fprintf(stderr, "second function KeyCode %d\n", keyCode);
}
-void CollisionHandler(const CollisionEvent& e){
- std::cout << "collision between object id: "<< e.getCollisionData().objectIdA << " and id: " << e.getCollisionData().objectIdB << std::endl;
+void CollisionHandler(const CollisionEvent & e) {
+ std::cout << "collision betwee object id: "
+ << e.getCollisionData().objectIdA
+ << " and id: " << e.getCollisionData().objectIdB << std::endl;
}
void testCollisionEvent() {
Collision testCollision(1, 2, {3, 4}, {5, 6}, 7.8f);
- subscribe<CollisionEvent>(CollisionHandler,1);
+ subscribe<CollisionEvent>(CollisionHandler, 1);
// EventHandler<PlayerDamagedEvent>
triggerEvent(CollisionEvent(testCollision), 1);
}
@@ -56,16 +57,32 @@ int main(int argc, char * args[]) {
// custom event class poc
subscribe<PlayerDamagedEvent>(onPlayerDamaged);
triggerEvent(PlayerDamagedEvent(50, 1));
- subscribe<KeyPressedEvent>(onKeyPressed,1,false);
- subscribe<KeyPressedEvent>(onKeyPressed1,false);
- // queueEvent(std::move(anotherKeyPressEvent));
- triggerEvent(KeyPressedEvent(42), 1);
-
+ subscribe<KeyPressedEvent>(onKeyPressed, 1, false);
+ subscribe<KeyPressedEvent>(onKeyPressed1, false);
+ // queueEvent(std::move(anotherKeyPressEvent));
+ triggerEvent(KeyPressedEvent(42), 1);
+
EventManager::getInstance().dispatchEvents();
//collision event call
testCollisionEvent();
-
+
gameLoop.setup();
gameLoop.loop();
return 0;
}
+// void collisionUpdate(){
+// int count;
+// //iedere collision
+// for (int i = 0; i < count; i++)
+// {
+// //trigger object 1
+// //triger object 2
+// triggerEvent(CollisionEvent(1,2),1);
+// triggerEvent(CollisionEvent(1,2),2);
+// }
+
+// }
+// int main(){
+
+// return 0;
+// }