diff options
Diffstat (limited to 'mwe/events/src/main.cpp')
-rw-r--r-- | mwe/events/src/main.cpp | 64 |
1 files changed, 61 insertions, 3 deletions
diff --git a/mwe/events/src/main.cpp b/mwe/events/src/main.cpp index 55c562f..971ca35 100644 --- a/mwe/events/src/main.cpp +++ b/mwe/events/src/main.cpp @@ -3,7 +3,13 @@ #include <SDL2/SDL.h> #include <iostream> #include <memory> +<<<<<<< HEAD +#include "loopManager.h" +#include "event.h" +#include "customTypes.h" +======= +>>>>>>> b3b762a34e7ccb4a0dcd041a693ac7180af16002 class PlayerDamagedEvent : public Event { public: PlayerDamagedEvent(int damage, int playerID) @@ -11,9 +17,15 @@ public: REGISTER_EVENT_TYPE(PlayerDamagedEvent); +<<<<<<< HEAD + int getDamage() const { return damage; } + int getPlayerID() const { return playerID; } + +======= int getDamage() const { return damage; } int getPlayerID() const { return playerID; } +>>>>>>> b3b762a34e7ccb4a0dcd041a693ac7180af16002 private: int damage; int playerID; @@ -23,9 +35,30 @@ void onPlayerDamaged(const PlayerDamagedEvent & e) { << " damage." << std::endl; } +<<<<<<< HEAD +void onKeyPressed1(const KeyPressedEvent& e) +{ + int keyCode = e.getKeyCode(); + fprintf(stderr,"first function KeyCode %d\n",keyCode); +} +void onKeyPressed(const KeyPressedEvent& e) +{ + int keyCode = e.getKeyCode(); + fprintf(stderr,"second function KeyCode %d\n",keyCode); +} +void CollisionHandler(const CollisionEvent& e){ + std::cout << "collision betwee object id: "<< e.getCollisionData().objectIdA << " and id: " << e.getCollisionData().objectIdB << std::endl; +} +void testCollisionEvent() { + Collision testCollision(1, 2, {3, 4}, {5, 6}, 7.8f); + subscribe<CollisionEvent>(CollisionHandler,1); + // EventHandler<PlayerDamagedEvent> + triggerEvent(CollisionEvent(testCollision), 1); +======= void onKeyPressed(const KeyPressedEvent & e) { const int keyCode = e.getKeyCode(); fprintf(stderr, "KeyCode %d\n", keyCode); +>>>>>>> b3b762a34e7ccb4a0dcd041a693ac7180af16002 } int main(int argc, char * args[]) { LoopManager gameLoop; @@ -34,18 +67,43 @@ int main(int argc, char * args[]) { // onKeyPressed(e); // }; // custom event class poc - EventHandler<PlayerDamagedEvent> playerDamagedHandler = onPlayerDamaged; - subscribe<PlayerDamagedEvent>(playerDamagedHandler); - + subscribe<PlayerDamagedEvent>(onPlayerDamaged); triggerEvent(PlayerDamagedEvent(50, 1)); +<<<<<<< HEAD + subscribe<KeyPressedEvent>(onKeyPressed,1,false); + subscribe<KeyPressedEvent>(onKeyPressed1,false); + // queueEvent(std::move(anotherKeyPressEvent)); + triggerEvent(KeyPressedEvent(42), 1); + +======= //EventHandler<KeyPressedEvent> callback = onKeyPressed; //subscribe<KeyPressedEvent>(callback,false); std::unique_ptr<Event> anotherKeyPressEvent = std::make_unique<KeyPressedEvent>(65); queueEvent(std::move(anotherKeyPressEvent)); triggerEvent(KeyPressedEvent(42)); +>>>>>>> b3b762a34e7ccb4a0dcd041a693ac7180af16002 EventManager::getInstance().dispatchEvents(); + //collision event call + testCollisionEvent(); + gameLoop.setup(); gameLoop.loop(); return 0; } +// void collisionUpdate(){ +// int count; +// //iedere collision +// for (int i = 0; i < count; i++) +// { +// //trigger object 1 +// //triger object 2 +// triggerEvent(CollisionEvent(1,2),1); +// triggerEvent(CollisionEvent(1,2),2); +// } + +// } +// int main(){ + +// return 0; +// } |