diff options
Diffstat (limited to 'mwe/events/src/loopManager.cpp')
-rw-r--r-- | mwe/events/src/loopManager.cpp | 61 |
1 files changed, 36 insertions, 25 deletions
diff --git a/mwe/events/src/loopManager.cpp b/mwe/events/src/loopManager.cpp index 8ecb932..83ccfc3 100644 --- a/mwe/events/src/loopManager.cpp +++ b/mwe/events/src/loopManager.cpp @@ -1,22 +1,27 @@ #include "loopManager.h" -LoopManager::LoopManager() {} +LoopManager::LoopManager() + : inputSystem(std::make_unique<InputSystem>()){ + shutdownHandler = [this](const ShutDownEvent& event) { this->onShutdown(event); }; + subscribe(shutdownHandler); +} void LoopManager::processInput() { - SDL_Event event; - SDL_PollEvent(&event); - switch (event.type) { - case SDL_QUIT: - gameRunning = false; - break; - case SDL_KEYDOWN: - triggerEvent(KeyPressedEvent(getCustomKey(event.key.keysym.sym))); - break; - case SDL_MOUSEBUTTONDOWN: - int x, y; - SDL_GetMouseState(&x, &y); - triggerEvent(MousePressedEvent(x, y)); - break; - } + inputSystem->processInput(); + // SDL_Event event; + // SDL_PollEvent(&event); + // switch (event.type) { + // case SDL_QUIT: + // gameRunning = false; + // break; + // case SDL_KEYDOWN: + // triggerEvent(KeyPressedEvent(getCustomKey(event.key.keysym.sym))); + // break; + // case SDL_MOUSEBUTTONDOWN: + // int x, y; + // SDL_GetMouseState(&x, &y); + // triggerEvent(MousePressedEvent(x, y)); + // break; + // } } void LoopManager::setRunning(bool running) { this->gameRunning = running; } void LoopManager::fixedUpdate() { @@ -28,9 +33,8 @@ void LoopManager::loop() { while (gameRunning) { timer.update(); - + processInput(); while (timer.getLag() >= timer.getFixedDeltaTime()) { - processInput(); fixedUpdate(); timer.advanceFixedUpdate(); } @@ -66,22 +70,29 @@ void LoopManager::setup() { } }; subscribe<KeyPressedEvent>(closeWindowCallback, false); + Button* testButton = new Button(200,200); + testButton->color = {100,0,100}; + testButton->onClick = []() { + std::cout << "Button was clicked" << std::endl; + }; + testButton->x = 200; + testButton->y = 200; + inputSystem->registerButton(testButton); + + window.addUIObject(testButton); } void LoopManager::render() { //fprintf(stderr, "**********render********** \n"); if (gameRunning) { - //window.render(objectList); + window.renderUIObjects(); } } - +void LoopManager::onShutdown(const ShutDownEvent& e){ + this->gameRunning = false; +} void LoopManager::update() { //fprintf(stderr, "**********normal update********** \n"); LoopTimer & timer = LoopTimer::getInstance(); float delta = timer.getDeltaTime(); - - // for (int i = 0; i < objectList.size(); i++) { - // objectList[i]->setX(objectList[i]->getX() + 50 * delta); - // objectList[i]->setY(objectList[i]->getY() + 50 * delta); - // } } |