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-rw-r--r--mwe/events/include/customTypes.h55
-rw-r--r--mwe/events/include/event.h12
-rw-r--r--mwe/events/include/eventManager.h12
3 files changed, 40 insertions, 39 deletions
diff --git a/mwe/events/include/customTypes.h b/mwe/events/include/customTypes.h
index 7217f8a..a5d8dc9 100644
--- a/mwe/events/include/customTypes.h
+++ b/mwe/events/include/customTypes.h
@@ -1,39 +1,38 @@
#pragma once
#include <cmath>
struct Vector2 {
- float x; // X component of the vector
- float y; // Y component of the vector
+ float x; // X component of the vector
+ float y; // Y component of the vector
- // Vector subtraction
- Vector2 operator-(const Vector2& other) const {
- return {x - other.x, y - other.y};
- }
+ // Vector subtraction
+ Vector2 operator-(const Vector2 & other) const {
+ return {x - other.x, y - other.y};
+ }
- // Vector addition
- Vector2 operator+(const Vector2& other) const {
- return {x + other.x, y + other.y};
- }
+ // Vector addition
+ Vector2 operator+(const Vector2 & other) const {
+ return {x + other.x, y + other.y};
+ }
- // Scalar multiplication
- Vector2 operator*(float scalar) const {
- return {x * scalar, y * scalar};
- }
+ // Scalar multiplication
+ Vector2 operator*(float scalar) const { return {x * scalar, y * scalar}; }
- // Normalize the vector
- Vector2 normalize() const {
- float length = std::sqrt(x * x + y * y);
- if (length == 0) return {0, 0}; // Prevent division by zero
- return {x / length, y / length};
- }
+ // Normalize the vector
+ Vector2 normalize() const {
+ float length = std::sqrt(x * x + y * y);
+ if (length == 0) return {0, 0}; // Prevent division by zero
+ return {x / length, y / length};
+ }
};
struct Collision {
- int objectIdA; // ID of the first object
- int objectIdB; // ID of the second object
- Vector2 contactPoint; // Point of contact
- Vector2 contactNormal; // Normal vector at the contact point
-
- // Constructor to initialize a Collision
- Collision(int idA, int idB, const Vector2& point, const Vector2& normal, float depth)
- : objectIdA(idA), objectIdB(idB), contactPoint(point), contactNormal(normal) {}
+ int objectIdA; // ID of the first object
+ int objectIdB; // ID of the second object
+ Vector2 contactPoint; // Point of contact
+ Vector2 contactNormal; // Normal vector at the contact point
+ // Constructor to initialize a Collision
+ Collision(int idA, int idB, const Vector2 & point, const Vector2 & normal,
+ float depth)
+ : objectIdA(idA), objectIdB(idB), contactPoint(point),
+ contactNormal(normal) {}
};
diff --git a/mwe/events/include/event.h b/mwe/events/include/event.h
index 0208085..730ee4b 100644
--- a/mwe/events/include/event.h
+++ b/mwe/events/include/event.h
@@ -1,12 +1,11 @@
#pragma once
+#include "customTypes.h"
#include "keyCodes.h"
#include <cstdint>
#include <iostream>
#include <string>
#include <unordered_map>
#include <variant>
-#include "keyCodes.h"
-#include "customTypes.h"
class UUIDGenerator {
public:
@@ -93,13 +92,12 @@ private:
};
class CollisionEvent : public Event {
public:
- CollisionEvent(Collision);
+ CollisionEvent(Collision);
- REGISTER_EVENT_TYPE(CollisionEvent)
+ REGISTER_EVENT_TYPE(CollisionEvent)
- Collision getCollisionData() const;
+ Collision getCollisionData() const;
private:
- Collision collisionData;
-
+ Collision collisionData;
};
diff --git a/mwe/events/include/eventManager.h b/mwe/events/include/eventManager.h
index 61e8c01..508a5e2 100644
--- a/mwe/events/include/eventManager.h
+++ b/mwe/events/include/eventManager.h
@@ -28,10 +28,14 @@ public:
void dispatchEvents();
private:
- EventManager() = default;
- std::vector<std::pair<std::unique_ptr<Event>, int>> eventsQueue;
- std::unordered_map<int, std::vector<std::unique_ptr<IEventHandlerWrapper>>> subscribers;
- std::unordered_map<int, std::unordered_map<int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>> subscribersByEventId;
+ EventManager() = default;
+ std::vector<std::pair<std::unique_ptr<Event>, int>> eventsQueue;
+ std::unordered_map<int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>
+ subscribers;
+ std::unordered_map<
+ int, std::unordered_map<
+ int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>>
+ subscribersByEventId;
};
template <typename EventType>