diff options
Diffstat (limited to 'mwe/events/include')
-rw-r--r-- | mwe/events/include/customTypes.h | 38 | ||||
-rw-r--r-- | mwe/events/include/event.h | 103 | ||||
-rw-r--r-- | mwe/events/include/eventHandler.h | 46 | ||||
-rw-r--r-- | mwe/events/include/eventManager.h | 66 | ||||
-rw-r--r-- | mwe/events/include/keyCodes.h | 143 | ||||
-rw-r--r-- | mwe/events/include/loopManager.h | 29 | ||||
-rw-r--r-- | mwe/events/include/timer.h | 31 | ||||
-rw-r--r-- | mwe/events/include/userevent.h | 0 | ||||
-rw-r--r-- | mwe/events/include/window.h | 19 |
9 files changed, 475 insertions, 0 deletions
diff --git a/mwe/events/include/customTypes.h b/mwe/events/include/customTypes.h new file mode 100644 index 0000000..a5d8dc9 --- /dev/null +++ b/mwe/events/include/customTypes.h @@ -0,0 +1,38 @@ +#pragma once +#include <cmath> +struct Vector2 { + float x; // X component of the vector + float y; // Y component of the vector + + // Vector subtraction + Vector2 operator-(const Vector2 & other) const { + return {x - other.x, y - other.y}; + } + + // Vector addition + Vector2 operator+(const Vector2 & other) const { + return {x + other.x, y + other.y}; + } + + // Scalar multiplication + Vector2 operator*(float scalar) const { return {x * scalar, y * scalar}; } + + // Normalize the vector + Vector2 normalize() const { + float length = std::sqrt(x * x + y * y); + if (length == 0) return {0, 0}; // Prevent division by zero + return {x / length, y / length}; + } +}; +struct Collision { + int objectIdA; // ID of the first object + int objectIdB; // ID of the second object + Vector2 contactPoint; // Point of contact + Vector2 contactNormal; // Normal vector at the contact point + + // Constructor to initialize a Collision + Collision(int idA, int idB, const Vector2 & point, const Vector2 & normal, + float depth) + : objectIdA(idA), objectIdB(idB), contactPoint(point), + contactNormal(normal) {} +}; diff --git a/mwe/events/include/event.h b/mwe/events/include/event.h new file mode 100644 index 0000000..730ee4b --- /dev/null +++ b/mwe/events/include/event.h @@ -0,0 +1,103 @@ +#pragma once +#include "customTypes.h" +#include "keyCodes.h" +#include <cstdint> +#include <iostream> +#include <string> +#include <unordered_map> +#include <variant> + +class UUIDGenerator { +public: + static std::uint32_t getUniqueID() { + static std::uint32_t id = 0; + return ++id; + } +}; +#define REGISTER_EVENT_TYPE(ClassName) \ +\ +public: \ + static std::uint32_t getStaticEventType() { \ + static std::uint32_t typeID = UUIDGenerator::getUniqueID(); \ + return typeID; \ + } \ + virtual std::uint32_t getEventType() const override { \ + return getStaticEventType(); \ + } +class Event { +public: + Event(std::string eventType); + virtual ~Event() = default; + virtual std::uint32_t getEventType() const = 0; + virtual std::string toString() const; + void addArgument(const std::string & key, + const std::variant<int, std::string, float> & value); + + std::variant<int, std::string, float> + getArgument(const std::string & key) const; + + std::string getType() const; + bool getHandled() const; + void markHandled(); + +private: + std::unordered_map<std::string, std::variant<int, std::string, float>> + eventData; + bool isHandled = false; +}; + +// KeyPressedEvent class +class KeyPressedEvent : public Event { +public: + KeyPressedEvent(int keyCode); + + REGISTER_EVENT_TYPE("KeyPressedEvent"); + + Keycode getKeyCode() const; + int getRepeatCount() const; + +private: + Keycode keycode; + +public: + Keycode key = 0; + int repeatCount = 0; +}; + +// KeyReleasedEvent class +class KeyReleasedEvent : public Event { +public: + KeyReleasedEvent(int keyCode); + + REGISTER_EVENT_TYPE(KeyReleasedEvent); + + Keycode getKeyCode() const; + +private: + Keycode key = 0; +}; + +// MousePressedEvent class +class MousePressedEvent : public Event { +public: + MousePressedEvent(int mouseX, int mouseY); + + REGISTER_EVENT_TYPE(MousePressedEvent) + + std::pair<int, int> getMousePosition() const; + +private: + int mouseX = 0; + int mouseY = 0; +}; +class CollisionEvent : public Event { +public: + CollisionEvent(Collision); + + REGISTER_EVENT_TYPE(CollisionEvent) + + Collision getCollisionData() const; + +private: + Collision collisionData; +}; diff --git a/mwe/events/include/eventHandler.h b/mwe/events/include/eventHandler.h new file mode 100644 index 0000000..7414801 --- /dev/null +++ b/mwe/events/include/eventHandler.h @@ -0,0 +1,46 @@ +#pragma once + +#include "event.h" + +#include <functional> +#include <iostream> +template <typename EventType> +using EventHandler = std::function<void(const EventType & e)>; + +class IEventHandlerWrapper { +public: + virtual ~IEventHandlerWrapper() = default; + + void exec(const Event & e); + + virtual std::string getType() const = 0; + virtual bool isDestroyOnSuccess() const = 0; + +private: + virtual void call(const Event & e) = 0; +}; + +template <typename EventType> +class EventHandlerWrapper : public IEventHandlerWrapper { +public: + explicit EventHandlerWrapper(const EventHandler<EventType> & handler, + const bool destroyOnSuccess = false) + : m_handler(handler), m_handlerType(m_handler.target_type().name()), + m_destroyOnSuccess(destroyOnSuccess) { + // std::cout << m_handlerType << std::endl; + } + +private: + void call(const Event & e) override { + if (e.getEventType() == EventType::getStaticEventType()) { + m_handler(static_cast<const EventType &>(e)); + } + } + + std::string getType() const override { return m_handlerType; } + bool isDestroyOnSuccess() const { return m_destroyOnSuccess; } + + EventHandler<EventType> m_handler; + const std::string m_handlerType; + bool m_destroyOnSuccess{false}; +}; diff --git a/mwe/events/include/eventManager.h b/mwe/events/include/eventManager.h new file mode 100644 index 0000000..508a5e2 --- /dev/null +++ b/mwe/events/include/eventManager.h @@ -0,0 +1,66 @@ +#pragma once +#include "event.h" +#include "eventHandler.h" +#include "keyCodes.h" +#include <memory> +#include <unordered_map> +#include <vector> +// using EventType = std::uint32_t; +// using EventId = std::uint64_t; + +class EventManager { +public: + EventManager(const EventManager &) = delete; + const EventManager & operator=(const EventManager &) = delete; + static EventManager & getInstance() { + static EventManager instance; + return instance; + } + + void shutdown(); + void subscribe(int eventType, + std::unique_ptr<IEventHandlerWrapper> && handler, + int eventId); + void unsubscribe(int eventType, const std::string & handlerName, + int eventId); + void triggerEvent(const Event & event_, int eventId); + void queueEvent(std::unique_ptr<Event> && event_, int eventId); + void dispatchEvents(); + +private: + EventManager() = default; + std::vector<std::pair<std::unique_ptr<Event>, int>> eventsQueue; + std::unordered_map<int, std::vector<std::unique_ptr<IEventHandlerWrapper>>> + subscribers; + std::unordered_map< + int, std::unordered_map< + int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>> + subscribersByEventId; +}; + +template <typename EventType> +inline void subscribe(const EventHandler<EventType> & callback, int eventId = 0, + const bool unsubscribeOnSuccess = false) { + std::unique_ptr<IEventHandlerWrapper> handler + = std::make_unique<EventHandlerWrapper<EventType>>( + callback, unsubscribeOnSuccess); + EventManager::getInstance().subscribe(EventType::getStaticEventType(), + std::move(handler), eventId); +} + +template <typename EventType> +inline void unsubscribe(const EventHandler<EventType> & callback, + int eventId = 0) { + const std::string handlerName = callback.target_type().name(); + EventManager::getInstance().unsubscribe(EventType::getStaticEventType(), + handlerName, eventId); +} + +inline void triggerEvent(const Event & triggeredEvent, int eventId = 0) { + EventManager::getInstance().triggerEvent(triggeredEvent, eventId); +} + +inline void queueEvent(std::unique_ptr<Event> && queuedEvent, int eventId = 0) { + EventManager::getInstance().queueEvent( + std::forward<std::unique_ptr<Event>>(queuedEvent), eventId); +} diff --git a/mwe/events/include/keyCodes.h b/mwe/events/include/keyCodes.h new file mode 100644 index 0000000..0879efc --- /dev/null +++ b/mwe/events/include/keyCodes.h @@ -0,0 +1,143 @@ +#pragma once +#include <SDL2/SDL.h> +#include <cstdint> +#include <unordered_map> +using Keycode = uint16_t; +enum : Keycode { + // From glfw3.h + Space = 32, + Apostrophe = 39, /* ' */ + Comma = 44, /* , */ + Minus = 45, /* - */ + Period = 46, /* . */ + Slash = 47, /* / */ + + D0 = 48, /* 0 */ + D1 = 49, /* 1 */ + D2 = 50, /* 2 */ + D3 = 51, /* 3 */ + D4 = 52, /* 4 */ + D5 = 53, /* 5 */ + D6 = 54, /* 6 */ + D7 = 55, /* 7 */ + D8 = 56, /* 8 */ + D9 = 57, /* 9 */ + + Semicolon = 59, /* ; */ + Equal = 61, /* = */ + + A = 65, + B = 66, + C = 67, + D = 68, + E = 69, + F = 70, + G = 71, + H = 72, + I = 73, + J = 74, + K = 75, + L = 76, + M = 77, + N = 78, + O = 79, + P = 80, + Q = 81, + R = 82, + S = 83, + T = 84, + U = 85, + V = 86, + W = 87, + X = 88, + Y = 89, + Z = 90, + + LeftBracket = 91, /* [ */ + Backslash = 92, /* \ */ + RightBracket = 93, /* ] */ + GraveAccent = 96, /* ` */ + + World1 = 161, /* non-US #1 */ + World2 = 162, /* non-US #2 */ + + /* Function keys */ + Escape = 256, + Enter = 257, + Tab = 258, + Backspace = 259, + Insert = 260, + Delete = 261, + Right = 262, + Left = 263, + Down = 264, + Up = 265, + PageUp = 266, + PageDown = 267, + Home = 268, + End = 269, + CapsLock = 280, + ScrollLock = 281, + NumLock = 282, + PrintScreen = 283, + Pause = 284, + F1 = 290, + F2 = 291, + F3 = 292, + F4 = 293, + F5 = 294, + F6 = 295, + F7 = 296, + F8 = 297, + F9 = 298, + F10 = 299, + F11 = 300, + F12 = 301, + F13 = 302, + F14 = 303, + F15 = 304, + F16 = 305, + F17 = 306, + F18 = 307, + F19 = 308, + F20 = 309, + F21 = 310, + F22 = 311, + F23 = 312, + F24 = 313, + F25 = 314, + + /* Keypad */ + KP0 = 320, + KP1 = 321, + KP2 = 322, + KP3 = 323, + KP4 = 324, + KP5 = 325, + KP6 = 326, + KP7 = 327, + KP8 = 328, + KP9 = 329, + KPDecimal = 330, + KPDivide = 331, + KPMultiply = 332, + KPSubtract = 333, + KPAdd = 334, + KPEnter = 335, + KPEqual = 336, + + LeftShift = 340, + LeftControl = 341, + LeftAlt = 342, + LeftSuper = 343, + RightShift = 344, + RightControl = 345, + RightAlt = 346, + RightSuper = 347, + Menu = 348 +}; +// Define the mapping +extern const std::unordered_map<SDL_Keycode, Keycode> sdlToCustom; + +// Function to map SDL_Keycode to custom Keycode +Keycode getCustomKey(SDL_Keycode sdlKey); diff --git a/mwe/events/include/loopManager.h b/mwe/events/include/loopManager.h new file mode 100644 index 0000000..baffb94 --- /dev/null +++ b/mwe/events/include/loopManager.h @@ -0,0 +1,29 @@ +#pragma once +#include "timer.h" +#include "window.h" +#include <SDL2/SDL.h> +//#include "combinedEvent.h" +#include "eventHandler.h" +#include "eventManager.h" +#include "loopManager.h" +class LoopManager { +public: + LoopManager(); + void setup(); + void loop(); + void setRunning(bool running); + +private: + void processInput(); + void update(); + void lateUpdate(); + void fixedUpdate(); + void render(); + bool gameRunning = false; + WindowManager window; + int timeScale = 1; + float accumulator = 0.0; + double currentTime; + double t = 0.0; + double dt = 0.01; +}; diff --git a/mwe/events/include/timer.h b/mwe/events/include/timer.h new file mode 100644 index 0000000..22383b2 --- /dev/null +++ b/mwe/events/include/timer.h @@ -0,0 +1,31 @@ +#pragma once + +#include <SDL2/SDL.h> + +class LoopTimer { +public: + static LoopTimer & getInstance(); + void start(); + void update(); + double getDeltaTime() const; + int getCurrentTime() const; + void advanceFixedUpdate(); + double getFixedDeltaTime() const; + void setFPS(int FPS); + int getFPS() const; + void enforceFrameRate(); + double getLag() const; + +private: + LoopTimer(); + int FPS = 50; + double gameScale = 1; + double maximumDeltaTime = 0.25; + double deltaTime; + double frameTargetTime = FPS / 1000; + double fixedDeltaTime = 0.01; + double elapsedTime; + double elapsedFixedTime; + double time; + uint64_t lastFrameTime; +}; diff --git a/mwe/events/include/userevent.h b/mwe/events/include/userevent.h new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/mwe/events/include/userevent.h diff --git a/mwe/events/include/window.h b/mwe/events/include/window.h new file mode 100644 index 0000000..9020b1a --- /dev/null +++ b/mwe/events/include/window.h @@ -0,0 +1,19 @@ +#pragma once +#include <SDL2/SDL.h> +#include <iostream> +#include <vector> +class WindowManager { +public: + WindowManager(); + virtual ~WindowManager(); + bool initWindow(); + void destroyWindow(); + + SDL_Renderer * getRenderer(); + +private: + const int SCREEN_WIDTH = 800; + const int SCREEN_HEIGHT = 600; + SDL_Window * window = NULL; + SDL_Renderer * renderer = NULL; +}; |