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-rw-r--r--mwe/events/include/uiObject.h70
1 files changed, 70 insertions, 0 deletions
diff --git a/mwe/events/include/uiObject.h b/mwe/events/include/uiObject.h
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+++ b/mwe/events/include/uiObject.h
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+#pragma once
+#include "gameObject.h"
+#include <SDL2/SDL.h>
+#include <SDL_ttf.h>
+#include "event.h"
+#include "eventHandler.h"
+#include <functional>
+struct Alignment {
+ enum class Horizontal { LEFT, CENTER, RIGHT };
+ enum class Vertical { TOP, MIDDLE, BOTTOM };
+ enum class PositioningMode { RELATIVE, STATIC,ABSOLUTE };
+
+ Horizontal horizontal = Horizontal::CENTER;
+ Vertical vertical = Vertical::MIDDLE;
+ PositioningMode mode = PositioningMode::RELATIVE;
+
+ int staticX = 0;
+ int staticY = 0;
+
+ int marginTop = 0;
+ int marginBottom = 0;
+ int marginLeft = 0;
+ int marginRight = 0;
+};
+struct RGBColor{
+ int red;
+ int green;
+ int blue;
+};
+class UIObject : public GameObject{
+ public:
+ UIObject(int width,int height);
+ virtual ~UIObject() {}
+ int width;
+ int height;
+ int x;
+ int y;
+};
+class Button : public UIObject{
+ public:
+ Button(int width,int height);
+ RGBColor color;
+ std::function<void()> onClick;
+
+};
+class Text : public UIObject{
+ public:
+ Text(int width,int height);
+ std::string text;
+ int size;
+ Alignment alignment;
+ //font resource
+ TTF_Font *font;
+ RGBColor color;
+};
+class TextInput : public UIObject {
+public:
+ TextInput(int width, int height);
+ std::string textBuffer;
+ std::string placeholder;
+ bool isActive = false;
+ RGBColor textColor;
+ RGBColor backgroundColor;
+ size_t maxLength = 100;
+ Alignment alignment;
+ TTF_Font* font = nullptr;
+ std::function<void()> onSubmit;
+ std::function<void()> onFocus;
+};
+