diff options
Diffstat (limited to 'mwe/events/CMakeLists.txt')
-rw-r--r-- | mwe/events/CMakeLists.txt | 33 |
1 files changed, 21 insertions, 12 deletions
diff --git a/mwe/events/CMakeLists.txt b/mwe/events/CMakeLists.txt index 585d869..12e45a7 100644 --- a/mwe/events/CMakeLists.txt +++ b/mwe/events/CMakeLists.txt @@ -2,30 +2,39 @@ cmake_minimum_required(VERSION 3.5) project(gameloop) # Set the C++ standard (optional, but good practice) -set(CMAKE_C_STANDARD 11) +set(CMAKE_C_STANDARD 17) set(CMAKE_CXX_STANDARD 20) set(CMAKE_EXPORT_COMPILE_COMMANDS 1) set(CMAKE_BUILD_TYPE Debug) # Find the SDL2 package find_package(SDL2 REQUIRED) +# Find the SDL2_ttf package +find_package(SDL2_ttf REQUIRED) add_executable(gameloop - src/window.cpp - src/main.cpp - #src/eventHandler.cpp - src/eventManager.cpp - src/event.cpp - src/loopManager.cpp - src/timer.cpp - src/keyCodes.cpp - src/eventHandler.cpp + src/window.cpp + src/main.cpp + src/eventManager.cpp + src/event.cpp + src/loopManager.cpp + src/timer.cpp + src/keyCodes.cpp + src/eventHandler.cpp + src/iMouseListener.cpp + src/iKeyListener.cpp + src/mouseListenerTest.cpp + src/keyListenerTest.cpp + src/inputSystem.cpp + src/uiRenderer.cpp + src/uiObject.cpp ) -# Link the SDL2 library to your project -target_link_libraries(gameloop ${SDL2_LIBRARIES}) +target_link_libraries(gameloop ${SDL2_LIBRARIES} SDL2_ttf::SDL2_ttf) # Include SDL2 header files and project headers target_include_directories(gameloop PRIVATE ${SDL2_INCLUDE_DIRS}) target_include_directories(gameloop PRIVATE ${CMAKE_SOURCE_DIR}/include) +# Copy font files to the build directory +file(COPY ${PROJECT_SOURCE_DIR}/font DESTINATION ${CMAKE_BINARY_DIR}) |