diff options
Diffstat (limited to 'mwe/ecs-memory-efficient/src')
| -rw-r--r-- | mwe/ecs-memory-efficient/src/ComponentManager.cpp | 22 | ||||
| -rw-r--r-- | mwe/ecs-memory-efficient/src/Components.cpp | 11 | ||||
| -rw-r--r-- | mwe/ecs-memory-efficient/src/GameObjectMax.cpp | 7 | ||||
| -rw-r--r-- | mwe/ecs-memory-efficient/src/main.cpp | 59 | 
4 files changed, 99 insertions, 0 deletions
| diff --git a/mwe/ecs-memory-efficient/src/ComponentManager.cpp b/mwe/ecs-memory-efficient/src/ComponentManager.cpp new file mode 100644 index 0000000..8c1fd23 --- /dev/null +++ b/mwe/ecs-memory-efficient/src/ComponentManager.cpp @@ -0,0 +1,22 @@ +#include "ComponentManager.h" + +ComponentManager ComponentManager::mInstance; + +ComponentManager & ComponentManager::GetInstance() { return mInstance; } + +ComponentManager::ComponentManager() {} + +std::vector<std::reference_wrapper<Sprite>> +ComponentManager::getAllSpriteReferences() { +	return mSpriteContainer.getAllReferences(); +} + +std::vector<std::reference_wrapper<Rigidbody>> +ComponentManager::getAllRigidbodyReferences() { +	return mRigidbodyContainer.getAllReferences(); +} + +std::vector<std::reference_wrapper<Colider>> +ComponentManager::getAllColiderReferences() { +	return mColiderContainer.getAllReferences(); +} diff --git a/mwe/ecs-memory-efficient/src/Components.cpp b/mwe/ecs-memory-efficient/src/Components.cpp new file mode 100644 index 0000000..c8347b3 --- /dev/null +++ b/mwe/ecs-memory-efficient/src/Components.cpp @@ -0,0 +1,11 @@ +#include "Components.h" +#include <iostream> + +Component::Component() : mActive(true) {} + +Sprite::Sprite(std::string path) : mPath(path) {} + +Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType) +	: mMass(mass), mGravityScale(gravityScale), mBodyType(bodyType) {} + +Colider::Colider(int size) : mSize(size) {} diff --git a/mwe/ecs-memory-efficient/src/GameObjectMax.cpp b/mwe/ecs-memory-efficient/src/GameObjectMax.cpp new file mode 100644 index 0000000..b0c5af7 --- /dev/null +++ b/mwe/ecs-memory-efficient/src/GameObjectMax.cpp @@ -0,0 +1,7 @@ +#include "GameObjectMax.h" + +#include "ComponentManager.h" + +GameObject::GameObject(std::uint32_t id, std::string name, std::string tag, +					   int layer) +	: mId(id), mName(name), mTag(tag), mActive(true), mLayer(layer) {} diff --git a/mwe/ecs-memory-efficient/src/main.cpp b/mwe/ecs-memory-efficient/src/main.cpp new file mode 100644 index 0000000..9c6f2aa --- /dev/null +++ b/mwe/ecs-memory-efficient/src/main.cpp @@ -0,0 +1,59 @@ +#include <chrono> +#include <cstdint> +#include <iostream> +#include <vector> + +#include "ComponentManager.h" +#include "Components.h" +#include "GameObjectMax.h" + +int main() { +	auto startAdding = std::chrono::high_resolution_clock::now(); + +	GameObject * gameObject[100000]; + +	for (int i = 0; i < 100000; ++i) { +		gameObject[i] = new GameObject(i, "Name", "Tag", 0); + +		gameObject[i]->addSpriteComponent("C:/Test"); +		gameObject[i]->addRigidbodyComponent(0, 0, i); +		gameObject[i]->addColiderComponent(i); +	} + +	auto stopAdding = std::chrono::high_resolution_clock::now(); + +	//This is what systems would do: + +	std::vector<std::reference_wrapper<Sprite>> allSprites +		= ComponentManager::GetInstance().getAllSpriteReferences(); +	for (Sprite & sprite : allSprites) { +		//std::cout << sprite.mPath << std::endl; +	} +	//std::cout << std::endl; + +	std::vector<std::reference_wrapper<Rigidbody>> allRigidbody +		= ComponentManager::GetInstance().getAllRigidbodyReferences(); +	for (Rigidbody & rigidbody : allRigidbody) { +		//std::cout << rigidbody.mMass << " " << rigidbody.mGravityScale << " " << rigidbody.mBodyType << std::endl; +	} +	//std::cout << std::endl; + +	std::vector<std::reference_wrapper<Colider>> allColider +		= ComponentManager::GetInstance().getAllColiderReferences(); +	for (Colider & colider : allColider) { +		//std::cout << colider.mSize << std::endl; +	} + +	auto stopLooping = std::chrono::high_resolution_clock::now(); + +	for (int i = 0; i < 100000; ++i) { +		delete gameObject[i]; +	} + +	auto Addtime = std::chrono::duration_cast<std::chrono::microseconds>( +		stopAdding - startAdding); +	auto LoopTime = std::chrono::duration_cast<std::chrono::microseconds>( +		stopLooping - stopAdding); +	std::cout << "AddTime: " << Addtime.count() << " us" << std::endl; +	std::cout << "LoopTime: " << LoopTime.count() << " us" << std::endl; +} |