diff options
Diffstat (limited to 'mwe/ecs-memory-efficient/src/main.cpp')
-rw-r--r-- | mwe/ecs-memory-efficient/src/main.cpp | 33 |
1 files changed, 19 insertions, 14 deletions
diff --git a/mwe/ecs-memory-efficient/src/main.cpp b/mwe/ecs-memory-efficient/src/main.cpp index c25816b..9c6f2aa 100644 --- a/mwe/ecs-memory-efficient/src/main.cpp +++ b/mwe/ecs-memory-efficient/src/main.cpp @@ -1,18 +1,18 @@ +#include <chrono> +#include <cstdint> #include <iostream> #include <vector> -#include <cstdint> -#include <chrono> #include "ComponentManager.h" -#include "GameObjectMax.h" #include "Components.h" +#include "GameObjectMax.h" int main() { auto startAdding = std::chrono::high_resolution_clock::now(); - GameObject* gameObject[100000]; + GameObject * gameObject[100000]; - for(int i = 0; i < 100000; ++i) { + for (int i = 0; i < 100000; ++i) { gameObject[i] = new GameObject(i, "Name", "Tag", 0); gameObject[i]->addSpriteComponent("C:/Test"); @@ -24,31 +24,36 @@ int main() { //This is what systems would do: - std::vector<std::reference_wrapper<Sprite>> allSprites = ComponentManager::GetInstance().getAllSpriteReferences(); - for(Sprite& sprite : allSprites) { + std::vector<std::reference_wrapper<Sprite>> allSprites + = ComponentManager::GetInstance().getAllSpriteReferences(); + for (Sprite & sprite : allSprites) { //std::cout << sprite.mPath << std::endl; } //std::cout << std::endl; - std::vector<std::reference_wrapper<Rigidbody>> allRigidbody = ComponentManager::GetInstance().getAllRigidbodyReferences(); - for(Rigidbody& rigidbody : allRigidbody) { + std::vector<std::reference_wrapper<Rigidbody>> allRigidbody + = ComponentManager::GetInstance().getAllRigidbodyReferences(); + for (Rigidbody & rigidbody : allRigidbody) { //std::cout << rigidbody.mMass << " " << rigidbody.mGravityScale << " " << rigidbody.mBodyType << std::endl; } //std::cout << std::endl; - std::vector<std::reference_wrapper<Colider>> allColider = ComponentManager::GetInstance().getAllColiderReferences(); - for(Colider& colider : allColider) { + std::vector<std::reference_wrapper<Colider>> allColider + = ComponentManager::GetInstance().getAllColiderReferences(); + for (Colider & colider : allColider) { //std::cout << colider.mSize << std::endl; } auto stopLooping = std::chrono::high_resolution_clock::now(); for (int i = 0; i < 100000; ++i) { - delete gameObject[i]; + delete gameObject[i]; } - auto Addtime = std::chrono::duration_cast<std::chrono::microseconds>(stopAdding - startAdding); - auto LoopTime = std::chrono::duration_cast<std::chrono::microseconds>(stopLooping - stopAdding); + auto Addtime = std::chrono::duration_cast<std::chrono::microseconds>( + stopAdding - startAdding); + auto LoopTime = std::chrono::duration_cast<std::chrono::microseconds>( + stopLooping - stopAdding); std::cout << "AddTime: " << Addtime.count() << " us" << std::endl; std::cout << "LoopTime: " << LoopTime.count() << " us" << std::endl; } |