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-rw-r--r--mwe/ecs-memory-efficient/src/GameObjectMax.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/mwe/ecs-memory-efficient/src/GameObjectMax.cpp b/mwe/ecs-memory-efficient/src/GameObjectMax.cpp
new file mode 100644
index 0000000..0516f68
--- /dev/null
+++ b/mwe/ecs-memory-efficient/src/GameObjectMax.cpp
@@ -0,0 +1,10 @@
+#include "GameObjectMax.h"
+
+#include "ComponentManager.h"
+
+GameObject::GameObject(std::uint32_t id, std::string name, std::string tag, int layer)
+ : mId(id),
+ mName(name),
+ mTag(tag),
+ mActive(true),
+ mLayer(layer) {}