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-rw-r--r--mwe/ecs-memory-efficient/inc/GameObjectMax.hpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp b/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp
new file mode 100644
index 0000000..aac9811
--- /dev/null
+++ b/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp
@@ -0,0 +1,16 @@
+#include "ComponentManager.h"
+
+template <typename... Args>
+void GameObject::addSpriteComponent(Args&&... args) {
+ ComponentManager::GetInstance().addSpriteComponent(std::forward<Args>(args)...);
+}
+
+template <typename... Args>
+void GameObject::addRigidbodyComponent(Args&&... args) {
+ ComponentManager::GetInstance().addRigidbodyComponent(std::forward<Args>(args)...);
+}
+
+template <typename... Args>
+void GameObject::addColiderComponent(Args&&... args) {
+ ComponentManager::GetInstance().addColiderComponent(std::forward<Args>(args)...);
+}