diff options
Diffstat (limited to 'mwe/ecs-memory-efficient/inc/GameObjectMax.hpp')
-rw-r--r-- | mwe/ecs-memory-efficient/inc/GameObjectMax.hpp | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp b/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp index aac9811..be3ffa2 100644 --- a/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp +++ b/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp @@ -1,16 +1,19 @@ #include "ComponentManager.h" template <typename... Args> -void GameObject::addSpriteComponent(Args&&... args) { - ComponentManager::GetInstance().addSpriteComponent(std::forward<Args>(args)...); +void GameObject::addSpriteComponent(Args &&... args) { + ComponentManager::GetInstance().addSpriteComponent( + std::forward<Args>(args)...); } template <typename... Args> -void GameObject::addRigidbodyComponent(Args&&... args) { - ComponentManager::GetInstance().addRigidbodyComponent(std::forward<Args>(args)...); +void GameObject::addRigidbodyComponent(Args &&... args) { + ComponentManager::GetInstance().addRigidbodyComponent( + std::forward<Args>(args)...); } template <typename... Args> -void GameObject::addColiderComponent(Args&&... args) { - ComponentManager::GetInstance().addColiderComponent(std::forward<Args>(args)...); +void GameObject::addColiderComponent(Args &&... args) { + ComponentManager::GetInstance().addColiderComponent( + std::forward<Args>(args)...); } |