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-rw-r--r--mwe/ecs-memory-efficient/inc/GameObjectMax.hpp16
1 files changed, 13 insertions, 3 deletions
diff --git a/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp b/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp
index 1e952ba..aac9811 100644
--- a/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp
+++ b/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp
@@ -1,6 +1,16 @@
#include "ComponentManager.h"
-template <typename T, typename... Args>
-void GameObject::AddComponent(Args&&... args) {
- ComponentManager::GetInstance().AddComponent<T>(mId, std::forward<Args>(args)...);
+template <typename... Args>
+void GameObject::addSpriteComponent(Args&&... args) {
+ ComponentManager::GetInstance().addSpriteComponent(std::forward<Args>(args)...);
+}
+
+template <typename... Args>
+void GameObject::addRigidbodyComponent(Args&&... args) {
+ ComponentManager::GetInstance().addRigidbodyComponent(std::forward<Args>(args)...);
+}
+
+template <typename... Args>
+void GameObject::addColiderComponent(Args&&... args) {
+ ComponentManager::GetInstance().addColiderComponent(std::forward<Args>(args)...);
}