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-rw-r--r--mwe/ecs-memory-efficient/inc/GameObjectMax.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/mwe/ecs-memory-efficient/inc/GameObjectMax.h b/mwe/ecs-memory-efficient/inc/GameObjectMax.h
index 62cd3e6..760e330 100644
--- a/mwe/ecs-memory-efficient/inc/GameObjectMax.h
+++ b/mwe/ecs-memory-efficient/inc/GameObjectMax.h
@@ -7,12 +7,12 @@ class GameObject {
public:
GameObject(std::uint32_t id, std::string name, std::string tag, int layer);
- template<typename... Args>
- void addSpriteComponent(Args&&... args);
- template<typename... Args>
- void addRigidbodyComponent(Args&&... args);
- template<typename... Args>
- void addColiderComponent(Args&&... args);
+ template <typename... Args>
+ void addSpriteComponent(Args &&... args);
+ template <typename... Args>
+ void addRigidbodyComponent(Args &&... args);
+ template <typename... Args>
+ void addColiderComponent(Args &&... args);
std::uint32_t mId;
std::string mName;