diff options
Diffstat (limited to 'mwe/ecs-memory-efficient/inc/ComponentManager.h')
-rw-r--r-- | mwe/ecs-memory-efficient/inc/ComponentManager.h | 38 |
1 files changed, 13 insertions, 25 deletions
diff --git a/mwe/ecs-memory-efficient/inc/ComponentManager.h b/mwe/ecs-memory-efficient/inc/ComponentManager.h index 893aa56..066795a 100644 --- a/mwe/ecs-memory-efficient/inc/ComponentManager.h +++ b/mwe/ecs-memory-efficient/inc/ComponentManager.h @@ -1,12 +1,7 @@ #pragma once #include "Components.h" -#include <cstdint> -#include <unordered_map> -#include <vector> -#include <typeindex> -#include <memory> -#include <utility> +#include "ContiguousContainer.h" class ComponentManager { public: @@ -17,32 +12,25 @@ public: ComponentManager& operator=(const ComponentManager&) = delete; //Singleton ComponentManager& operator=(ComponentManager&&) = delete; //Singleton - template <typename T, typename... Args> - void AddComponent(std::uint32_t id, Args&&... args); //Add a component of a specific type - template <typename T> - void DeleteComponentsById(std::uint32_t id); //Deletes all components of a specific type and id - template <typename T> - void DeleteComponents(); //Deletes all components of a specific type - void DeleteAllComponentsOfId(std::uint32_t id); //Deletes all components of a specific id - void DeleteAllComponents(); //Deletes all components + template<typename... Args> + void addSpriteComponent(Args&&... args); + template<typename... Args> + void addRigidbodyComponent(Args&&... args); + template<typename... Args> + void addColiderComponent(Args&&... args); - template <typename T> - std::vector<std::reference_wrapper<T>> GetComponentsByID(std::uint32_t id) const; //Get a vector<> of all components at specific type and id - template <typename T> - std::vector<std::pair<std::reference_wrapper<T>, std::uint32_t>> GetComponentsByType() const; //Get a vector<> of all components of a specific type + std::vector<std::reference_wrapper<Sprite>> getAllSpriteReferences(); + std::vector<std::reference_wrapper<Rigidbody>> getAllRigidbodyReferences(); + std::vector<std::reference_wrapper<Colider>> getAllColiderReferences(); private: static ComponentManager mInstance; //Singleton ComponentManager(); //Singleton - /* - * The std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> below might seem a bit strange, let me explain this structure: - * The std::unordered_map<> has a key and value. The key is a std::type_index and the value is a std::vector. So, a new std::vector will be created for each new std::type_index. - * The first std::vector<> stores another vector<>. This first vector<> is to bind the entity's id to a component. - * The second std::vector<> stores unique_ptrs. Each component can be gathered via an unique_ptr. This second vector<> allows multiple components of the same std::type_index for one entity (id). - */ - std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> mComponents; + ContiguousContainer<Sprite> mSpriteContainer; + ContiguousContainer<Rigidbody> mRigidbodyContainer; + ContiguousContainer<Colider> mColiderContainer; }; #include "ComponentManager.hpp" |