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-rw-r--r--mwe/ecs-memory-efficient/inc/ComponentManager.h38
1 files changed, 13 insertions, 25 deletions
diff --git a/mwe/ecs-memory-efficient/inc/ComponentManager.h b/mwe/ecs-memory-efficient/inc/ComponentManager.h
index 893aa56..066795a 100644
--- a/mwe/ecs-memory-efficient/inc/ComponentManager.h
+++ b/mwe/ecs-memory-efficient/inc/ComponentManager.h
@@ -1,12 +1,7 @@
#pragma once
#include "Components.h"
-#include <cstdint>
-#include <unordered_map>
-#include <vector>
-#include <typeindex>
-#include <memory>
-#include <utility>
+#include "ContiguousContainer.h"
class ComponentManager {
public:
@@ -17,32 +12,25 @@ public:
ComponentManager& operator=(const ComponentManager&) = delete; //Singleton
ComponentManager& operator=(ComponentManager&&) = delete; //Singleton
- template <typename T, typename... Args>
- void AddComponent(std::uint32_t id, Args&&... args); //Add a component of a specific type
- template <typename T>
- void DeleteComponentsById(std::uint32_t id); //Deletes all components of a specific type and id
- template <typename T>
- void DeleteComponents(); //Deletes all components of a specific type
- void DeleteAllComponentsOfId(std::uint32_t id); //Deletes all components of a specific id
- void DeleteAllComponents(); //Deletes all components
+ template<typename... Args>
+ void addSpriteComponent(Args&&... args);
+ template<typename... Args>
+ void addRigidbodyComponent(Args&&... args);
+ template<typename... Args>
+ void addColiderComponent(Args&&... args);
- template <typename T>
- std::vector<std::reference_wrapper<T>> GetComponentsByID(std::uint32_t id) const; //Get a vector<> of all components at specific type and id
- template <typename T>
- std::vector<std::pair<std::reference_wrapper<T>, std::uint32_t>> GetComponentsByType() const; //Get a vector<> of all components of a specific type
+ std::vector<std::reference_wrapper<Sprite>> getAllSpriteReferences();
+ std::vector<std::reference_wrapper<Rigidbody>> getAllRigidbodyReferences();
+ std::vector<std::reference_wrapper<Colider>> getAllColiderReferences();
private:
static ComponentManager mInstance; //Singleton
ComponentManager(); //Singleton
- /*
- * The std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> below might seem a bit strange, let me explain this structure:
- * The std::unordered_map<> has a key and value. The key is a std::type_index and the value is a std::vector. So, a new std::vector will be created for each new std::type_index.
- * The first std::vector<> stores another vector<>. This first vector<> is to bind the entity's id to a component.
- * The second std::vector<> stores unique_ptrs. Each component can be gathered via an unique_ptr. This second vector<> allows multiple components of the same std::type_index for one entity (id).
- */
- std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> mComponents;
+ ContiguousContainer<Sprite> mSpriteContainer;
+ ContiguousContainer<Rigidbody> mRigidbodyContainer;
+ ContiguousContainer<Colider> mColiderContainer;
};
#include "ComponentManager.hpp"