diff options
Diffstat (limited to 'mwe/ecs-memory-efficient/inc/ComponentManager.h')
| -rw-r--r-- | mwe/ecs-memory-efficient/inc/ComponentManager.h | 38 | 
1 files changed, 13 insertions, 25 deletions
| diff --git a/mwe/ecs-memory-efficient/inc/ComponentManager.h b/mwe/ecs-memory-efficient/inc/ComponentManager.h index 893aa56..066795a 100644 --- a/mwe/ecs-memory-efficient/inc/ComponentManager.h +++ b/mwe/ecs-memory-efficient/inc/ComponentManager.h @@ -1,12 +1,7 @@  #pragma once  #include "Components.h" -#include <cstdint> -#include <unordered_map> -#include <vector> -#include <typeindex> -#include <memory> -#include <utility> +#include "ContiguousContainer.h"  class ComponentManager {  public: @@ -17,32 +12,25 @@ public:      ComponentManager& operator=(const ComponentManager&) = delete;	//Singleton      ComponentManager& operator=(ComponentManager&&) = delete;	//Singleton -	template <typename T, typename... Args> -	void AddComponent(std::uint32_t id, Args&&... args);	//Add a component of a specific type -	template <typename T> -	void DeleteComponentsById(std::uint32_t id);	//Deletes all components of a specific type and id -	template <typename T> -	void DeleteComponents();	//Deletes all components of a specific type -	void DeleteAllComponentsOfId(std::uint32_t id);	//Deletes all components of a specific id -	void DeleteAllComponents();	//Deletes all components +	template<typename... Args> +    void addSpriteComponent(Args&&... args); +	template<typename... Args> +    void addRigidbodyComponent(Args&&... args); +	template<typename... Args> +    void addColiderComponent(Args&&... args); -	template <typename T> -    std::vector<std::reference_wrapper<T>> GetComponentsByID(std::uint32_t id) const;	//Get a vector<> of all components at specific type and id -	template <typename T> -	std::vector<std::pair<std::reference_wrapper<T>, std::uint32_t>> GetComponentsByType() const;	//Get a vector<> of all components of a specific type +	std::vector<std::reference_wrapper<Sprite>> getAllSpriteReferences(); +	std::vector<std::reference_wrapper<Rigidbody>> getAllRigidbodyReferences(); +	std::vector<std::reference_wrapper<Colider>> getAllColiderReferences();  private:      static ComponentManager mInstance;	//Singleton      ComponentManager();	//Singleton -	/* -	 * The std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> below might seem a bit strange, let me explain this structure: -	 * The std::unordered_map<> has a key and value. The key is a std::type_index and the value is a std::vector. So, a new std::vector will be created for each new std::type_index. -	 * The first std::vector<> stores another vector<>. This first vector<> is to bind the entity's id to a component. -	 * The second std::vector<> stores unique_ptrs. Each component can be gathered via an unique_ptr. This second vector<> allows multiple components of the same std::type_index for one entity (id). -	 */ -	std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> mComponents; +	ContiguousContainer<Sprite> mSpriteContainer; +	ContiguousContainer<Rigidbody> mRigidbodyContainer; +	ContiguousContainer<Colider> mColiderContainer;  };  #include "ComponentManager.hpp" |