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-rw-r--r--mwe/ecs-memory-efficient/inc/ComponentManager.h36
1 files changed, 36 insertions, 0 deletions
diff --git a/mwe/ecs-memory-efficient/inc/ComponentManager.h b/mwe/ecs-memory-efficient/inc/ComponentManager.h
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+++ b/mwe/ecs-memory-efficient/inc/ComponentManager.h
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+#pragma once
+
+#include "Components.h"
+#include "ContiguousContainer.h"
+
+class ComponentManager {
+public:
+ static ComponentManager & GetInstance(); //Singleton
+
+ ComponentManager(const ComponentManager &) = delete; //Singleton
+ ComponentManager(ComponentManager &&) = delete; //Singleton
+ ComponentManager & operator=(const ComponentManager &) = delete; //Singleton
+ ComponentManager & operator=(ComponentManager &&) = delete; //Singleton
+
+ template <typename... Args>
+ void addSpriteComponent(Args &&... args);
+ template <typename... Args>
+ void addRigidbodyComponent(Args &&... args);
+ template <typename... Args>
+ void addColiderComponent(Args &&... args);
+
+ std::vector<std::reference_wrapper<Sprite>> getAllSpriteReferences();
+ std::vector<std::reference_wrapper<Rigidbody>> getAllRigidbodyReferences();
+ std::vector<std::reference_wrapper<Colider>> getAllColiderReferences();
+
+private:
+ static ComponentManager mInstance; //Singleton
+
+ ComponentManager(); //Singleton
+
+ ContiguousContainer<Sprite> mSpriteContainer;
+ ContiguousContainer<Rigidbody> mRigidbodyContainer;
+ ContiguousContainer<Colider> mColiderContainer;
+};
+
+#include "ComponentManager.hpp"