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-rw-r--r--mwe/ecs-homemade/CMakeLists.txt17
-rw-r--r--mwe/ecs-homemade/inc/Components.h33
-rw-r--r--mwe/ecs-homemade/inc/GameObjectMax.h20
-rw-r--r--mwe/ecs-homemade/src/Components.cpp11
-rw-r--r--mwe/ecs-homemade/src/GameObjectMax.cpp7
5 files changed, 0 insertions, 88 deletions
diff --git a/mwe/ecs-homemade/CMakeLists.txt b/mwe/ecs-homemade/CMakeLists.txt
deleted file mode 100644
index 6267c1a..0000000
--- a/mwe/ecs-homemade/CMakeLists.txt
+++ /dev/null
@@ -1,17 +0,0 @@
-cmake_minimum_required(VERSION 3.5)
-project(ecs-homemade)
-
-# Set the C++ standard (optional, but good practice)
-set(CMAKE_CXX_STANDARD 17)
-set(CMAKE_CXX_STANDARD_REQUIRED True)
-
-# Use the debug mode (otherwise breakpoints are not compiled)
-set(CMAKE_BUILD_TYPE Debug)
-
-add_executable(ecs-homemade
- src/main.cpp
- src/ComponentManager.cpp
- src/Components.cpp
- src/GameObjectMax.cpp
-)
-target_include_directories(ecs-homemade PRIVATE "${CMAKE_SOURCE_DIR}/inc")
diff --git a/mwe/ecs-homemade/inc/Components.h b/mwe/ecs-homemade/inc/Components.h
deleted file mode 100644
index 98c5fe7..0000000
--- a/mwe/ecs-homemade/inc/Components.h
+++ /dev/null
@@ -1,33 +0,0 @@
-#pragma once
-
-#include <string>
-
-class Component {
-public:
- Component();
-
- bool mActive;
-};
-
-class Sprite : public Component {
-public:
- Sprite(std::string path);
-
- std::string mPath;
-};
-
-class Rigidbody : public Component {
-public:
- Rigidbody(int mass, int gravityScale, int bodyType);
-
- int mMass;
- int mGravityScale;
- int mBodyType;
-};
-
-class Colider : public Component {
-public:
- Colider(int size);
-
- int mSize;
-};
diff --git a/mwe/ecs-homemade/inc/GameObjectMax.h b/mwe/ecs-homemade/inc/GameObjectMax.h
deleted file mode 100644
index 3029053..0000000
--- a/mwe/ecs-homemade/inc/GameObjectMax.h
+++ /dev/null
@@ -1,20 +0,0 @@
-#pragma once
-
-#include <cstdint>
-#include <string>
-
-class GameObject {
-public:
- GameObject(std::uint32_t id, std::string name, std::string tag, int layer);
-
- template <typename T, typename... Args>
- void AddComponent(Args &&... args);
-
- std::uint32_t mId;
- std::string mName;
- std::string mTag;
- bool mActive;
- int mLayer;
-};
-
-#include "GameObjectMax.hpp"
diff --git a/mwe/ecs-homemade/src/Components.cpp b/mwe/ecs-homemade/src/Components.cpp
deleted file mode 100644
index c8347b3..0000000
--- a/mwe/ecs-homemade/src/Components.cpp
+++ /dev/null
@@ -1,11 +0,0 @@
-#include "Components.h"
-#include <iostream>
-
-Component::Component() : mActive(true) {}
-
-Sprite::Sprite(std::string path) : mPath(path) {}
-
-Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType)
- : mMass(mass), mGravityScale(gravityScale), mBodyType(bodyType) {}
-
-Colider::Colider(int size) : mSize(size) {}
diff --git a/mwe/ecs-homemade/src/GameObjectMax.cpp b/mwe/ecs-homemade/src/GameObjectMax.cpp
deleted file mode 100644
index b0c5af7..0000000
--- a/mwe/ecs-homemade/src/GameObjectMax.cpp
+++ /dev/null
@@ -1,7 +0,0 @@
-#include "GameObjectMax.h"
-
-#include "ComponentManager.h"
-
-GameObject::GameObject(std::uint32_t id, std::string name, std::string tag,
- int layer)
- : mId(id), mName(name), mTag(tag), mActive(true), mLayer(layer) {}