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-rw-r--r--mwe/ecs-homemade/src/ComponentManager.cpp6
-rw-r--r--mwe/ecs-homemade/src/main.cpp4
2 files changed, 7 insertions, 3 deletions
diff --git a/mwe/ecs-homemade/src/ComponentManager.cpp b/mwe/ecs-homemade/src/ComponentManager.cpp
index def50be..16cc2b6 100644
--- a/mwe/ecs-homemade/src/ComponentManager.cpp
+++ b/mwe/ecs-homemade/src/ComponentManager.cpp
@@ -9,7 +9,11 @@ ComponentManager& ComponentManager::GetInstance() {
ComponentManager::ComponentManager() {}
void ComponentManager::DeleteAllComponentsOfId(std::uint32_t id) {
-
+ for(auto& [type, componentArray] : mComponents) { //Loop through all the types (in the unordered_map<>)
+ if (id < componentArray.size()) { //Make sure that the id (that we are looking for) is within the boundaries of the vector<>
+ componentArray[id].clear(); //Clear the components at this specific id
+ }
+ }
}
void ComponentManager::DeleteAllComponents() {
diff --git a/mwe/ecs-homemade/src/main.cpp b/mwe/ecs-homemade/src/main.cpp
index f0b94f0..2ee6edd 100644
--- a/mwe/ecs-homemade/src/main.cpp
+++ b/mwe/ecs-homemade/src/main.cpp
@@ -69,8 +69,8 @@ int main() {
}
std::cout << std::endl;
- ComponentManager::GetInstance().DeleteComponentsById<Sprite>(gameObect2.mId);
- gameObect2.AddComponent<Sprite>();
+ ComponentManager::GetInstance().DeleteAllComponentsOfId(gameObect0.mId);
+ gameObect0.AddComponent<Rigidbody>(-10, -120, -564);
std::cout << "Finding all rigidbodies of entity 3" << std::endl;
std::vector<std::reference_wrapper<Rigidbody>> rigidbodyOfEntity3 = ComponentManager::GetInstance().GetComponentsByID<Rigidbody>(gameObect3.mId);