diff options
Diffstat (limited to 'mwe/ecs-homemade/src')
| -rw-r--r-- | mwe/ecs-homemade/src/ComponentManager.cpp | 21 | ||||
| -rw-r--r-- | mwe/ecs-homemade/src/Components.cpp | 10 | ||||
| -rw-r--r-- | mwe/ecs-homemade/src/GameObjectMax.cpp | 5 | ||||
| -rw-r--r-- | mwe/ecs-homemade/src/main.cpp | 54 | 
4 files changed, 90 insertions, 0 deletions
| diff --git a/mwe/ecs-homemade/src/ComponentManager.cpp b/mwe/ecs-homemade/src/ComponentManager.cpp new file mode 100644 index 0000000..16cc2b6 --- /dev/null +++ b/mwe/ecs-homemade/src/ComponentManager.cpp @@ -0,0 +1,21 @@ +#include "ComponentManager.h" + +ComponentManager ComponentManager::mInstance; + +ComponentManager& ComponentManager::GetInstance() { +	return mInstance; +} + +ComponentManager::ComponentManager() {} + +void ComponentManager::DeleteAllComponentsOfId(std::uint32_t id) { +    for(auto& [type, componentArray] : mComponents) {	//Loop through all the types (in the unordered_map<>) +        if (id < componentArray.size()) {	//Make sure that the id (that we are looking for) is within the boundaries of the vector<> +            componentArray[id].clear();	//Clear the components at this specific id +        } +    } +} + +void ComponentManager::DeleteAllComponents() { +	mComponents.clear();	//Clear the whole unordered_map<> +} diff --git a/mwe/ecs-homemade/src/Components.cpp b/mwe/ecs-homemade/src/Components.cpp new file mode 100644 index 0000000..69b5eaa --- /dev/null +++ b/mwe/ecs-homemade/src/Components.cpp @@ -0,0 +1,10 @@ +#include "Components.h" +#include <iostream> + +Component::Component() : mActive(true) {} + +Sprite::Sprite(std::string path) : mPath(path) {} + +Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType) : mMass(mass), mGravityScale(gravityScale), mBodyType(bodyType) {} + +Colider::Colider(int size) : mSize(size) {} diff --git a/mwe/ecs-homemade/src/GameObjectMax.cpp b/mwe/ecs-homemade/src/GameObjectMax.cpp new file mode 100644 index 0000000..62c41de --- /dev/null +++ b/mwe/ecs-homemade/src/GameObjectMax.cpp @@ -0,0 +1,5 @@ +#include "GameObjectMax.h" + +#include "ComponentManager.h" + +GameObject::GameObject(std::uint32_t id, std::string name, std::string tag, int layer) : mId(id), mName(name), mTag(tag), mActive(true), mLayer(layer) {} diff --git a/mwe/ecs-homemade/src/main.cpp b/mwe/ecs-homemade/src/main.cpp new file mode 100644 index 0000000..41f7d6d --- /dev/null +++ b/mwe/ecs-homemade/src/main.cpp @@ -0,0 +1,54 @@ +#include <iostream> +#include <vector> +#include <cstdint> +#include <chrono> + +#include "ComponentManager.h" +#include "GameObjectMax.h" +#include "Components.h" + +int main() { +	auto startAdding = std::chrono::high_resolution_clock::now(); + +	GameObject* gameObject[100000]; + +	for(int i = 0; i < 100000; ++i) { +		gameObject[i] = new GameObject(i, "Name", "Tag", 0); + +		gameObject[i]->AddComponent<Sprite>("C:/Test"); +		gameObject[i]->AddComponent<Rigidbody>(0, 0, i); +		gameObject[i]->AddComponent<Colider>(i); +	} +	 +	auto stopAdding = std::chrono::high_resolution_clock::now(); + +	//This is what systems would do: + +	std::vector<std::reference_wrapper<Sprite>> sprites = ComponentManager::GetInstance().GetComponentsByType<Sprite>(); +	for(Sprite& sprite : sprites) { +		//std::cout << sprite.get().mPath << std::endl; +	} +	//std::cout << std::endl; + +	std::vector<std::reference_wrapper<Rigidbody>> rigidBodies = ComponentManager::GetInstance().GetComponentsByType<Rigidbody>(); +	for(Rigidbody& rigidbody : rigidBodies) { +		//std::cout << rigidbody.get().mMass << " " << rigidbody.get().mGravityScale << " " << rigidbody.get().mBodyType << std::endl; +	} +	//std::cout << std::endl; + +	std::vector<std::reference_wrapper<Colider>> coliders = ComponentManager::GetInstance().GetComponentsByType<Colider>(); +	for(Colider& colider : coliders) { +		//std::cout << colider.get().mSize << std::endl; +	} + +	auto stopLooping = std::chrono::high_resolution_clock::now(); + +	for (int i = 0; i < 100000; ++i) { +    	delete gameObject[i]; +	} + +	auto Addtime = std::chrono::duration_cast<std::chrono::microseconds>(stopAdding - startAdding); +	auto LoopTime = std::chrono::duration_cast<std::chrono::microseconds>(stopLooping - stopAdding); +	std::cout << "AddTime: " << Addtime.count() << " us" << std::endl; +	std::cout << "LoopTime: " << LoopTime.count() << " us" << std::endl; +} |