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-rw-r--r--mwe/ecs-homemade/src/Components.cpp12
-rw-r--r--mwe/ecs-homemade/src/main.cpp19
2 files changed, 31 insertions, 0 deletions
diff --git a/mwe/ecs-homemade/src/Components.cpp b/mwe/ecs-homemade/src/Components.cpp
index c8347b3..e6a4673 100644
--- a/mwe/ecs-homemade/src/Components.cpp
+++ b/mwe/ecs-homemade/src/Components.cpp
@@ -9,3 +9,15 @@ Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType)
: mMass(mass), mGravityScale(gravityScale), mBodyType(bodyType) {}
Colider::Colider(int size) : mSize(size) {}
+
+void BehaviourScript::onStart() {
+ if(behaviour) {
+ behaviour->onStart();
+ }
+}
+
+void BehaviourScript::onUpdate() {
+ if(behaviour) {
+ behaviour->onUpdate();
+ }
+}
diff --git a/mwe/ecs-homemade/src/main.cpp b/mwe/ecs-homemade/src/main.cpp
index 330e154..e4a8bda 100644
--- a/mwe/ecs-homemade/src/main.cpp
+++ b/mwe/ecs-homemade/src/main.cpp
@@ -7,6 +7,17 @@
#include "Components.h"
#include "GameObjectMax.h"
+class myScript {
+public:
+ void onStart() {
+ std::cout << "In onStart" << std::endl;
+ }
+
+ void onUpdate() {
+ std::cout << "In onUpdate" << std::endl;
+ }
+};
+
int main() {
auto startAdding = std::chrono::high_resolution_clock::now();
@@ -18,6 +29,7 @@ int main() {
gameObject[i]->AddComponent<Sprite>("C:/Test");
gameObject[i]->AddComponent<Rigidbody>(0, 0, i);
gameObject[i]->AddComponent<Colider>(i);
+ gameObject[i]->AddComponent<BehaviourScript>().addScript<myScript>();
}
auto stopAdding = std::chrono::high_resolution_clock::now();
@@ -44,6 +56,13 @@ int main() {
//std::cout << colider.get().mSize << std::endl;
}
+ std::vector<std::reference_wrapper<BehaviourScript>> scripts
+ = ComponentManager::GetInstance().GetComponentsByType<BehaviourScript>();
+ for (BehaviourScript & script : scripts) {
+ //script.onStart();
+ //script.onUpdate();
+ }
+
auto stopLooping = std::chrono::high_resolution_clock::now();
for (int i = 0; i < 100000; ++i) {