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-rw-r--r--mwe/ecs-homemade/src/ComponentManager.cpp2
-rw-r--r--mwe/ecs-homemade/src/main.cpp5
2 files changed, 4 insertions, 3 deletions
diff --git a/mwe/ecs-homemade/src/ComponentManager.cpp b/mwe/ecs-homemade/src/ComponentManager.cpp
index cca84bc..def50be 100644
--- a/mwe/ecs-homemade/src/ComponentManager.cpp
+++ b/mwe/ecs-homemade/src/ComponentManager.cpp
@@ -13,5 +13,5 @@ void ComponentManager::DeleteAllComponentsOfId(std::uint32_t id) {
}
void ComponentManager::DeleteAllComponents() {
- mComponents.clear();
+ mComponents.clear(); //Clear the whole unordered_map<>
}
diff --git a/mwe/ecs-homemade/src/main.cpp b/mwe/ecs-homemade/src/main.cpp
index df229a2..e1ca9e9 100644
--- a/mwe/ecs-homemade/src/main.cpp
+++ b/mwe/ecs-homemade/src/main.cpp
@@ -69,6 +69,9 @@ int main() {
}
std::cout << std::endl;
+ ComponentManager::GetInstance().DeleteComponents<Sprite>();
+ gameObect5.AddComponent<Sprite>();
+
std::cout << "Finding all rigidbodies of entity 3" << std::endl;
std::vector<std::reference_wrapper<Rigidbody>> rigidbodyOfEntity3 = ComponentManager::GetInstance().GetComponentsByID<Rigidbody>(gameObect3.mId);
for(Rigidbody& rigidbodyEntity3 : rigidbodyOfEntity3) {
@@ -99,8 +102,6 @@ int main() {
}
std::cout << std::endl;
- ComponentManager::GetInstance().DeleteAllComponents();
-
std::cout << "Finding all rigidbodies of all entities for the second time (after changing mMass to -1)" << std::endl;
std::vector<std::pair<std::reference_wrapper<Rigidbody>, std::uint32_t>> rigidBodies2 = ComponentManager::GetInstance().GetComponentsByType<Rigidbody>();
for(auto& [rigidbody2, id2] : rigidBodies2) {