diff options
Diffstat (limited to 'mwe/ecs-homemade/src')
| -rw-r--r-- | mwe/ecs-homemade/src/ComponentManager.cpp | 3 | ||||
| -rw-r--r-- | mwe/ecs-homemade/src/GameObjectMax.cpp | 3 | ||||
| -rw-r--r-- | mwe/ecs-homemade/src/main.cpp | 11 | 
3 files changed, 7 insertions, 10 deletions
diff --git a/mwe/ecs-homemade/src/ComponentManager.cpp b/mwe/ecs-homemade/src/ComponentManager.cpp index 536c152..33ba12e 100644 --- a/mwe/ecs-homemade/src/ComponentManager.cpp +++ b/mwe/ecs-homemade/src/ComponentManager.cpp @@ -12,8 +12,7 @@ void ComponentManager::DeleteAllComponentsOfId(std::uint32_t id) {  		if (id  			< componentArray  				  .size()) { //Make sure that the id (that we are looking for) is within the boundaries of the vector<> -			componentArray[id] -				.clear(); //Clear the components at this specific id +			componentArray[id].clear(); //Clear the components at this specific id  		}  	}  } diff --git a/mwe/ecs-homemade/src/GameObjectMax.cpp b/mwe/ecs-homemade/src/GameObjectMax.cpp index 753c8e2..0516f68 100644 --- a/mwe/ecs-homemade/src/GameObjectMax.cpp +++ b/mwe/ecs-homemade/src/GameObjectMax.cpp @@ -2,8 +2,7 @@  #include "ComponentManager.h" -GameObject::GameObject(std::uint32_t id, std::string name, std::string tag, -					   int layer) +GameObject::GameObject(std::uint32_t id, std::string name, std::string tag, int layer)  	: mId(id),  	  mName(name),  	  mTag(tag), diff --git a/mwe/ecs-homemade/src/main.cpp b/mwe/ecs-homemade/src/main.cpp index 70c5d2c..85ab1f1 100644 --- a/mwe/ecs-homemade/src/main.cpp +++ b/mwe/ecs-homemade/src/main.cpp @@ -53,8 +53,7 @@ int main() {  	}  	std::vector<std::reference_wrapper<BehaviourScript>> scripts -		= ComponentManager::GetInstance() -			  .GetComponentsByType<BehaviourScript>(); +		= ComponentManager::GetInstance().GetComponentsByType<BehaviourScript>();  	for (BehaviourScript & script : scripts) {  		//script.onStart();  		//script.onUpdate(); @@ -66,10 +65,10 @@ int main() {  		delete gameObject[i];  	} -	auto Addtime = std::chrono::duration_cast<std::chrono::microseconds>( -		stopAdding - startAdding); -	auto LoopTime = std::chrono::duration_cast<std::chrono::microseconds>( -		stopLooping - stopAdding); +	auto Addtime +		= std::chrono::duration_cast<std::chrono::microseconds>(stopAdding - startAdding); +	auto LoopTime +		= std::chrono::duration_cast<std::chrono::microseconds>(stopLooping - stopAdding);  	std::cout << "AddTime: " << Addtime.count() << " us" << std::endl;  	std::cout << "LoopTime: " << LoopTime.count() << " us" << std::endl;  }  |