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-rw-r--r--mwe/ecs-homemade/inc/Components.h33
-rw-r--r--mwe/ecs-homemade/inc/GameObjectMax.h20
2 files changed, 0 insertions, 53 deletions
diff --git a/mwe/ecs-homemade/inc/Components.h b/mwe/ecs-homemade/inc/Components.h
deleted file mode 100644
index 98c5fe7..0000000
--- a/mwe/ecs-homemade/inc/Components.h
+++ /dev/null
@@ -1,33 +0,0 @@
-#pragma once
-
-#include <string>
-
-class Component {
-public:
- Component();
-
- bool mActive;
-};
-
-class Sprite : public Component {
-public:
- Sprite(std::string path);
-
- std::string mPath;
-};
-
-class Rigidbody : public Component {
-public:
- Rigidbody(int mass, int gravityScale, int bodyType);
-
- int mMass;
- int mGravityScale;
- int mBodyType;
-};
-
-class Colider : public Component {
-public:
- Colider(int size);
-
- int mSize;
-};
diff --git a/mwe/ecs-homemade/inc/GameObjectMax.h b/mwe/ecs-homemade/inc/GameObjectMax.h
deleted file mode 100644
index 3029053..0000000
--- a/mwe/ecs-homemade/inc/GameObjectMax.h
+++ /dev/null
@@ -1,20 +0,0 @@
-#pragma once
-
-#include <cstdint>
-#include <string>
-
-class GameObject {
-public:
- GameObject(std::uint32_t id, std::string name, std::string tag, int layer);
-
- template <typename T, typename... Args>
- void AddComponent(Args &&... args);
-
- std::uint32_t mId;
- std::string mName;
- std::string mTag;
- bool mActive;
- int mLayer;
-};
-
-#include "GameObjectMax.hpp"