diff options
Diffstat (limited to 'mwe/ecs-homemade/inc')
-rw-r--r-- | mwe/ecs-homemade/inc/ComponentManager.h | 27 | ||||
-rw-r--r-- | mwe/ecs-homemade/inc/ComponentManager.hpp | 144 | ||||
-rw-r--r-- | mwe/ecs-homemade/inc/Components.h | 6 | ||||
-rw-r--r-- | mwe/ecs-homemade/inc/Components.hpp | 10 | ||||
-rw-r--r-- | mwe/ecs-homemade/inc/GameObjectMax.h | 2 | ||||
-rw-r--r-- | mwe/ecs-homemade/inc/GameObjectMax.hpp | 2 |
6 files changed, 100 insertions, 91 deletions
diff --git a/mwe/ecs-homemade/inc/ComponentManager.h b/mwe/ecs-homemade/inc/ComponentManager.h index 2cdbb66..0ba358e 100644 --- a/mwe/ecs-homemade/inc/ComponentManager.h +++ b/mwe/ecs-homemade/inc/ComponentManager.h @@ -17,24 +17,27 @@ public: ComponentManager & operator=(const ComponentManager &) = delete; //Singleton ComponentManager & operator=(ComponentManager &&) = delete; //Singleton + //Add a component of a specific type template <typename T, typename... Args> - T& AddComponent(std::uint32_t id, - Args &&... args); //Add a component of a specific type + T & AddComponent(std::uint32_t id, Args &&... args); + //Deletes all components of a specific type and id template <typename T> - void DeleteComponentsById( - std::uint32_t id); //Deletes all components of a specific type and id + void DeleteComponentsById(std::uint32_t id); + //Deletes all components of a specific type template <typename T> - void DeleteComponents(); //Deletes all components of a specific type - void DeleteAllComponentsOfId( - std::uint32_t id); //Deletes all components of a specific id - void DeleteAllComponents(); //Deletes all components + void DeleteComponents(); + //Deletes all components of a specific id + void DeleteAllComponentsOfId(std::uint32_t id); + //Deletes all components + void DeleteAllComponents(); + //Get a vector<> of all components at specific type and id template <typename T> - std::vector<std::reference_wrapper<T>> GetComponentsByID(std::uint32_t id) - const; //Get a vector<> of all components at specific type and id + std::vector<std::reference_wrapper<T>> + GetComponentsByID(std::uint32_t id) const; + //Get a vector<> of all components of a specific type template <typename T> - std::vector<std::reference_wrapper<T>> GetComponentsByType() - const; //Get a vector<> of all components of a specific type + std::vector<std::reference_wrapper<T>> GetComponentsByType() const; private: static ComponentManager mInstance; //Singleton diff --git a/mwe/ecs-homemade/inc/ComponentManager.hpp b/mwe/ecs-homemade/inc/ComponentManager.hpp index a120ab1..92db1d4 100644 --- a/mwe/ecs-homemade/inc/ComponentManager.hpp +++ b/mwe/ecs-homemade/inc/ComponentManager.hpp @@ -1,123 +1,128 @@ template <typename T, typename... Args> -T& ComponentManager::AddComponent(std::uint32_t id, Args &&... args) { - std::type_index type = typeid( - T); //Determine the type of T (this is used as the key of the unordered_map<>) - - if (mComponents.find(type) - == mComponents - .end()) { //Check if this component type is already in the unordered_map<> - mComponents[type] = std::vector<std::vector<std::unique_ptr< - Component>>>(); //If not, create a new (empty) vector<> of vector<unique_ptr<Component>> +T & ComponentManager::AddComponent(std::uint32_t id, Args &&... args) { + //Determine the type of T (this is used as the key of the unordered_map<>) + std::type_index type = typeid(T); + + //Check if this component type is already in the unordered_map<> + if (mComponents.find(type) == mComponents.end()) { + //If not, create a new (empty) vector<> of vector<unique_ptr<Component>> + mComponents[type] + = std::vector<std::vector<std::unique_ptr<Component>>>(); } - if (id - >= mComponents[type] - .size()) { //Resize the vector<> if the id is greater than the current size - mComponents[type].resize( - id - + 1); //Initialize new slots to nullptr (resize does automatically init to nullptr) + //Resize the vector<> if the id is greater than the current size + if (id >= mComponents[type].size()) { + //Initialize new slots to nullptr (resize does automatically init to nullptr) + mComponents[type].resize(id + 1); } - mComponents[type][id].push_back(std::make_unique<T>(std::forward<Args>( - args)...)); //Create a new component of type T using perfect forwarding and store its unique_ptr in the vector<> + //Create a new component of type T using perfect forwarding and store its unique_ptr in the vector<> + mComponents[type][id].push_back( + std::make_unique<T>(std::forward<Args>(args)...)); - return static_cast<T&>(*mComponents[type][id].back().get()); + return static_cast<T &>(*mComponents[type][id].back().get()); } template <typename T> void ComponentManager::DeleteComponentsById(std::uint32_t id) { - std::type_index type = typeid( - T); //Determine the type of T (this is used as the key of the unordered_map<>) + //Determine the type of T (this is used as the key of the unordered_map<>) + std::type_index type = typeid(T); - if (mComponents.find(type) - != mComponents.end()) { //Find the type (in the unordered_map<>) + //Find the type (in the unordered_map<>) + if (mComponents.find(type) != mComponents.end()) { + //Get the correct vector<> std::vector<std::vector<std::unique_ptr<Component>>> & componentArray - = mComponents[type]; //Get the correct vector<> + = mComponents[type]; - if (id - < componentArray - .size()) { //Make sure that the id (that we are looking for) is within the boundaries of the vector<> - componentArray[id] - .clear(); //Clear the whole vector<> of this specific type and id + //Make sure that the id (that we are looking for) is within the boundaries of the vector<> + if (id < componentArray.size()) { + //Clear the whole vector<> of this specific type and id + componentArray[id].clear(); } } } template <typename T> void ComponentManager::DeleteComponents() { - std::type_index type = typeid( - T); //Determine the type of T (this is used as the key of the unordered_map<>) + //Determine the type of T (this is used as the key of the unordered_map<>) + std::type_index type = typeid(T); - if (mComponents.find(type) - != mComponents.end()) { //Find the type (in the unordered_map<>) - mComponents[type] - .clear(); //Clear the whole vector<> of this specific type + //Find the type (in the unordered_map<>) + if (mComponents.find(type) != mComponents.end()) { + //Clear the whole vector<> of this specific type + mComponents[type].clear(); } } template <typename T> std::vector<std::reference_wrapper<T>> ComponentManager::GetComponentsByID(std::uint32_t id) const { - std::type_index type = typeid( - T); //Determine the type of T (this is used as the key of the unordered_map<>) + //Determine the type of T (this is used as the key of the unordered_map<>) + std::type_index type = typeid(T); - std::vector<std::reference_wrapper<T>> - componentVector; //Create an empty vector<> + //Create an empty vector<> + std::vector<std::reference_wrapper<T>> componentVector; - if (mComponents.find(type) - != mComponents.end()) { //Find the type (in the unordered_map<>) + //Find the type (in the unordered_map<>) + if (mComponents.find(type) != mComponents.end()) { + //Get the correct vector<> const std::vector<std::vector<std::unique_ptr<Component>>> & componentArray - = mComponents.at(type); //Get the correct vector<> + = mComponents.at(type); - if (id - < componentArray - .size()) { //Make sure that the id (that we are looking for) is within the boundaries of the vector<> + //Make sure that the id (that we are looking for) is within the boundaries of the vector<> + if (id < componentArray.size()) { + //Loop trough the whole vector<> for (const std::unique_ptr<Component> & componentPtr : - componentArray[id]) { //Loop trough the whole vector<> - T * castedComponent = static_cast<T *>( - componentPtr.get()); //Cast the unique_ptr to a raw pointer - - if (castedComponent) { //Ensure that the cast was successful - componentVector.push_back( - *castedComponent); //Add the dereferenced raw pointer to the vector<> + componentArray[id]) { + //Cast the unique_ptr to a raw pointer + T * castedComponent = static_cast<T *>(componentPtr.get()); + + //Ensure that the cast was successful + if (castedComponent) { + //Add the dereferenced raw pointer to the vector<> + componentVector.push_back(*castedComponent); } } } } - return componentVector; //Return the vector<> + //Return the vector<> + return componentVector; } template <typename T> std::vector<std::reference_wrapper<T>> ComponentManager::GetComponentsByType() const { - std::type_index type = typeid( - T); //Determine the type of T (this is used as the key of the unordered_map<>) + //Determine the type of T (this is used as the key of the unordered_map<>) + std::type_index type = typeid(T); - std::vector<std::reference_wrapper<T>> - componentVector; //Create an empty vector<> + //Create an empty vector<> + std::vector<std::reference_wrapper<T>> componentVector; //std::uint32_t id = 0; //Set the id to 0 (the id will also be stored in the returned vector<>) - if (mComponents.find(type) - != mComponents.end()) { //Find the type (in the unordered_map<>) + //Find the type (in the unordered_map<>) + if (mComponents.find(type) != mComponents.end()) { + //Get the correct vector<> const std::vector<std::vector<std::unique_ptr<Component>>> & componentArray - = mComponents.at(type); //Get the correct vector<> + = mComponents.at(type); + //Loop through the whole vector<> for (const std::vector<std::unique_ptr<Component>> & component : - componentArray) { //Loop through the whole vector<> - for (const std::unique_ptr<Component> & componentPtr : - component) { //Loop trough the whole vector<> - T * castedComponent = static_cast<T *>( - componentPtr.get()); //Cast the unique_ptr to a raw pointer - - if (castedComponent) { //Ensure that the cast was successful - componentVector.emplace_back(std::ref( - *castedComponent)); //Pair the dereferenced raw pointer and the id and add it to the vector<> + componentArray) { + //Loop trough the whole vector<> + for (const std::unique_ptr<Component> & componentPtr : component) { + //Cast the unique_ptr to a raw pointer + T * castedComponent = static_cast<T *>(componentPtr.get()); + + //Ensure that the cast was successful + if (castedComponent) { + //Pair the dereferenced raw pointer and the id and add it to the vector<> + componentVector.emplace_back(std::ref(*castedComponent)); } } @@ -125,5 +130,6 @@ ComponentManager::GetComponentsByType() const { } } - return componentVector; //Return the vector<> + //Return the vector<> + return componentVector; } diff --git a/mwe/ecs-homemade/inc/Components.h b/mwe/ecs-homemade/inc/Components.h index b392fd0..ad491e7 100644 --- a/mwe/ecs-homemade/inc/Components.h +++ b/mwe/ecs-homemade/inc/Components.h @@ -1,7 +1,7 @@ #pragma once -#include <string> #include <memory> +#include <string> class Component { public: @@ -40,7 +40,7 @@ public: virtual void onUpdate() = 0; }; -template<typename T> +template <typename T> class BehaviourWrapper : public IBehaviour { public: BehaviourWrapper(); @@ -53,7 +53,7 @@ private: class BehaviourScript : public Component { public: - template<typename T> + template <typename T> void addScript(); void onStart(); diff --git a/mwe/ecs-homemade/inc/Components.hpp b/mwe/ecs-homemade/inc/Components.hpp index 85da5a5..436a28c 100644 --- a/mwe/ecs-homemade/inc/Components.hpp +++ b/mwe/ecs-homemade/inc/Components.hpp @@ -1,20 +1,20 @@ #include "Components.h" #include <iostream> -template<typename T> -BehaviourWrapper<T>::BehaviourWrapper() : instance() {} +template <typename T> +BehaviourWrapper<T>::BehaviourWrapper() : instance() {} -template<typename T> +template <typename T> void BehaviourWrapper<T>::onStart() { instance.onStart(); } -template<typename T> +template <typename T> void BehaviourWrapper<T>::onUpdate() { instance.onUpdate(); } -template<typename T> +template <typename T> void BehaviourScript::addScript() { behaviour = std::make_unique<BehaviourWrapper<T>>(); } diff --git a/mwe/ecs-homemade/inc/GameObjectMax.h b/mwe/ecs-homemade/inc/GameObjectMax.h index c6af50a..5fab44a 100644 --- a/mwe/ecs-homemade/inc/GameObjectMax.h +++ b/mwe/ecs-homemade/inc/GameObjectMax.h @@ -8,7 +8,7 @@ public: GameObject(std::uint32_t id, std::string name, std::string tag, int layer); template <typename T, typename... Args> - T& AddComponent(Args &&... args); + T & AddComponent(Args &&... args); std::uint32_t mId; std::string mName; diff --git a/mwe/ecs-homemade/inc/GameObjectMax.hpp b/mwe/ecs-homemade/inc/GameObjectMax.hpp index 4104589..2f433bb 100644 --- a/mwe/ecs-homemade/inc/GameObjectMax.hpp +++ b/mwe/ecs-homemade/inc/GameObjectMax.hpp @@ -1,7 +1,7 @@ #include "ComponentManager.h" template <typename T, typename... Args> -T& GameObject::AddComponent(Args &&... args) { +T & GameObject::AddComponent(Args &&... args) { return ComponentManager::GetInstance().AddComponent<T>( mId, std::forward<Args>(args)...); } |