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-rw-r--r--mwe/ecs-homemade/inc/ComponentManager.h2
-rw-r--r--mwe/ecs-homemade/inc/ComponentManager.hpp4
-rw-r--r--mwe/ecs-homemade/inc/Components.h33
-rw-r--r--mwe/ecs-homemade/inc/Components.hpp20
-rw-r--r--mwe/ecs-homemade/inc/GameObjectMax.h2
-rw-r--r--mwe/ecs-homemade/inc/GameObjectMax.hpp4
6 files changed, 60 insertions, 5 deletions
diff --git a/mwe/ecs-homemade/inc/ComponentManager.h b/mwe/ecs-homemade/inc/ComponentManager.h
index d368516..2cdbb66 100644
--- a/mwe/ecs-homemade/inc/ComponentManager.h
+++ b/mwe/ecs-homemade/inc/ComponentManager.h
@@ -18,7 +18,7 @@ public:
ComponentManager & operator=(ComponentManager &&) = delete; //Singleton
template <typename T, typename... Args>
- void AddComponent(std::uint32_t id,
+ T& AddComponent(std::uint32_t id,
Args &&... args); //Add a component of a specific type
template <typename T>
void DeleteComponentsById(
diff --git a/mwe/ecs-homemade/inc/ComponentManager.hpp b/mwe/ecs-homemade/inc/ComponentManager.hpp
index d6da8e8..a120ab1 100644
--- a/mwe/ecs-homemade/inc/ComponentManager.hpp
+++ b/mwe/ecs-homemade/inc/ComponentManager.hpp
@@ -1,6 +1,6 @@
template <typename T, typename... Args>
-void ComponentManager::AddComponent(std::uint32_t id, Args &&... args) {
+T& ComponentManager::AddComponent(std::uint32_t id, Args &&... args) {
std::type_index type = typeid(
T); //Determine the type of T (this is used as the key of the unordered_map<>)
@@ -21,6 +21,8 @@ void ComponentManager::AddComponent(std::uint32_t id, Args &&... args) {
mComponents[type][id].push_back(std::make_unique<T>(std::forward<Args>(
args)...)); //Create a new component of type T using perfect forwarding and store its unique_ptr in the vector<>
+
+ return static_cast<T&>(*mComponents[type][id].back().get());
}
template <typename T>
diff --git a/mwe/ecs-homemade/inc/Components.h b/mwe/ecs-homemade/inc/Components.h
index 98c5fe7..b392fd0 100644
--- a/mwe/ecs-homemade/inc/Components.h
+++ b/mwe/ecs-homemade/inc/Components.h
@@ -1,6 +1,7 @@
#pragma once
#include <string>
+#include <memory>
class Component {
public:
@@ -31,3 +32,35 @@ public:
int mSize;
};
+
+class IBehaviour {
+public:
+ virtual ~IBehaviour() = default;
+ virtual void onStart() = 0;
+ virtual void onUpdate() = 0;
+};
+
+template<typename T>
+class BehaviourWrapper : public IBehaviour {
+public:
+ BehaviourWrapper();
+ void onStart() override;
+ void onUpdate() override;
+
+private:
+ T instance;
+};
+
+class BehaviourScript : public Component {
+public:
+ template<typename T>
+ void addScript();
+
+ void onStart();
+ void onUpdate();
+
+private:
+ std::unique_ptr<IBehaviour> behaviour;
+};
+
+#include "Components.hpp"
diff --git a/mwe/ecs-homemade/inc/Components.hpp b/mwe/ecs-homemade/inc/Components.hpp
new file mode 100644
index 0000000..85da5a5
--- /dev/null
+++ b/mwe/ecs-homemade/inc/Components.hpp
@@ -0,0 +1,20 @@
+#include "Components.h"
+#include <iostream>
+
+template<typename T>
+BehaviourWrapper<T>::BehaviourWrapper() : instance() {}
+
+template<typename T>
+void BehaviourWrapper<T>::onStart() {
+ instance.onStart();
+}
+
+template<typename T>
+void BehaviourWrapper<T>::onUpdate() {
+ instance.onUpdate();
+}
+
+template<typename T>
+void BehaviourScript::addScript() {
+ behaviour = std::make_unique<BehaviourWrapper<T>>();
+}
diff --git a/mwe/ecs-homemade/inc/GameObjectMax.h b/mwe/ecs-homemade/inc/GameObjectMax.h
index 3029053..c6af50a 100644
--- a/mwe/ecs-homemade/inc/GameObjectMax.h
+++ b/mwe/ecs-homemade/inc/GameObjectMax.h
@@ -8,7 +8,7 @@ public:
GameObject(std::uint32_t id, std::string name, std::string tag, int layer);
template <typename T, typename... Args>
- void AddComponent(Args &&... args);
+ T& AddComponent(Args &&... args);
std::uint32_t mId;
std::string mName;
diff --git a/mwe/ecs-homemade/inc/GameObjectMax.hpp b/mwe/ecs-homemade/inc/GameObjectMax.hpp
index 91d51ea..4104589 100644
--- a/mwe/ecs-homemade/inc/GameObjectMax.hpp
+++ b/mwe/ecs-homemade/inc/GameObjectMax.hpp
@@ -1,7 +1,7 @@
#include "ComponentManager.h"
template <typename T, typename... Args>
-void GameObject::AddComponent(Args &&... args) {
- ComponentManager::GetInstance().AddComponent<T>(
+T& GameObject::AddComponent(Args &&... args) {
+ return ComponentManager::GetInstance().AddComponent<T>(
mId, std::forward<Args>(args)...);
}