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-rw-r--r--mwe/ecs-homemade/inc/ComponentManager.h48
1 files changed, 0 insertions, 48 deletions
diff --git a/mwe/ecs-homemade/inc/ComponentManager.h b/mwe/ecs-homemade/inc/ComponentManager.h
deleted file mode 100644
index 893aa56..0000000
--- a/mwe/ecs-homemade/inc/ComponentManager.h
+++ /dev/null
@@ -1,48 +0,0 @@
-#pragma once
-
-#include "Components.h"
-#include <cstdint>
-#include <unordered_map>
-#include <vector>
-#include <typeindex>
-#include <memory>
-#include <utility>
-
-class ComponentManager {
-public:
- static ComponentManager& GetInstance(); //Singleton
-
- ComponentManager(const ComponentManager&) = delete; //Singleton
- ComponentManager(ComponentManager&&) = delete; //Singleton
- ComponentManager& operator=(const ComponentManager&) = delete; //Singleton
- ComponentManager& operator=(ComponentManager&&) = delete; //Singleton
-
- template <typename T, typename... Args>
- void AddComponent(std::uint32_t id, Args&&... args); //Add a component of a specific type
- template <typename T>
- void DeleteComponentsById(std::uint32_t id); //Deletes all components of a specific type and id
- template <typename T>
- void DeleteComponents(); //Deletes all components of a specific type
- void DeleteAllComponentsOfId(std::uint32_t id); //Deletes all components of a specific id
- void DeleteAllComponents(); //Deletes all components
-
- template <typename T>
- std::vector<std::reference_wrapper<T>> GetComponentsByID(std::uint32_t id) const; //Get a vector<> of all components at specific type and id
- template <typename T>
- std::vector<std::pair<std::reference_wrapper<T>, std::uint32_t>> GetComponentsByType() const; //Get a vector<> of all components of a specific type
-
-private:
- static ComponentManager mInstance; //Singleton
-
- ComponentManager(); //Singleton
-
- /*
- * The std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> below might seem a bit strange, let me explain this structure:
- * The std::unordered_map<> has a key and value. The key is a std::type_index and the value is a std::vector. So, a new std::vector will be created for each new std::type_index.
- * The first std::vector<> stores another vector<>. This first vector<> is to bind the entity's id to a component.
- * The second std::vector<> stores unique_ptrs. Each component can be gathered via an unique_ptr. This second vector<> allows multiple components of the same std::type_index for one entity (id).
- */
- std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> mComponents;
-};
-
-#include "ComponentManager.hpp"