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Diffstat (limited to 'mwe/ecs-homemade/inc/ComponentManager.h')
-rw-r--r-- | mwe/ecs-homemade/inc/ComponentManager.h | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/mwe/ecs-homemade/inc/ComponentManager.h b/mwe/ecs-homemade/inc/ComponentManager.h new file mode 100644 index 0000000..1a58b01 --- /dev/null +++ b/mwe/ecs-homemade/inc/ComponentManager.h @@ -0,0 +1,48 @@ +#pragma once + +#include "Components.h" +#include <cstdint> +#include <unordered_map> +#include <vector> +#include <typeindex> +#include <memory> +#include <utility> + +class ComponentManager { +public: + static ComponentManager& GetInstance(); //Singleton + + ComponentManager(const ComponentManager&) = delete; //Singleton + ComponentManager(ComponentManager&&) = delete; //Singleton + ComponentManager& operator=(const ComponentManager&) = delete; //Singleton + ComponentManager& operator=(ComponentManager&&) = delete; //Singleton + + template <typename T, typename... Args> + void AddComponent(std::uint32_t id, Args&&... args); //Add a component of a specific type + template <typename T> + void DeleteComponentsById(std::uint32_t id); //Deletes all components of a specific type and id + template <typename T> + void DeleteComponents(); //Deletes all components of a specific type + void DeleteAllComponentsOfId(std::uint32_t id); //Deletes all components of a specific id + void DeleteAllComponents(); //Deletes all components + + template <typename T> + std::vector<std::reference_wrapper<T>> GetComponentsByID(std::uint32_t id) const; //Get a vector<> of all components at specific type and id + template <typename T> + std::vector<std::reference_wrapper<T>> GetComponentsByType() const; //Get a vector<> of all components of a specific type + +private: + static ComponentManager mInstance; //Singleton + + ComponentManager(); //Singleton + + /* + * The std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> below might seem a bit strange, let me explain this structure: + * The std::unordered_map<> has a key and value. The key is a std::type_index and the value is a std::vector. So, a new std::vector will be created for each new std::type_index. + * The first std::vector<> stores another vector<>. This first vector<> is to bind the entity's id to a component. + * The second std::vector<> stores unique_ptrs. Each component can be gathered via an unique_ptr. This second vector<> allows multiple components of the same std::type_index for one entity (id). + */ + std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> mComponents; +}; + +#include "ComponentManager.hpp" |